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  1. #101
    A. Body
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    Cerberus

    Re: All Worlds Maintenance (Jun. 18)

    Quote Originally Posted by Hicks
    At the following time, we performed a version update of FINAL FANTASY XI.

    Since the implementation of the latest version update on Jun. 9, 2008, some customers have been experiencing an issue where the processing speed of the game seems to have increased to unintended levels on the Windows version of FINAL FANTASY XI. However this issue has been addressed.
    In case this issue continues to occur even after the update, please contact a Game Master (GM) or the PlayOnline Information Center.

    * The client software has also been updated at this time for Windows version. The version update process will automatically begin upon login after the time stated below. Please follow the instructions that appear on your screen. (There is no update for PlayStation 2(R) or Xbox 360 version at this time.)

    [Time & Date]
    Jun. 11, 2008 4:00 (PDT)

    [Affected Services]
    FINAL FANTASY XI

    [Important Update Details]

    - Addressed an issue where the processing speed of the game seems to have increased to unintended levels under certain environments. (Windows only)

    We apologize for any inconvenience this may have caused.

  2. #102
    Smells like Onions
    Join Date
    Feb 2008
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    4
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    Re: All Worlds Maintenance (Jun. 18)

    Quote Originally Posted by Hicks
    [Time & Date]
    Jun. 11, 2008 4:00 (PDT)


    Looks like I'm not the only one triple-F5'ing.

  3. #103
    Campaign
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    Heart Underblade
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    Hyperion
    WoW Realm
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    Re: All Worlds Maintenance (Jun. 18)

    Quote Originally Posted by Noob
    Quote Originally Posted by Shuemue
    Quote Originally Posted by Qeomash
    I have to say it...

    It's on my day off...and my birthday!
    It's God's way of saying, "You can finally play MGS4 now"
    fixed for accuracy

  4. #104
    the whitest knight u' know
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    Miya Kai
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    Excalibur

    Re: All Worlds Maintenance (Jun. 18)

    Yeah, that Economizer issue is old, but an extremely rare occurance. Since Economizer eats Dark Maneuvers (& TP) to calculate MP restored, the odds that it gets activated at the split second that your Dark Maneuver wears off are ridiculously slim. This is actually the second time ever I've even heard anyone report it.

    I can complain about how my Sharpshot or Stormwaker frames randomly decide to run up to melee range of a mob when they move out of range for even a second. There's a shitload of tiny annoyances with Automaton AI that all being fixed would probably enhance the usability of the job in real events. Paralyzing/Slowing/Blinding/Flashing Dark Ixion while curing Donkey-Kicked SAMs worked out well except for the fact that every time he did his charge, Mandarin would go chasing after him into melee range even though he never actually left casting-range. Resulting in a Wrath of Zeus'd automaton.

    Yadda yadda yadda lulpop.

  5. #105
    Melee Summoner
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    Jun 2007
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    28
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    1

    Re: All Worlds Maintenance (Jun. 18)

    Interesting notes from last week tho, anyone experience the game speeding up? Benny hill ffxi gooo!

  6. #106
    Human Being
    Join Date
    Apr 2007
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    7

    Re: All Worlds Maintenance (Jun. 18)

    Quote Originally Posted by jini
    Quote Originally Posted by Hicks
    [Time & Date]
    Jun. 11, 2008 4:00 (PDT)
    holy shit! SE sped up Time!

    http://i72.photobucket.com/albums/i1..._scott_400.png

  7. #107
    A. Body
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    Cerberus

    Re: All Worlds Maintenance (Jun. 18)

    server up but no notes yet...

  8. #108
    Old Merits
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    Aug 2005
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    Leviathan

    Re: All Worlds Maintenance (Jun. 18)

    Quote Originally Posted by Hirokei Kiaza
    EDIT: nvm
    Sorry but this made me laugh out loud. It meant people were getting higher FPS, which this game uses to determine movement speed. You are supposed to be getting 29~ FPS, this could bump you to 40-50+. Perma flee speed.

  9. #109
    Relic Shield
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    6

    Re: All Worlds Maintenance (Jun. 18)

    Quote Originally Posted by Hicks
    Interesting notes from last week tho, anyone experience the game speeding up? Benny hill ffxi gooo!
    The first few days of release? Yes.

    One member of my LS and a mule of another LS member both had perma-flee speed after the update. And no, they did not exploit it as u may wish to ask, they actually kept rebooting or staying off the mules to not attract GM attention.

  10. #110
    MOST RAD.
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    Re: All Worlds Maintenance (Jun. 18)

    No notes or anything? Already in game.

  11. #111
    Melee Summoner
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    Jan 2008
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    43
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    1

    Re: All Worlds Maintenance (Jun. 18)

    At the following time, we performed a version update of FINAL FANTASY XI.

    [Time & Date]
    Jun. 18, 2008 at about 20:00 (GMT)

    [Affected Services]
    FINAL FANTASY XI

    [Important Update Details]
    Following addition and adjustments were made:

    - New advanced official races have been added to Chocobo Racing in Chocobo Circuit.

    - Corrections were made to the strength of Beastman Confederate forces depending on the status of Campaign battles.

    - Increased the minimum rewards that can be received through Campaign Ops.

    The following issues have also been addressed:
    - "Shinai" and "Ibushi Shinai," which can be obtained from NPC "Ajahkeem" in Ru'Lude Gardens in exchange of fellow points, were displayed reversed on the selection menu.

    - Battle effect of NM Dark Ixion's special attack "Rampant Stance" was incorrect.

    - Monsters of the Beastman Confederate forces would consider a Beastmaster's pet as a target even when the pet was not engaged in battle.

    - The additional effect of following equipment was listed as "Enhances 'Kick Attacks' effects" instead of "Kick Attacks+":
    Hakke Habaki/Junkenshi Habaki/Seikenshi Habaki/Junrenshi Habaki Seirenshi Habaki/Junhanshi Habaki/Seihanshi Habaki
    * Correction to the item description will be made in the near future.

    - Number of "ampoules of therion ichor" and the strength of monsters in Einherjar was not proportional.

    - Recast of magic spells and the buildup of TP were incorrect while the Monk job ability "Footwork" was in effect.

    - Within the guild contract quests, key items might not have appeared on the list of rewards.

    - The Graphic for Qutrubs-type monsters were displayed incorrectly in the Pit.

    - Other minor issues.

  12. #112
    E. Body
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    Quetzalcoatl

    Re: All Worlds Maintenance (Jun. 18)

    lol


  13. #113
    MOST RAD.
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    Re: All Worlds Maintenance (Jun. 18)

    - Recast of magic spells and the buildup of TP were incorrect while the Monk job ability "Footwork" was in effect.
    Haste applies towards? Nice.

  14. #114
    Cerberus
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    Re: All Worlds Maintenance (Jun. 18)

    noooo that's not what that means. while footwork was up, i believe recast timers were double. hence utsusemi qq'ing

  15. #115
    Chram
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    Re: All Worlds Maintenance (Jun. 18)

    Therion Ichor problem? O.o

  16. #116
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    Re: All Worlds Maintenance (Jun. 18)

    Quote Originally Posted by Dohorehn
    noooo that's not what that means. while footwork was up, i believe recast timers were double. hence utsusemi qq'ing
    Then why is build up of TP mentioned then?

  17. #117
    Cerberus
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    Re: All Worlds Maintenance (Jun. 18)

    because TP return from Asuran Fist was known to peak at 43?

  18. #118
    Sea Torques
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    Re: All Worlds Maintenance (Jun. 18)

    I think we will get more ampoules :D since 480 in T1 is worse then before the update.

  19. #119
    Tottenham 'til I die
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    Re: All Worlds Maintenance (Jun. 18)

    Footworks no longer affects recast.

    Edit: I should f5 more.

  20. #120
    MOST RAD.
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    Re: All Worlds Maintenance (Jun. 18)

    Quote Originally Posted by Dohorehn
    because TP return from Asuran Fist was known to peak at 43?
    Ah, ouch.

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