Just did Helmwige's. Slimes first set, then popped Imps + Corse. 960 ampoules here too, and 4 scintillant ingots
Just did Helmwige's. Slimes first set, then popped Imps + Corse. 960 ampoules here too, and 4 scintillant ingots
Well, the people said earlier they got 480 for their 1 wave of mobs on tier one, and that's two people that said 2 waves on tier 2 got them 960 (480 x2), my group got 3 groups, and got 1440 (480 x3). I'd say it's safe to assume each wave gives 480p, each mob being worth (480/X), where X is the number of mobs in that particular group.
So you always get: 40 Ampoules per Mob.
http://i269.photobucket.com/albums/j...610_134648.jpg
Monsters : 12 Leeches, 6 Marids & 6 Wivres
Boss : Stoorworm (Hydra)
http://i269.photobucket.com/albums/j...4/ein0610a.jpg
Did this morning on a T3. Total Ambula obtained 1440.
Our pld pulled the leeches and 11 of them linked while one decided to idle. Lol.
2 decided to idle!
and wivres were pain they never linked with each other , had to pull them 1 by 1 rather quickly -..-
Odd, we timed out on the boss on a tier 2 run today and got 1,440 for that as well.
timed out on behe at 20%
4 waves; scorps, wivres, worms and tauri.
killer amps tho, so not entirely a wash
http://i150.photobucket.com/albums/s...610_213805.jpg
You don't gain extra Ampoules for killing the boss, just the mobs you killed.Originally Posted by Stromgarde
Not all mob types have 12. Also, you get no ampoule for the boss.
Yeah, I was more surprised that T2 and T3 could potentially yield the same amount of ampules.
Just beat a Tier 3 (first for our LS).
Triple bats, Demons, Wivre (I think 12, 12, 6), Behemoth Boss
1440 amoules, Behemoth Horn, Angelstone, Adaman Ingot, 2x Scintillant Ingot
Not great drops, but it is at least some money to keep the bank topped up for runs. I heard of another group getting 2 or 3 platinum ingots, and a gold ingot, with also 1440 points on tier 3.
Not bad. Waiting in hope of a drop rate higher than 1/100 on Imp.Wootz.
Doesn't appear to be 40, or any X per mob. That doesn't add up for a lot of the runs.
If there's 12 mobs per wave, that adds up for.. uh.. ALL of them, actually. And X per mob wasn't stated as such, was stated 480 per wave, and each mob is (480/X), where X is the number of mobs in the wave. 480, divided by 12 mobs, gives 40 ampoule. 6 mobs in the wave means 80 per mob in that wave.Originally Posted by Solarus
Tier 3:
Leeches > Flayers > Triple Bats > Behemoth (that was nuts, but fun as hell!)
Horn, 3 gold ingots, platinum ingot.
1440 ampoules.
Originally Posted by vivix
You and your fast internet -_- Yea behemoth
On another note, I really dislike the change to linkage, that crap sucks
So all waves of mobs all link now?
Actually the oppposite, they aggro like they would normally, rather then one whole family coming at once, so now if you pull one thats buy itself near nothing, it wont like the others, I kinda liked them linking better :/Originally Posted by Bkbahamut
T3, Taurus/Manticores/Chair dude. 1400 ampoules, treasure was:
Demon Skull
Gold Ingot x4
N.head
Also... normal linking rules makes this so stupidly easy, anyone can do this shit now.
Tier 3
Imps, Chigoes
Motsognir + Demons
1440 ampoules, 3 x plantinum ingots, 1 gold ingot, demon skull + horn
Probably a stupid question, I wonder if the Motsognir's demons have normal linking rules too now? Between them or with their master. (guess not... :/)
When we pulled they all came w/ the dvergyr soOriginally Posted by Tachi