Tier 3 -
Bombs
Soulflayers
Buffalo+Ahriman
Hydra Boss
http://i270.photobucket.com/albums/j...knoz/tier3.jpg
kill me now ;[
Tier 3 -
Bombs
Soulflayers
Buffalo+Ahriman
Hydra Boss
http://i270.photobucket.com/albums/j...knoz/tier3.jpg
kill me now ;[
Tier1
6 Bugard-X
Wivre Boss
Mats + 2x Gold and 2x Platinum Ingots
960 Ampoules
The bugards had a LOT of HP. A 1800~ Freeze II would take off 3-4% of their HP.. I honestly remember them very weak. Any input on this? Took us more to kill the bugards than the boss itself..
Maybe they balanced single wave runs to have more HP.Originally Posted by *Blaize*
bugards>bats>dragons/marids>hydra
1920amps
Tier III:
12x Scorpion
12x Demon
Vampyr boss
1920 Ampules
Dragon Blood
4x Adaman Ingot
P.Abj. Legs
Tier I
12 Chigaoes
1 Manticore
960 therions![]()
We had wing 1 tonight.Originally Posted by *Blaize*
1 wave of Skeles
Wivre Boss
Our melee noticed that it took a lot longer to kill the mobs as well. We figured they were just spamming Blood Sabre so it seemed longer, but maybe there is some merit to the speculation that they beefed the HP of 1 wave of mobs?
960 Ampoules + Scintilant Ingotx2, Adaman Ingot, and Angelstone btw.
Hmmm...we got1 Scintilant, 1 adaman, and 2 angelstones from the manticore.Originally Posted by Xerlic
T2
12x Imps
12x Ghosts
Bird
Soulflayer Boss
1400
From our tier 3 run on Friday night it seemed to me that the wave of 6 large mobs had a lot more HP than I previously remembered...that would suck if thats the case, more time sink :/
Ours last night was the same way, we had 6 kirins and it seemed they had twice as much hp atleast.
Gerhilde's Chamber:
Eyes > Bird nm pop (Halusomething) > Odin's Imps > Dracula > Turned into bats at 1% > Repopped with 3 bats left > Killed
dragon blood, 2x gold ignot, 2x platinum ignot
1920 ampouls
Our first Odin coming up soon now that some players are 9/9! Woot!
Tier 3 leeches are a fuckin' time sink with melee.
12xPudding
12xLeech
12xSouflayer & Gorgimera
timed out about 1/3 through the Soulflayer wave
1560 Ampoules.
Ok seriously ...I guess they ninjaed mobs strength and that is pretty annoying.
Another tier 3 last night...
First wave
12 Ultgarth's Bats...with 20,000 HP each wtf.... These are the single red bats
Second wave
12 Djiggas
Third Wave
12 Draugars
1680 Amps
Timed on Vampyr boss at 20% ;/
This would have been an easy chamber pre this buff...but now it was just such a time sink on first wave..
EDIT: Also worth noting we had Ulgarth's bats post patch before and tehy did not have this mega 20k hp nonsense...so what gives
Did you miss the Tiger monster by any chance?Originally Posted by Sidanoir
We had the tiger pop while in middle of the Ulgarth's bats and we killed it. It was our first wave..so the mobs were already up before any tiger/bird etc. pop
An increase in mob strength to make up for the HUGE boost to therion ampoules obtained per run seems to be SE's tradeoff.
Tier I
Rossweisse's Chamber
12x Hazhalm Bats
12x Einherjar Eater
Hraesvelg (Manticore)
960
3 Angelstone
1 Adaman Ingot
Our first run in 6 months, and we had never done the melee burn strat so not clue on mob HP boosts. We exited at about the 15 min mark.
Tier 2, Shwartz chamber:
12 Chigoes
12 Worms
Corse Boss
Chigoes seemed to have a good chunk more hp than usual, but pretty easy zone. Corse boss and worms seemed normal.
1440 Ampoules
Imp. Wootz ingot and corse shit in chest.
Can we comfirm that HP has increased for first wave of mobs? Or just if you have one/2 waves? Or is this all in our imagination?