Spent the past few days playing Shadowrun Returns. A lot of the reviews totally missed the mark, most likely since this is one of the first highly anticipated kickstarter projects that would be used to define crowdfunding's legitimacy. In a way, Shadowrun Returns isn't really a game but an engine similar to RPG maker. It comes with the extensive, and often cumbersome Shadowrun Editor and the Dead Man's Switch story pack which is pretty much your standard murder mystery noir fare. If you base the work that went into SR Returns solely on this one story pack you can blow through in 10-12 hours then you're gonna have a bad time. The user generated content (or UGC) is where it's at.
There's the Shadowrun Unlimited UGC which is a callback to the Genesis game with repeatable missions peppered around a quest to avenge your brother. There's no real ending in sight yet since the author is still adding more content, but having that MMORPG is an interesting experience. If you remember the Genesis version, Unlimited ups it to the eleven with more micromanagement like funding your own safehouse, factions, street cred, and the heat system where you gain "popularity" with the police and federal agents after doing dangerous runs and need to either lay low, bribe the cops, hire a fixer to expunge your record, or you can even clean your own record if you have the decking skills. So far, there doesn't seem to be much in the form of a main story, but it's great for if you want to experiment with different races/classes or need to build a character to import into the more beefier story packs.
My personal favorite right now is Jacked Up, a story about a down on his luck pencil pusher that gets sucked into the Shadowrunner life. Unlike a lot of established content, this pack is very matrix heavy and great for anyone who likes the decker class. Still haven't seen situations where decking seamlessly weaves into combat like in Dead Man's Switch which actually stopped me from remaking a street samurai after wasting so much time on a decker but I'm not that far in yet.
Spoiler: show
With as well put together this story pack is, I wouldn't be surprised if combat decking popped up later on. If not, I'll blame it on the fact that it's a bitch to code Matrix runs.
There's more UGC out there, but I'm still experimenting with what I've tried now and playing around with the different class archetypes. But so far I have to say it was 20$ well spent since the experience will only get better as the modding community gets more experienced.
XI Wiki




