The haste issue I was giving up as a loss, and it's a pretty small one. On whm, I generally tried to keep 2 tanks hasted, to allow the rdm to focus more on refresh, debuffs, phalanx2, etc. Yes, replacing a whm with a scholar will put a little bit extra load on the rdm to haste, but since the addition of /sch, the rdm can probably stop refreshing the whm/sch, or sch/x if needed, so adding 1 haste should net about the same.Originally Posted by Toyotomi
As for enmity, I fully understand how it works, and many whms I see in HNM shells have the same attitude as you being "omg cure4 is the devil". I think if a whm wants to be good, they should go read Kaeko's enmity shit first off, which will start off showing you that cure4 is good and useable, especially early on in a fight. Furthermore, I'm not sure if you realize, but putting stoneskin on the tank is very little hate in the long run, with a spike in VE when you cast it. It is actually, over a long fight, the most enmity-efficient way to "heal" the tank.
All the following #s are credited to Kaeko:
Stoneskin: 1CE, 300VE.
Accession: 1CE, 80VE.
Cure IV: .72CE, 4.32VE per hp cured.
Cure V: 400CE, 700VE.
What's this mean? If I Stoneskinga myself and the tank, I gain 2CE, and 680VE to prevent 350 dmg to the tank (not to mention if the tank's shadows fall, it gives him more leeway to not die in a bad situation). On top of that, it will lower the hate the tank loses due to absorbing 350 dmg. A good scholar should be able to keep this up most the times, especially if they are smart timing it between tp attacks/etc. You can also do it from outside 10' from the mob if you position properly, which is the radius on the shorter range aoes usually. Anyway, the clear benefits as far as hate goes are the fact the CE is insanely low, the VE is still half of what Cure IV would take to do the same amount, AND the tank suffers no blood loss on top of that.
But move on to CureIV/CureV. If you ever land a Cure V for less than 555, you are actually generating more enmity with Cure V in the long run than you would have with Cure IV (more CE, VE early in the fight should decay if you are smart with it). This does happen, especially if you have multiple healers. Perhaps some shells are more amazing than the ones I've watched fight Cerberus and shit, but I definitely see Cure Vs land for 0, and wonder if the players even realize they just fucked themselves on threat.
Then again, there's also people who still try to log for threat, and don't realize the only thing they are doing is losing VE from not doing anything for X amount of time. If you are smart and have an idea as to where your VE is at roughly, and try to have healers alternate cures, you can keep your VE at a very manageable lvl without ever using C5, and outside of 100% perfect play, your CE will be right around the same level.
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