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  1. #1
    Sea Torques
    Join Date
    Mar 2006
    Posts
    541
    BG Level
    5

    Beastmen running wild, Mk.2

    Granted this happened last update and tends to happen during a server reset but..is it as bad as it looks on other servers? As of 9am EST, every single zone, save cities is going to fall to the beastmen on Sunday and NPC's are now appearing in town all the time, sometimes for hours before warping out to various battle fields. Ran across super-yags yesterday too.

    Reports from other servers/insights on when city attacks begin?

  2. #2
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Re: Beastmen running wild, Mk.2

    All normal on Carbuncle

    Sand 6
    Bastok 5
    Wind 6
    bestmen 4 only

  3. #3
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Re: Beastmen running wild, Mk.2

    Quote Originally Posted by Lyramion
    All normal on Carbuncle

    Sand 6
    Bastok 5
    Wind 6
    bestmen 4 only
    But if I remember right Beastmen influence is way over nation influence for most zones.

  4. #4
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Re: Beastmen running wild, Mk.2

    Quote Originally Posted by Xanthe
    Quote Originally Posted by Lyramion
    All normal on Carbuncle

    Sand 6
    Bastok 5
    Wind 6
    bestmen 4 only
    But if I remember right Beastmen influence is way over nation influence for most zones.
    Oh yeah I missread - the influence rly looks bad <.< we not winnign a single thing but maybe Jugner and Mountains lol

  5. #5
    E. Body
    Join Date
    Jun 2007
    Posts
    2,351
    BG Level
    7
    FFXIV Character
    Kirby Prime
    FFXIV Server
    Hyperion

    Re: Beastmen running wild, Mk.2

    Shiva: (including towns / strongholds)

    Sandy - 2
    Windy - 4
    Bastok - 4
    Beastmen - 11

    Go go kill those elves!

  6. #6
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    Re: Beastmen running wild, Mk.2

    Maybe there is hope for a campaign in town after all! as long as it isnt sandy >.>

  7. #7
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Re: Beastmen running wild, Mk.2

    On the upside, now we'll be able to do all those offensive Campaign Ops that have been unavailable since the week after the expansion was released.

  8. #8
    RIDE ARMOR
    Join Date
    May 2008
    Posts
    10
    BG Level
    1

    Re: Beastmen running wild, Mk.2

    Could we all potentially have a CITY BATTLE!

  9. #9
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Re: Beastmen running wild, Mk.2

    ninja campaign buffs will make me happy if I get to see a city-seiged

  10. #10
    Relic Weapons
    Join Date
    Oct 2006
    Posts
    369
    BG Level
    4

    Re: Beastmen running wild, Mk.2

    Just finishing up a 8-10 wave attack on Jugner [S] on Lakshmi server, I have to say it's a matter of time before all zones fall.

    First of all everyone knows they buffed up mobs in campaign. However they also buffed up the fortification defense. It feels like excavation duty now. While I was hitting for around 60-70 dmg a fist on MNK on the fortifications before patch, now I'm doing 10-15. It takes forever just to get 1 bar down half way, not to mention when mobs defend, there's way more of them now. That means whatever zone beastmen takes, will be impossible to get back.

    On the otherhand, since they hit much harder than players, a few waves could take down the fortification of a friendly zone down quicker than we can. The multi-wave attack I came from just took the fortification from 148 to 93. Granted the campaign lasted hour and a half, but it's certainly easier for the beastmen than for us.

    While I'm interested in seeing a city get attacked, I'm also annoyed at the changes SE did to campaign and campaign ops. Pre-patch it was just right, but they just had to tinker with it some more.

  11. #11
    TIME OUT MOTHERFUCKER

    Join Date
    Nov 2007
    Posts
    3,885
    BG Level
    7
    FFXI Server
    Ragnarok

    Re: Beastmen running wild, Mk.2

    I'm glad to see I'm not the only one who wishes to see a city battle!

  12. #12
    CoP Dynamis
    Join Date
    Jun 2006
    Posts
    255
    BG Level
    4
    FFXIV Character
    Kellen Amarian
    FFXIV Server
    Hyperion
    FFXI Server
    Gilgamesh

    Re: Beastmen running wild, Mk.2

    Yeah, next week is going to be interesting. Can't wait!

  13. #13
    Hydra
    Join Date
    Jun 2007
    Posts
    104
    BG Level
    3

    Re: Beastmen running wild, Mk.2

    city siege sucks.....they got into Bastok on sylph.


    wasn't pretty

  14. #14
    Ridill
    Join Date
    Jul 2006
    Posts
    12,621
    BG Level
    9
    FFXI Server
    Ramuh
    WoW Realm
    Kilrogg

    Re: Beastmen running wild, Mk.2

    Quote Originally Posted by Godlywargod
    city siege sucks.....they got into Bastok on sylph.


    wasn't pretty
    How recently did this happen... Or are you referring to the last campaign buff period before they made it easier?

  15. #15
    Little Mother
    Join Date
    Nov 2005
    Posts
    3,246
    BG Level
    7

    Re: Beastmen running wild, Mk.2

    Was a very disgusting Campaign in Grauberg yesterday on Phoenix. We had about 10 Wyverns, 20 caster Quadavs running around. Adelheid got destroyed in about 10 seconds. After a while the quadav started building siege turrets and annihilating the Fortifications, I'd never seen anything like it.

  16. #16
    Relic Shield
    Join Date
    Jan 2007
    Posts
    1,811
    BG Level
    6
    FFXI Server
    Cerberus

    Re: Beastmen running wild, Mk.2

    Well, I noticed that I need to get lucky with Counterstance more or less to tank mobs as MNK/DNC now as they hit a lot harder than they did. I remember being able to tank three at a time a while back. (The /DNC nerf didn't help that any.)

    On Hades Beastmen will control wherever they don't already.

    We had a town Campaign battle in Windy a while back because they suck on Hades and have 5 people allied with them. KB showed up and Meteored a bunch of people, it was great.

    I'm not sure whether it's just the Beastmen were made much stronger or the NPCs got nerfed too? The new WHM NPCs sure do have pathetic durability though. The normal mobs take like 10 seconds to drop one.

  17. #17
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Re: Beastmen running wild, Mk.2

    On Ragnarok, it'll pretty much be a collapse for Windurst and darn near everywhere else. Fort K-N is the only one with an appreciable bar of influence, really.

    At the level of morale the beastmen now have, it's frequently only minutes between multiple-wave attacks. Any time there isn't at least two regular army units, attrition breaks the morale of the one that's there and they flee. (And even with the massive beatings, Windurst moral is over 80%.).

    The NPC healers have HP comparable to players. King Behemoth managed to incinerate one while only mangling the regulars slightly as they splattered him.

  18. #18
    Salvage Bans
    Join Date
    Jun 2008
    Posts
    814
    BG Level
    5

    Re: Beastmen running wild, Mk.2

    Quote Originally Posted by Katlan
    Quote Originally Posted by Godlywargod
    city siege sucks.....they got into Bastok on sylph.


    wasn't pretty
    How recently did this happen... Or are you referring to the last campaign buff period before they made it easier?
    It was directly after the last campaign buff. They had bastok for one week until they fixed things. It was sort of cool, but not all that different from anywhere else really other than that there was around 40 NPCs for every single battle. If you love lag, you'll love a city battle.

    My question is, what happens if the beastmen take over a city. . . @_@ ~GAME OVER BASTOK *characterdelete*~

  19. #19
    New Merits
    Join Date
    Sep 2007
    Posts
    205
    BG Level
    4

    Re: Beastmen running wild, Mk.2

    On Leviathan, if current tallies hold, Jugner will be the only non-beastman controlled zone next week... should be interesting.

  20. #20
    New Spam Forum
    Join Date
    Jun 2007
    Posts
    171
    BG Level
    3

    Re: Beastmen running wild, Mk.2

    It's definitly unfair as of Now.

    I mean, the beastmen ruling all the areas outside the cities is actually normal. Think about present day Conquest. They may not control a certain Region, but there are shit tons of beastmen in every area.

    However, if they keep this amount of strength, we'll be losing Cities on Sunday. Morning.

    Easily.

    Maybe the Storyline will interfer? Perhaps the Zilart will have some crack at all this.

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