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  1. #101
    Bockage
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    Quote Originally Posted by Septimus View Post
    Question, what exactly do Discernment and Receptivity do for racing?
    Disvernment is supposed to effect how the well the chocobo uses it's stamina (END) during a race. A bird with low disvernment will tire quickly, lowering it's speed. Recptivity helps your bird dodge negative status items other racers throw out. I've read about recp changing the time you use items, but my current bird has no recp so I can't confirm or deny it.

    On a related note, I am currently raising a bird and trying to get it's stats to 8/7/4/4. I was wondering if any of you who have a bird like this would mind posting their care plan strategy. My plan now is to use walking in town until day 19, carry packages until str and end is capped, dig for treasure until it hits average disc so I can teach it gallop and cantor, and then use chocobucks to get recp up. I should have 1k chocobucks by the time I can use them on my bird.

  2. #102
    The God Damn Kuno
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    Quote Originally Posted by Bockage View Post
    Disvernment is supposed to effect how the well the chocobo uses it's stamina (END) during a race. A bird with low disvernment will tire quickly, lowering it's speed. Recptivity helps your bird dodge negative status items other racers throw out. I've read about recp changing the time you use items, but my current bird has no recp so I can't confirm or deny it.
    It looks to me that DSC became alot more important for racing in the last patch. I see alot more random DSC fluxes during a race, like a super during a free race using all their stamina in the begining or something. It used to be more static in the past. I think Receptivity also reduces accedents when it rains and reduces chance of starting out the gate slow.

  3. #103
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    Quote Originally Posted by Bockage View Post
    On a related note, I am currently raising a bird and trying to get it's stats to 8/7/4/4. I was wondering if any of you who have a bird like this would mind posting their care plan strategy. My plan now is to use walking in town until day 19, carry packages until str and end is capped, dig for treasure until it hits average disc so I can teach it gallop and cantor, and then use chocobucks to get recp up. I should have 1k chocobucks by the time I can use them on my bird.
    That's roughly what I'm in the process of doing. My bird, now an adult, is delivering messages to max STR. While I'm working on that, I'm doing END and DIS through chocobucks. When STR hits first class, I'll work on REC through care plans, which will lower STR (if it falls too low, I'll chocobuck it, too).

    I've spent 1,400 chocobucks thus far, I'm sitting on ~500 right now (I don't spend them until I can up a level). I'm projecting needing about 1,500 more bucks to get DIS from Poor to Average and get the last level of END.

    On an unrelated note, if a bird fails its care plan (gets lost while delivering messages -- why the hell doesn't the rider tell the bird where to go?), does it still get the stats boost?

  4. #104
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    I don't recommend 12 hours straight of chocobo racing. x.x So much gil! So boring!

    However! So far I've gotten END from A bit deficient to Impressive and DIS from poor to A bit deficient just through bucks. One more level of each, just under 1K more needed, then I'll be done with that part!

    After that I'm going to build up another 1K because I'll likely have to tweak STR or REC, plus for chocobo racing.

    By the time I'm done raising this bird, I'll never want to race again.

  5. #105
    CoP Dynamis
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    Quote Originally Posted by Thistle View Post
    On an unrelated note, if a bird fails its care plan (gets lost while delivering messages -- why the hell doesn't the rider tell the bird where to go?), does it still get the stats boost?
    I'm pretty sure it does. Back when I switched my chocobo from Physical to Mental care plans it was at Poor DISC/REC and would fail the plan almost every time. Still eventually went up just on the care plan though.

    -Guppy

  6. #106
    Bockage
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    My current bird turned out to be green the other night, so I'm keeping it and I am going to try this care plan schedule out:

    Day 5-19: Walk in town
    Day 20-45ish: Carry Packages (Supposedly it hits first class STR at around 45, add in 5 or so more days to make sure it's capped).
    Day 50-65: Dig for treasure and hopefully get average DISC before day 65.

    Stats lock at 65, so I'm forced to use chocobucks for RECP training. If END drops below level 7 during it's disc training, I guess I'll have to chocobuck that back too. I hear one full stat upgrade is about 500 chocobucks. If that's correct, I'll need around 2000-2500 chocobucks. I have about 880 that I've gotten from about a month of racing my 8/8/1/1 bird with no abilities, so I'm already about half way there in theroy. For those of you who have used chocobuck training, is about 500 per stat upgrade right?

  7. #107
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    Quote Originally Posted by Bockage View Post
    For those of you who have used chocobuck training, is about 500 per stat upgrade right?
    Yep. It's exactly 560 bucks to move one stat one level. Each training is 80 chocobucks and you need 6 of them to go up one level.

    Not that I recommend this, but you can make 500 bucks in 12 hours of racing if your bird can beat the normal birds and not the supers, and you race literally nonstop all that time. (I did that twice this weekend. x.x )

    Edit: A 12 hour racing day will also cost you about 150K-200K per day.

  8. #108
    New Spam Forum
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    woot-pullus torque obtained with 7/7/4/4 gallop + canter. guess my messed up bird was able to win after all. gonna attempt dream race when maintenance is over. here are the items that i used in my races if it helps anyone. (i used final spurt for all races).

    race#1 won using a fire biscuit.
    race#2 came in 4th using stamina apple. won second attempt using speed apple.
    race#3 won using speed apple.
    race#4 won using speed apple.
    race#5 won using speed apple.

    i'll probably try using a speed apple for the dream race... anyway, pullus torque > sea torque. is it just me or does it feel like the chocobo costume gives you movement speed? i'm probably just waddling super fast and think i'm going fast.

  9. #109
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    Quote Originally Posted by algrensan View Post
    woot-pullus torque obtained with 7/7/4/4 gallop + canter.
    Congrats! I wish my bird would hurry up and get finished, I want to race, too!

    Real races. Not race for chocobucks. *twitch*

  10. #110
    Bockage
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    Quote Originally Posted by Thistle View Post
    Yep. It's exactly 560 bucks to move one stat one level.
    So I'll actually need about 2200 chocobucks (2800 if DISC drops below level 6) to finish my bird then. Thanks for all the help.

  11. #111
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    dream race is hard...

    1st attempt# speed apple, came in 2nd
    2nd attempt# stamina apple, came in 2nd
    3rd attempt# stamina apple, came in 3rd (think my chocobo got stuck in mud)

    seems like a lot of (bad) luck involved from other birds using items and/or rainy weather. i forget-does the weather guy for pashow apply to these pashow official races?

  12. #112
    Cookiez n Leechez
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    Racing for chocobucks makes baby Jesus cry.

    Would it really kill them to increase the amount you can get from one race? Even if you can somehow win every race, it still takes forever to accumulate them. I know it's supposed to be a time sink, but really now.

  13. #113
    The God Damn Kuno
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    Some races are always clear/rainy.

    For the dream race, every single opponent prefers clear weather. So I do not recommend wasting an item to clear up the rain. A rain bird would probably do great, but it takes a bit of luck to win dream race. I got lucky, Sakura got stuck in mud, hit with aoe bomb, hit with buscuit and I managed to win.

    I bet a rain bird would rape in the cactaur race too, that guy does not do his speed up move when it's raining (tested by me after I got my ass kicked by it). But since I did not have a rain bird, I got beat by some rabbit and lost anyway lol. >.>

  14. #114
    Relic Weapons
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    For those interested, if your Chocobo can't win against the supers, but does win against the others in Free Races, it'll take 800 races to obtain 2800 Chocobucks (in Windurst, 2600 in Sandy and Bastok). At five minutes per race, that almost 67 hours of raising.

    My Chocobo occasionally beating the supers clocked in 3174 Chocobucks, rather bad, I have to say, especially since it would have been 3600, if they had screwed around with racing last update.

  15. #115
    The God Damn Kuno
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    What did the last update do exactly? These days I can beat the supers rarely, where in the past I never would. And how do you beat supers? With items? Cause my max 8/8/4/2 can't beat them too often without items.

  16. #116
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    Quote Originally Posted by Not Kuno View Post
    What did the last update do exactly? These days I can beat the supers rarely, where in the past I never would. And how do you beat supers? With items? Cause my max 8/8/4/2 can't beat them too often without items.
    They nerved some of the items and apparently added the random back into free races.
    My Chocobo was a SS/A/C/C and would beat the trio and StarOnion on his own without items. Nowadays it is more a matter of luck (although I find the result on the circuit races far worse, it skewed the racing outcomes from the balanced chocobos they talked about in the introductory notes about racing, to high Dis/Rec, little End birds. Before a certain kind of Chocobo would almost always win, now another kind almost always wins, it just tipped from one to the other, it didn't really randomize the whole thing).

  17. #117
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    Quote Originally Posted by Ryphen View Post
    Racing for chocobucks makes baby Jesus cry.

    Would it really kill them to increase the amount you can get from one race?

    More than that, why do you have to sit there and click endlessly? They're getting our $15 a month, does it matter if you're actually sitting at the screen clicking through the damned CSs? You should be able to set it to 'I want to win X chocobucks or race until I spend Y gil' and have it just run the races for you. >< This is the first time ever, in my four and a half years of playing, that I wanted to use a bot.

    At least I'm finished (sort of) with training though chocobucks. END and DIS done, supposedly STR and REC are through care plans... but care plans are so slow so I'm kind of thinking about tossing chocobucks at them at the same time. :/

  18. #118
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    Quote Originally Posted by Thistle View Post
    At least I'm finished (sort of) with training though chocobucks. END and DIS done, supposedly STR and REC are through care plans... but care plans are so slow so I'm kind of thinking about tossing chocobucks at them at the same time. :/
    I hope you mean you got tokens (preferably Dis and Rec, since raising Str via care plans will lower Rec and vice versa), direct training before finishing care plan raising would be somewhat contraproductive.


    I'd be happy enough if they would give an option to make the intro and outro cs like Circuit racing, i.e. no clicking through them.

  19. #119
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    Quote Originally Posted by Frenzy View Post
    I hope you mean you got tokens (preferably Dis and Rec, since raising Str via care plans will lower Rec and vice versa), direct training before finishing care plan raising would be somewhat contraproductive.
    END and DIS. 'Delivering messages' to raise STR (lower REC, which is at poor so doesn't matter), then once STR hits first class, 'act in a play to raise REC (lower STR). END and DIS never get lowered this way.

  20. #120
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    Quote Originally Posted by Thistle View Post
    END and DIS. 'Delivering messages' to raise STR (lower REC, which is at poor so doesn't matter), then once STR hits first class, 'act in a play to raise REC (lower STR). END and DIS never get lowered this way.
    Ok, it just seems a bit counterproductive to lower Str, which still is a very important stat for racers

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