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Thread: TF2 Pyro Update     submit to reddit submit to twitter

  1. #41
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    Re: TF2 Pyro Update

    Yea... for me the best thing from the pyro update is the air compression. Love blowing people into the air then getting into a good position to burn them, or just blowing them off cliffs and shit. I screwed around with the backburner for a while but it's just really not worth it for losing compression.

  2. #42
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    Re: TF2 Pyro Update

    After a bit more time with it, the backburner's effectiveness varies a lot with map and gametype. It's pretty underwhelming on more close-quarter maps like 2fort and granary. On the other hand maps like gravelpit and dustbowl have lots of options to get to the same areas and the offense vs defense nature of them gives you a lot more ambush opportunities.

    It's definitely more balanced than I originally felt, but I still hate 225 HP pyros.

  3. #43
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    Re: TF2 Pyro Update

    So, I finally picked up TF2 a few days ago (loving it, even though my online FPS skills are very, very rusty) but I'm not clear on how one unlocks the upgraded weapons? Is it only linked to achievements, and are the upgrades only for Medic and Pyro (as of now)?

  4. #44
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    Re: TF2 Pyro Update

    Quote Originally Posted by Elesirdur
    Is it only linked to achievements, and are the upgrades only for Medic and Pyro (as of now)?
    Yes and yes. More classes coming whenever valve feels like it.

  5. #45
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    Re: TF2 Pyro Update

    Ah, thanks for the clarification.

  6. #46
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    Re: TF2 Pyro Update

    Backburner cleans out the vents in turbine rather efficiently.

  7. #47
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    Re: TF2 Pyro Update

    Quote Originally Posted by iobane
    Backburner cleans out the vents in turbine rather efficiently.
    From my recent play any Pyro seems to clean out any room rather efficiently.

    Eating 6 Shotgun blasts at point-blank with your face and still taking down my sentry/dispenser/'porter exit without taking a scratch.
    Nice...

    Bloody nightmare even getting into a scrum, all you see is flames when there's more than 2 Pyros, impossible to take an aimed shot.

  8. #48
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    Re: TF2 Pyro Update

    I've actually stopped playing TF2. This shit happened when the Medic crap came out as well. Tons of medics, none healed. It'll be over with in a few weeks.

  9. #49
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    Re: TF2 Pyro Update

    Quote Originally Posted by Kiro
    I've actually stopped playing TF2. This shit happened when the Medic crap came out as well. Tons of medics, none healed. It'll be over with in a few weeks.
    It's pretty annoying, but seeing some dipshit Pyro rush a lv3 Sentry solo for the 6th time and get raped because he thinks he's invincible is funny every time.

    'course, then an actual Pyro with a brain pops 'round and wipes everything out.

  10. #50
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    Re: TF2 Pyro Update

    People seem to forget Pyro is an AMBUSH job. It's not an "LOL ZERG RUSH" job like Soldier and Heavy. Although ambushing as a Soldier is fucking brutally disastrous for the other team.

  11. #51
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    Re: TF2 Pyro Update

    Ambushing as a Scout is crazy on defense as well. I do it on the first map of goldrush a lot, there are a lot of places you can double jump to that other classes can't.

  12. #52
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    Re: TF2 Pyro Update

    My only problem with the backburner is that I can't oneshot you as a Sniper anymore because of the 50+ HP Q_Q

  13. #53
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    Re: TF2 Pyro Update

    I both love and hate the flare gun. On one hand, it's awesome and fun as hell to use, and can be really nice for both getting a lot of the ignite-required achievements and getting people from far away(hi there snipers/incoming medics). But on the other hand, you lose your main weapon of ranged offense, the fire is easy to get rid of, it's tough as hell to aim, can't be used in water, and it doesn't seem to help too much in getting rid of sentries.

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