
Originally Posted by
Max™
Supersituational.
Here's the kick in the teeth to bloodtanking: many monsters, especially high level NM's, and HNM's have ridiculously high base weapon damage.
So, from the melee perspective, I have an 87 Dmg weapon, 425 Attack, and about 88 Str when I'm just standing around in my "hit things" gear.
If I'm fighting something that has Vit close too or higher than my Str, then I get little or no boost to my 87 Dmg.
I hit something that has more than my 425 Attack, my pDif multiplier is going to be towards the low end, so my 87 Dmg is going to be multiplied by a number closer to 1 than 2+.
I'll see a lot of hits that are for less than my weapon damage, up to not much higher.
60-100 is bleh as a melee, but not bad if you're the one taking the hits.
Now let's put me in the same situation, but with a 120 Dmg weapon, 100-150 against the same 88 Vit+ 425 Def+ target is a big jump.
Make me higher level, and cRatio turns in my favor, so I get a bit more damage added for every level I have on my target, turning that 100-150 into 115-170 or higher.
Last time I heard a number quoted for like, Fafnir's base damage... I could swear it was something silly like 130, and higher for Tia and some other mobs.
Toss in the Str boost 5-15 levels gives, the commensurate attack increase, and smack level correction into there...