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  1. #181
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    Re: Einherjar findings

    Tier 3 -
    Bombs
    Soulflayers
    Buffalo+Ahriman
    Hydra Boss

    http://i270.photobucket.com/albums/j...knoz/tier3.jpg


    kill me now ;[

  2. #182
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    Re: Einherjar findings

    Tier1

    6 Bugard-X
    Wivre Boss

    Mats + 2x Gold and 2x Platinum Ingots

    960 Ampoules

    The bugards had a LOT of HP. A 1800~ Freeze II would take off 3-4% of their HP.. I honestly remember them very weak. Any input on this? Took us more to kill the bugards than the boss itself..

  3. #183
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    Re: Einherjar findings

    Quote Originally Posted by *Blaize*
    Tier1

    6 Bugard-X
    Wivre Boss

    Mats + 2x Gold and 2x Platinum Ingots

    960 Ampoules

    The bugards had a LOT of HP. A 1800~ Freeze II would take off 3-4% of their HP.. I honestly remember them very weak. Any input on this? Took us more to kill the bugards than the boss itself..
    Maybe they balanced single wave runs to have more HP.

  4. #184
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    Re: Einherjar findings

    bugards>bats>dragons/marids>hydra

    1920amps

  5. #185
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    Re: Einherjar findings

    Tier III:

    12x Scorpion
    12x Demon
    Vampyr boss

    1920 Ampules
    Dragon Blood
    4x Adaman Ingot
    P.Abj. Legs

  6. #186
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    Re: Einherjar findings

    Tier I
    12 Chigaoes
    1 Manticore

    960 therions

  7. #187
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    Re: Einherjar findings

    Quote Originally Posted by *Blaize*
    The bugards had a LOT of HP. A 1800~ Freeze II would take off 3-4% of their HP.. I honestly remember them very weak. Any input on this? Took us more to kill the bugards than the boss itself..
    We had wing 1 tonight.

    1 wave of Skeles
    Wivre Boss

    Our melee noticed that it took a lot longer to kill the mobs as well. We figured they were just spamming Blood Sabre so it seemed longer, but maybe there is some merit to the speculation that they beefed the HP of 1 wave of mobs?

    960 Ampoules + Scintilant Ingotx2, Adaman Ingot, and Angelstone btw.

  8. #188
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    Re: Einherjar findings

    Quote Originally Posted by Xerlic
    Quote Originally Posted by *Blaize*
    The bugards had a LOT of HP. A 1800~ Freeze II would take off 3-4% of their HP.. I honestly remember them very weak. Any input on this? Took us more to kill the bugards than the boss itself..
    We had wing 1 tonight.

    1 wave of Skeles
    Wivre Boss

    Our melee noticed that it took a lot longer to kill the mobs as well. We figured they were just spamming Blood Sabre so it seemed longer, but maybe there is some merit to the speculation that they beefed the HP of 1 wave of mobs?

    960 Ampoules + Scintilant Ingotx2, Adaman Ingot, and Angelstone btw.
    Hmmm...we got1 Scintilant, 1 adaman, and 2 angelstones from the manticore.

  9. #189
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    Re: Einherjar findings

    T2
    12x Imps
    12x Ghosts
    Bird
    Soulflayer Boss
    1400

  10. #190
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  11. #191
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    Re: Einherjar findings

    From our tier 3 run on Friday night it seemed to me that the wave of 6 large mobs had a lot more HP than I previously remembered...that would suck if thats the case, more time sink :/

  12. #192
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    Re: Einherjar findings

    Ours last night was the same way, we had 6 kirins and it seemed they had twice as much hp atleast.

  13. #193
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    Re: Einherjar findings

    Gerhilde's Chamber:

    Eyes > Bird nm pop (Halusomething) > Odin's Imps > Dracula > Turned into bats at 1% > Repopped with 3 bats left > Killed

    dragon blood, 2x gold ignot, 2x platinum ignot
    1920 ampouls

    Our first Odin coming up soon now that some players are 9/9! Woot!

  14. #194
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    Re: Einherjar findings

    Tier 3 leeches are a fuckin' time sink with melee.

    12xPudding

    12xLeech

    12xSouflayer & Gorgimera

    timed out about 1/3 through the Soulflayer wave

    1560 Ampoules.

  15. #195
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    Re: Einherjar findings

    Ok seriously ...I guess they ninjaed mobs strength and that is pretty annoying.
    Another tier 3 last night...

    First wave
    12 Ultgarth's Bats...with 20,000 HP each wtf.... These are the single red bats
    Second wave
    12 Djiggas
    Third Wave
    12 Draugars

    1680 Amps

    Timed on Vampyr boss at 20% ;/

    This would have been an easy chamber pre this buff...but now it was just such a time sink on first wave..

    EDIT: Also worth noting we had Ulgarth's bats post patch before and tehy did not have this mega 20k hp nonsense...so what gives

  16. #196
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    Re: Einherjar findings

    Quote Originally Posted by Sidanoir
    Ok seriously ...I guess they ninjaed mobs strength and that is pretty annoying.
    Another tier 3 last night...

    First wave
    12 Ultgarth's Bats...with 20,000 HP each wtf.... These are the single red bats
    Second wave
    12 Djiggas
    Third Wave
    12 Draugars

    1680 Amps

    Timed on Vampyr boss at 20% ;/

    This would have been an easy chamber pre this buff...but now it was just such a time sink on first wave..

    EDIT: Also worth noting we had Ulgarth's bats post patch before and tehy did not have this mega 20k hp nonsense...so what gives
    Did you miss the Tiger monster by any chance?

  17. #197
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    Re: Einherjar findings

    We had the tiger pop while in middle of the Ulgarth's bats and we killed it. It was our first wave..so the mobs were already up before any tiger/bird etc. pop

  18. #198
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    Re: Einherjar findings

    An increase in mob strength to make up for the HUGE boost to therion ampoules obtained per run seems to be SE's tradeoff.

  19. #199
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    Re: Einherjar findings

    Tier I
    Rossweisse's Chamber

    12x Hazhalm Bats
    12x Einherjar Eater
    Hraesvelg (Manticore)

    960
    3 Angelstone
    1 Adaman Ingot

    Our first run in 6 months, and we had never done the melee burn strat so not clue on mob HP boosts. We exited at about the 15 min mark.

  20. #200
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    Re: Einherjar findings

    Tier 2, Shwartz chamber:

    12 Chigoes
    12 Worms
    Corse Boss

    Chigoes seemed to have a good chunk more hp than usual, but pretty easy zone. Corse boss and worms seemed normal.

    1440 Ampoules
    Imp. Wootz ingot and corse shit in chest.

    Can we comfirm that HP has increased for first wave of mobs? Or just if you have one/2 waves? Or is this all in our imagination?

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