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Thread: New BLM Equip     submit to reddit submit to twitter

  1. #41
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    Re: New BLM Equip

    Quote Originally Posted by cdgreguh
    Quote Originally Posted by Olo
    Quote Originally Posted by Tsuko_Asura
    Even if you were going for a resistance build, there are better slots to get skill+, and body is the easiest slot to jam INT in for the 120 mark.
    True.. but i don't have the Sea cape.. and i don't have a problem with my INT on baha2 as long as i don't use obi's or sorc pants.

    EDIT: and yes.. i have INT fully merited



    Quote Originally Posted by cdgreguh
    Quote Originally Posted by Olo
    Why? because i already show up to Baha2 runs 69/70 with poison pots so i think i'll just test it out and let my personal experience with it guide my actions.
    Go level1 cor and help reset 2 hours for multiple runs instead
    WTF are your talking about? We do 3 runs at a time when we do them.. and i only ever use my 2hour if something goes horribly wrong.... and on the rare occasion that we KC zerg one down, i don't have time to use up my mp pool before its dead, much less have a need for my 2hour.
    Calm down buddy. Just saying in my experience blm is pretty useless since the fight rarely lasts more than 1 CS stun. No KC's in the shell either. I entered as blm once and parsed either 6 or 8%. I think I only got 3ish nukes off. If you do it a different style more power to you.
    The problem with zerging is that you need to use 2hrs and either only do one run at a time or rely on 454534 cors and luck to reset them for a whopping 2 runs... manaburns don't require any 2hr usage so you can knock out 5-6 runs in a couple hours. I mean... zergs are fun and entertaining, especially for things like DL or Vrtra where you're only doing one, but for bahamut2 I'd rather get them all farmed in one day rather than 1-2 a day all week.

  2. #42
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    Re: New BLM Equip

    Quote Originally Posted by Kerberoz
    Quote Originally Posted by cdgreguh
    Quote Originally Posted by Olo
    Quote Originally Posted by Tsuko_Asura
    Even if you were going for a resistance build, there are better slots to get skill+, and body is the easiest slot to jam INT in for the 120 mark.
    True.. but i don't have the Sea cape.. and i don't have a problem with my INT on baha2 as long as i don't use obi's or sorc pants.

    EDIT: and yes.. i have INT fully merited



    Quote Originally Posted by cdgreguh
    Quote Originally Posted by Olo
    Why? because i already show up to Baha2 runs 69/70 with poison pots so i think i'll just test it out and let my personal experience with it guide my actions.
    Go level1 cor and help reset 2 hours for multiple runs instead
    WTF are your talking about? We do 3 runs at a time when we do them.. and i only ever use my 2hour if something goes horribly wrong.... and on the rare occasion that we KC zerg one down, i don't have time to use up my mp pool before its dead, much less have a need for my 2hour.
    Calm down buddy. Just saying in my experience blm is pretty useless since the fight rarely lasts more than 1 CS stun. No KC's in the shell either. I entered as blm once and parsed either 6 or 8%. I think I only got 3ish nukes off. If you do it a different style more power to you.
    The problem with zerging is that you need to use 2hrs and either only do one run at a time or rely on 454534 cors and luck to reset them for a whopping 2 runs... manaburns don't require any 2hr usage so you can knock out 5-6 runs in a couple hours. I mean... zergs are fun and entertaining, especially for things like DL or Vrtra where you're only doing one, but for bahamut2 I'd rather get them all farmed in one day rather than 1-2 a day all week.
    That is true, however you don't need everyones 2 hour for every BV2 run. We tend to assign Player 1-5 to use 2 hours while 6-10 save, and hope for COR resets. Obviously taking 5-10 mins when you enter to opo opo and have sam's pass out TP really helps. We did 4 BV2s last time zerg style. And I do apologize if I'm coming across as one of those "PSHH YOU NEED 6 PEOPLE TO DO THAT? WE DO IT WITH 2!!", I do not mean it to be that way. We just have everyone who only has useless jobs (blm, rdm/notdrk, whm) as 1cor. Sadly I fall into this category, and I must say atleast attempting to reset 5 melee 2 hours is better than sitting outside the zone doing nothing but waiting to d2 people once all the runs are complete.

  3. #43
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    Re: New BLM Equip

    While everyone is talking about Ele skill and MACC... is there not a corresponding MATT that goes with it?

    Since melee skill gives the .9 acc/1 att?

  4. #44
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    Re: New BLM Equip

    Quote Originally Posted by Max™
    While everyone is talking about Ele skill and MACC... is there not a corresponding MATT that goes with it?

    Since melee skill gives the .9 acc/1 att?
    No, it's just accuracy.

  5. #45
    The Once and Future Wamoura
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    Re: New BLM Equip

    Quote Originally Posted by Max™
    While everyone is talking about Ele skill and MACC... is there not a corresponding MATT that goes with it?

    Since melee skill gives the .9 acc/1 att?
    Your melee is showing.

  6. #46
    The Sig...
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    Re: New BLM Equip

    Quote Originally Posted by Rocl
    Quote Originally Posted by Max™
    While everyone is talking about Ele skill and MACC... is there not a corresponding MATT that goes with it?

    Since melee skill gives the .9 acc/1 att?
    Your melee is showing.
    He might critical that Burst II

  7. #47
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    Re: New BLM Equip

    Quote Originally Posted by Ohemgee
    Quote Originally Posted by Rocl
    Quote Originally Posted by Max™
    While everyone is talking about Ele skill and MACC... is there not a corresponding MATT that goes with it?

    Since melee skill gives the .9 acc/1 att?
    Your melee is showing.
    He might critical that Burst II
    *cough*wise strap*cough*

    on that note, has anyone seriously discussed that new wtf stat they apparently added "magic crits" or this is a typo...?

  8. #48
    Feielle
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    Re: New BLM Equip

    Quote Originally Posted by Alistaire
    Quote Originally Posted by Olo
    If MACC is 0.9 of EM, the difference (0.6 EM on HQ) is of little importance...especially if its floored anyway. I'm already getting 2 MACC from my nashira feet in my high resist set... so 2 times 0.9 is 1.8 floored to 1EM + 5EM from NQ weskit = 6EM. 8 MACC from new body + nashira feet times 0.9 = 7.2 floored to 7EM.
    You have this backwards. Magic Acc doesn't floor down to an Elemental Skill rating, it's the other way around. At least, that's what's assumed about Magic acc based on the melee formula.
    So, let me get this straight (I never claimed to be a quick learner) does this mean that any available piece where MACC is greater than an identical stat of Ele Skill will be, in effect, a "better" piece? I would hope there are tests to back this information up.

    Hypothetically, 5 MACC > 5 Ele Skill with regard to reducing resists, correct? And if thats the case, this follows a similar trend with Enfeebling and Dark magic as well?

    Sorry for asking a ton of questions, this just seems to be opposite of what I've been told of MACC vs. Ele Skill

  9. #49
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    Re: New BLM Equip

    Hypothetically, 5 MACC > 5 Ele Skill with regard to reducing resists, correct? And if thats the case, this follows a similar trend with Enfeebling and Dark magic as well?
    5 MACC is either better, or equal to, 5 skill, yes. 5 skill would be 4.5 acc, and so worse or equal, depending what your current skill is (to decide how it will floor). Also, since magic skills don't equate to MAB, just MACC, it's possible that it doesn't use the *0.9 formula after 200, and has a 1:1 correspondence the whole way up. But MACC certainly isn't worse, except that I think skill also lowers your interrupt rate, so there's also that to consider.
    Also, you guys are forgetting one thing about the Oracle body vs. Weskit, the most important thing: White Mage can wear Oracle's for banish nukes!

  10. #50
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    Re: New BLM Equip

    Morgana's Cotehardie. Drop not confirmed yet? People thinking its a T4/5 or from Sand Worm?

  11. #51
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    Re: New BLM Equip

    Quote Originally Posted by Snapples
    Quote Originally Posted by Ohemgee
    Quote Originally Posted by Rocl
    Quote Originally Posted by Max™
    While everyone is talking about Ele skill and MACC... is there not a corresponding MATT that goes with it?

    Since melee skill gives the .9 acc/1 att?
    Your melee is showing.
    He might critical that Burst II
    *cough*wise strap*cough*

    on that note, has anyone seriously discussed that new wtf stat they apparently added "magic crits" or this is a typo...?
    Yeah, still wondering wth is this "Magic Critical Hit Rate".

    And something interesting - is it my own personal luck or full morrigan's really have some hidden macc besides 5 on hands?
    Still have to test on something big, but for me full morrigan's + even uggy pendant gives much less resists than nuking with 320 elemental magic / 120 int equip (tryed in Dynamis-Xarcaband and some Einherjar runs so far).

  12. #52
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    Re: New BLM Equip

    Quote Originally Posted by Geli
    Quote Originally Posted by Snapples
    Quote Originally Posted by Ohemgee
    Quote Originally Posted by Rocl
    Quote Originally Posted by Max™
    While everyone is talking about Ele skill and MACC... is there not a corresponding MATT that goes with it?

    Since melee skill gives the .9 acc/1 att?
    Your melee is showing.
    He might critical that Burst II
    *cough*wise strap*cough*

    on that note, has anyone seriously discussed that new wtf stat they apparently added "magic crits" or this is a typo...?
    Yeah, still wondering wth is this "Magic Critical Hit Rate".

    And something interesting - is it my own personal luck or full morrigan's really have some hidden macc besides 5 on hands?
    Still have to test on something big, but for me full morrigan's + even uggy pendant gives much less resists than nuking with 320 elemental magic / 120 int equip (tryed in Dynamis-Xarcaband and some Einherjar runs so far).

    Not for me. On Xarcapard NMs, full morrigan = some resists (idk like 1/3 ?). Elemental build no resist. Everything else doesn't resist obvioulsy.

  13. #53
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    Re: New BLM Equip

    Quote Originally Posted by Feielle
    So, let me get this straight (I never claimed to be a quick learner) does this mean that any available piece where MACC is greater than an identical stat of Ele Skill will be, in effect, a "better" piece? I would hope there are tests to back this information up.
    Yes but there are little to no gear where you would have to chose between the two situations. In most cases there is a piece of gear that has more skill. The only pieces I can think of where I would hesitate are blm AF1 body vs Shadow Coat (o;O).

  14. #54
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    Re: New BLM Equip

    Quote Originally Posted by pchan
    Quote Originally Posted by Feielle
    So, let me get this straight (I never claimed to be a quick learner) does this mean that any available piece where MACC is greater than an identical stat of Ele Skill will be, in effect, a "better" piece? I would hope there are tests to back this information up.
    Yes but there are little to no gear where you would have to chose between the two situations. In most cases there is a piece of gear that has more skill. The only pieces I can think of where I would hesitate are blm AF1 body vs Shadow Coat (o;O).
    Even in that case... upgrade to af1+1 body and it's no longer close enough to be an issue.

  15. #55
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    Re: New BLM Equip

    Quote Originally Posted by TybudX
    Only pieces I'm interested in aside from the cape. Why would anybody want +4 ele skill on their feet? If that's going to make or break your resistance build, you need to go spend 40k on the AH.
    What piece of feet slot that is sold on AH can you get that gives you +elemental magic skill? Sure I haven't checked the AH for BLM gear for a while but I'm pretty sure the only other piece out there that gives +EM on feet is Nashira.

  16. #56
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    Re: New BLM Equip

    Quote Originally Posted by Lordwafik
    What's wrong with cobra crackows? They're 1 MAB more than Yigit, but 3 int less, so it evens out somewhat, and then on top of that they give you conserve MP. Best thing about them is they don't cost AP, which us salvagers struggle with.

    I'm so getting them.
    I have both pair of boots for BLM and i tested them out and they are almost exactly the same. In two tests, in the same exact situation they did the exact same damage.

    If you don't have time to dedicate to Assault or you are a casual player then the Cobra Crackows are definatly the way to go.

  17. #57
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    Re: New BLM Equip

    Yigit would be the better option though due to the INT.

  18. #58
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    Re: New BLM Equip

    Quote Originally Posted by Bakum
    Quote Originally Posted by Lordwafik
    What's wrong with cobra crackows? They're 1 MAB more than Yigit, but 3 int less, so it evens out somewhat, and then on top of that they give you conserve MP. Best thing about them is they don't cost AP, which us salvagers struggle with.

    I'm so getting them.
    I have both pair of boots for BLM and i tested them out and they are almost exactly the same. In two tests, in the same exact situation they did the exact same damage.

    If you don't have time to dedicate to Assault or you are a casual player then the Cobra Crackows are definatly the way to go.
    Yeah if you do 1600 dmg with Cobra's. Then it would be about 1605 with Yigit.


    What do people think about Dorje..? MAB+25, how is that gonna compare with HQ staff?

  19. #59
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    Re: New BLM Equip

    Quote Originally Posted by Ruin
    What do people think about Dorje..? MAB+25, how is that gonna compare with HQ staff?
    http://www.bluegartr.com/forum/viewt...=34661&start=0

  20. #60
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    Re: New BLM Equip

    The important thing to take away from that thread, on this question, is that 66 or less MAB, Dorje is better damage, 67 or greater HQ staff is better, but that HQ staff is probably better anyway because of the accuracy.

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