/punches TothOriginally Posted by Max™
/punches Max™
Problem solved :D
god can't a guy joke around once in awhile about lolpups?
/punches TothOriginally Posted by Max™
/punches Max™
Problem solved :D
god can't a guy joke around once in awhile about lolpups?
We were joking...Originally Posted by Burnsy
These are my favorite missions, easy as hell for the AN they give.Originally Posted by TheStig
Now footwork makes MNK an even better chariot tank and a viable source of extremely low TP feeding melee DD for other things.
Good stuff.
Looks like they went back to normal, I used to spam Slaughterhouse III before the nerf and it would give 340/980. Nice to know, thanks for the info since I'm stuck at work and can't check for myself.Originally Posted by Xanthe
Finished spamming Iron Anvil II. Got 241 EXP/783 notes each time. No change. All 1 star.
Back to normal now, so it's spammable even at its lowest level.![]()
hooray time to level puppetmaster again.
[quote=Max™]Monks: Solving problems by punching them since 2002.[/quote:daqn2ylv]Originally Posted by Toth
More facts / interesing data / etc.
And where are the ninja fixes?
I guess I'll be that guy who comments on the chocobo stuff. They added yet another npc for it in cities. First race is "Duelers Race" vs 1sheep. It costs 25 CBs. Mob can use "Sheep Charge" which is just speed boost. Winning awards 5k Gil .
After that they offered "Survival Race" for 30 CBs. 7 competitors that are a bunch of mobs. Winning awards 7.5k Gil. There are more races but it doesn't offer them atm so I guess there's a day wait or something. Woopteedoo~
And anyways yay for Ops fixing.
In cities?
When then does their update note say Circuit? Grr, SE.
Does anyone know if the frequency of "City" Campaign battles has been adjusted somewhat to be lower than it was before this update? Freaking city campaign battles started like once every 2 minutes >.< hard to do Ops like that lol.
The allied forces seem to be doing a bit better already, but Windurst still completely refuses to try to retake West Sarutabaruta [S], and I just don't know why. I guess it's because the city gets attacked almost constantly, but half of the NPCs just sit there anyway...I recently discovered that some deploy in front of the MH, which is even worse than the ones at the Ops counter. San d'Oria is making good progress getting Ronfaure back, so I'm not sure what the deal is.
Fixed? >.<Originally Posted by Max™
What the fuck is the point of Field Woundtenders if they all die withing 2 minutes of the fucking Campaign beginning?
Seriously, shit is still fucked up. Fix it, you dicks.
And while you are at it, prevent people from just spamming songs and/or BRD songs at the CA over and over again for point.
Hi, welcome to BG.Originally Posted by Meian
If you think a ton of people whined about Campaign Ops having a lower minimum exp, imagine how many would whine about bitch about not being able to cheese the hell out of real campaign.Originally Posted by Septimus
This shit pisses me off more than anythingOriginally Posted by Septimus
so easy to bot, <3 beastmen controlled campaignsautomating it makes it easy to get 75 afk in just under a month from the 40s
The nation strategy settings might have something to do with their behavior. Maybe players need to go to the NPC in the past that takes opinions, and select some more offensive tactics in the survey.The allied forces seem to be doing a bit better already, but Windurst still completely refuses to try to retake West Sarutabaruta [S], and I just don't know why. I guess it's because the city gets attacked almost constantly, but half of the NPCs just sit there anyway...I recently discovered that some deploy in front of the MH, which is even worse than the ones at the Ops counter. San d'Oria is making good progress getting Ronfaure back, so I'm not sure what the deal is.
Yup, I'm at the end of today's currently available races as well. Both currently available races were subtitled as "Passhow Swamptrot", and I'm guessing other zones will be available (Which may finally make use of other weather effects besides Sunny and Rainy).Originally Posted by Gwynplaine
The opponents were a mix of other Chocobos and mobs -- in my case, there was also a Rarab (Uses Dust Cloud speed-up move), a Dhalmel (Healing Breeze AoE that appears to affect other monsters, maybe Stamina boost), Flytrap (Slow-down attack), and a Sheep like in the first race. Monsters appear to be able to use their special moves multiple times in a single race.