since this is pretty much my personal Suikoden journal now, I'd like to state that I'm at the end of III, and it has moved down my list significantly. it used to vie with II for favorite; now it's behind V and possibly I. I still love it, and I still think the main plot is unique among RPGs and worth experiencing, but now that I'm a bit more cynical there are some elements I overlooked in my youth:
- the Sindar spell that captures True Runes seems out of left field and excessively overpowered, and made no sense except as a plot device
- Luc did not need a friggin' mask. the mask was for the player's sake, pure and simple. cute plot point, but come on.
- jesus christ does this game have balance issues. some chapters are a cakewalk, some parts are nightmarish unless you know exactly what you're doing (Water Dragon, Geddoe chapter 1 boss)
- paired party set-up and party-damaging spells (Fire Rune) were a failed experiment and I, for one, am glad they only lasted one game.
although, good points:
+ the birth of the skill system in Suikoden
+ strategy battles that actually take your levels and equipment into account
+ like I said, I like the main plot, even if the execution is clumsy at points. Luc is one of the most ambiguously evil villains of all-time. some might even say he's a failed hero... guess we'll see if the future he dreaded comes true. or not, because there won't be any more Suikoden games.
+ Koroku

never used him in battle, but his PoV is sooooooo cute
+ Juan and Emily, overpowered godly freaks of nature that they are
onto V... I think. I might be Suikodened out for the moment.