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Thread: TF2 Pyro Update     submit to reddit submit to twitter

  1. #21
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    Re: TF2 Pyro Update

    Patch was just released about 10 minutes ago.

  2. #22
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    Re: TF2 Pyro Update

    All those incoming Uber-Pyro rushes...

    Makes me wonder why I play Engy so damn much.

    Then again I can't seem to play a Class that doesn't end up eating Crits from every other shot from everyone else.

    And fuck the piddly ass Shotguns, 4 shots to a Soldier's face point blank and the fucker's still above 1/2 HP.


    I'm going to hate the Soldier Buff if/when.

  3. #23
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    Re: TF2 Pyro Update

    Played last night, 11 players/team besides me...8 pyro, 2 sniper, and 1 engy. xD

  4. #24
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    Re: TF2 Pyro Update

    Quote Originally Posted by Daimen-G

    Edit: You only have to unlock 25 of the 35 achievements to get it all.

    15:20:25
    22 achievements, not 25

  5. #25
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    Re: TF2 Pyro Update

    izzy and i got 22 achievements last night.

    FUCK YES PYRO YOU ARE THE GREATAST GAME EVAR

    that is all that i need to say. 25 points in one round compared to #2's 15.

    fuck. yes. pyro.

  6. #26
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    Re: TF2 Pyro Update

    Nothin like playing an Engineer on servers with 9 pyros.

  7. #27
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    Re: TF2 Pyro Update

    Quote Originally Posted by Cheerios
    Nothin like playing an Engineer on servers with 9 stupid pyros.
    I had a blast earlier, they were so busy going after achievements and blindly charging around that my Sentry was mowing them all down, at one point it was firing non-stop, so many dead bodies <3

    Had a go at Pyro myself and I have to say the game was pretty hectic, about 12 players per team and 5 Pyros per team running around. Couldn't see shit thanks to all the flames everywhere.

    Still waiting until a good Pyro teams up with a good Medic though, bane of my Engy existance.

  8. #28
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    Re: TF2 Pyro Update

    Take it from me (though with a grain of salt since I'm still an admitted noob), it doesn't work nearly so well when the duo goes up against other pyros. The pyro might live but the poor doc is still getting torched

    (Though I suspect it might work better when the doc can keep his distance, instead of inside these stupid enclosed towers where there's no space to move like the map I was playing on)

  9. #29
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    Re: TF2 Pyro Update

    Quote Originally Posted by Norellicus
    Take it from me (though with a grain of salt since I'm still an admitted noob), it doesn't work nearly so well when the duo goes up against other pyros. The pyro might live but the poor doc is still getting torched

    (Though I suspect it might work better when the doc can keep his distance, instead of inside these stupid enclosed towers where there's no space to move like the map I was playing on)
    As a TF2 nub I find the only Duo that works for me is Me+Sentry.

    I'm so damn useless as any other Class it's not funny, and my Engy skills are pretty podunk to boot ._.
    My Camperfag skills on Sniper can be pretty good though, depending on map.

  10. #30
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    Re: TF2 Pyro Update

    Quote Originally Posted by Wintermute
    Quote Originally Posted by Norellicus
    Take it from me (though with a grain of salt since I'm still an admitted noob), it doesn't work nearly so well when the duo goes up against other pyros. The pyro might live but the poor doc is still getting torched

    (Though I suspect it might work better when the doc can keep his distance, instead of inside these stupid enclosed towers where there's no space to move like the map I was playing on)
    As a TF2 nub I find the only Duo that works for me is Me+Sentry.

    I'm so damn useless as any other Class it's not funny, and my Engy skills are pretty podunk to boot ._.
    My Camperfag skills on Sniper can be pretty good though, depending on map.
    my flaregun is now the bane of your existance.

  11. #31
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    Re: TF2 Pyro Update

    Quote Originally Posted by Vandole
    Quote Originally Posted by Wintermute
    Quote Originally Posted by Norellicus
    Take it from me (though with a grain of salt since I'm still an admitted noob), it doesn't work nearly so well when the duo goes up against other pyros. The pyro might live but the poor doc is still getting torched

    (Though I suspect it might work better when the doc can keep his distance, instead of inside these stupid enclosed towers where there's no space to move like the map I was playing on)
    As a TF2 nub I find the only Duo that works for me is Me+Sentry.

    I'm so damn useless as any other Class it's not funny, and my Engy skills are pretty podunk to boot ._.
    My Camperfag skills on Sniper can be pretty good though, depending on map.
    my flaregun is now the bane of your existance.
    Flareguns, Miniguns, Rockets, Spies, Pipe Bombs...the list goes on and on.

    What servers do the BG peeps play on? Would be nice to get lolpwnt by the Forum goers once in a while, though I suspect my Ping would likely get me booted from the servers if they're US based.

  12. #32
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    Re: TF2 Pyro Update

    Honestly I don't understand why they gave the backburner +50 HP, it feels a little broken to me. It seems like they designed it more as backburner+flare gun vs flamethrower+shotgun rather than balancing the weapons seperately. As it is the only thing a normal pyro has over a backburner is the compression blast, and that's only good against like 2 classes and (situationally) ubers. Other than that, the update is very nice. Having a lot more fun with pyro than I was before.

  13. #33
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    Re: TF2 Pyro Update

    Quote Originally Posted by Wintermute
    Quote Originally Posted by Vandole
    Quote Originally Posted by Wintermute
    Quote Originally Posted by Norellicus
    Take it from me (though with a grain of salt since I'm still an admitted noob), it doesn't work nearly so well when the duo goes up against other pyros. The pyro might live but the poor doc is still getting torched

    (Though I suspect it might work better when the doc can keep his distance, instead of inside these stupid enclosed towers where there's no space to move like the map I was playing on)
    As a TF2 nub I find the only Duo that works for me is Me+Sentry.

    I'm so damn useless as any other Class it's not funny, and my Engy skills are pretty podunk to boot ._.
    My Camperfag skills on Sniper can be pretty good though, depending on map.
    my flaregun is now the bane of your existance.
    Flareguns, Miniguns, Rockets, Spies, Pipe Bombs...the list goes on and on.

    What servers do the BG peeps play on? Would be nice to get lolpwnt by the Forum goers once in a while, though I suspect my Ping would likely get me booted from the servers if they're US based.

    I play on 3PG servers a lot because of the fun mods they have

  14. #34
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    Re: TF2 Pyro Update

    I can't make heads or tails of servers, I pick the one with the lowest ping that has an open spot (or the one my only other steam friend is on if he's playing) >.>;

    Also, I'm told this is old, but it's still fun: http://img117.imageshack.us/img117/84/dndcharthf7.png

  15. #35
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    Re: TF2 Pyro Update

    Hadoken taunt kills 4tw. Especially against an unsuspecting engie and his L3 sentry.

  16. #36
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    Re: TF2 Pyro Update

    Dear Metric Fuckton of Pyros,

    I know you're all after Achievements and playing with your new toys, but can you please take a second from your Spawn > Headfirst into incoming fire > Die > Repeat cycle to Spy-check once in a goddamn while?

    Regards,
    The rest of your Team.

  17. #37
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    Re: TF2 Pyro Update

    Quote Originally Posted by Thulius
    Honestly I don't understand why they gave the backburner +50 HP, it feels a little broken to me. It seems like they designed it more as backburner+flare gun vs flamethrower+shotgun rather than balancing the weapons seperately. As it is the only thing a normal pyro has over a backburner is the compression blast, and that's only good against like 2 classes and (situationally) ubers. Other than that, the update is very nice. Having a lot more fun with pyro than I was before.
    The backburner without the 50 extra hp would be pretty terrible, against a competent team you wont be sneaking up on many people so you need something to aid your survivability. On the other hand compression blast is the best thing to come out of this update, it's a godsend and can and will swing the tide of a game, be it disrupting ubers(which pyro can now do better than demo) or stopping defenders from spamming, for example demos shooting from the grate in dustbowl 3.

    All in all it's a great update however they need to return fall-off damage to the flamers and all will be well.

    Edit: Forgot to mention if anyone is ever interested in some scrims message me on steam.
    http://steamcommunity.com/id/Unclephil

  18. #38
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    Re: TF2 Pyro Update

    I really don't like the backburner.. feels pretty horrible in comparison to the upgraded flamethrower. I do love the flare gun and axetinguisher though. If you're in a fray of people and have a pyro buddy, the axe is so insanely good.. most broken weapon in the game.

    I really just can't wait for a demoman or engineer update though.

  19. #39
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    Re: TF2 Pyro Update

    We have a community named "BG Forum". If you join that you can see what server we're playing on.

  20. #40
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    Re: TF2 Pyro Update

    Quote Originally Posted by Izzy
    We have a community named "BG Forum". If you join that you can see what server we're playing on.
    Yeah I've looked at it from time to time, but I actually have admin on a server that's generally set aside for scrims and such. I'm always looking for people who would like to play in something that's somewhat organized as opposed to explosive spam in pubs. If some of the members of the BG forum are ever interested in having a match I would be willing to set everything up.

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