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  1. #41
    New Spam Forum
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Max™
    Monks: Solving problems by punching them since 2002.
    /punches Toth
    /punches Max™


    Problem solved :D
    god can't a guy joke around once in awhile about lolpups?

  2. #42
    A. Body
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Burnsy
    Quote Originally Posted by Max™
    Monks: Solving problems by punching them since 2002.
    /punches Toth
    /punches Max™


    Problem solved :D
    god can't a guy joke around once in awhile about lolpups?
    We were joking...

  3. #43
    Fake Numbers
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by TheStig
    Iron Anvil II = 241exp... (1 star)

    Yay! It's back to what it was pre-patch. I can only assume they adjusted the base to be the base with 1 star ...

    EDIT: Done another. 241exp again

    oh, 783 notes for both attempts. Spamming another 5 times, will report.
    These are my favorite missions, easy as hell for the AN they give.

  4. #44
    Official THE Alpha and Omega
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Now footwork makes MNK an even better chariot tank and a viable source of extremely low TP feeding melee DD for other things.

    Good stuff.

  5. #45
    Elvaan Death Machine
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Xanthe
    Just finished getting the previously unattainable Hawkeye and Slaughterhouse missions, all 1-star rating.

    Hawkeye II: 190/683
    Hawkeye III: 291/884
    Slaughterhouse II: 241/783
    Slaughterhouse III: 341/984

    Not sure what those were giving pre-6/09 or before today's patch, but that's as good as my Material Storm III spam before all the patches, and with only 1 star. Seems they're worth it again, if not worth even more.
    Looks like they went back to normal, I used to spam Slaughterhouse III before the nerf and it would give 340/980. Nice to know, thanks for the info since I'm stuck at work and can't check for myself.

  6. #46
    Hyperion Cross
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Finished spamming Iron Anvil II. Got 241 EXP/783 notes each time. No change. All 1 star.

    Back to normal now, so it's spammable even at its lowest level.

  7. #47
    Ridill
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    Re: FINAL FANTASY XI Update (Jun. 18)

    hooray time to level puppetmaster again.

  8. #48
    Sea Torques
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    Re: FINAL FANTASY XI Update (Jun. 18)

    [quote=Max™]
    Quote Originally Posted by Toth
    Quote Originally Posted by "Max™":daqn2ylv
    Quote Originally Posted by Toth
    Quote Originally Posted by Burnsy
    Quote Originally Posted by Jkun
    Also, who didn't see my obvious and painful jealousy of mnks because they are 900% better than lolpups.
    fixed

    ontopic: the recast thing is nice, not messing with the damage is good, and use of haste and /nin is going to be a boon, people hate keeping me alive when I'm anything but /nin
    Are all MNKs this idiotic?
    Mnk makes you dumb.

    I remember the happy idiocy I enjoyed leveling Monk to 57.

    <Party> Uh oh, we got a link!
    <Me> I know how to fix this!
    <Party> Really, how?
    <Me> PUNCHING!
    <Party> /facepalm
    Unfortunately this situation has happened to me with quite a few MNKs over the years...

    It's good to see that the JA was 'fixed' somewhat. I am curious if it can now be an even more effective tank on chariots.
    Monks: Solving problems by punching them since 2002.[/quote:daqn2ylv]


    More facts / interesing data / etc.

    And where are the ninja fixes?

  9. #49
    D. Ring
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    Re: FINAL FANTASY XI Update (Jun. 18)

    I guess I'll be that guy who comments on the chocobo stuff. They added yet another npc for it in cities. First race is "Duelers Race" vs 1sheep. It costs 25 CBs. Mob can use "Sheep Charge" which is just speed boost. Winning awards 5k Gil .

    After that they offered "Survival Race" for 30 CBs. 7 competitors that are a bunch of mobs. Winning awards 7.5k Gil. There are more races but it doesn't offer them atm so I guess there's a day wait or something. Woopteedoo~

    And anyways yay for Ops fixing.

  10. #50
    Relic Weapons
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    Re: FINAL FANTASY XI Update (Jun. 18)

    In cities?

    When then does their update note say Circuit? Grr, SE.

  11. #51
    Chram
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Does anyone know if the frequency of "City" Campaign battles has been adjusted somewhat to be lower than it was before this update? Freaking city campaign battles started like once every 2 minutes >.< hard to do Ops like that lol.

  12. #52
    Old Merits
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    Re: FINAL FANTASY XI Update (Jun. 18)

    The allied forces seem to be doing a bit better already, but Windurst still completely refuses to try to retake West Sarutabaruta [S], and I just don't know why. I guess it's because the city gets attacked almost constantly, but half of the NPCs just sit there anyway...I recently discovered that some deploy in front of the MH, which is even worse than the ones at the Ops counter. San d'Oria is making good progress getting Ronfaure back, so I'm not sure what the deal is.

  13. #53
    New Spam Forum
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Max™
    Monks: Solving problems by kicking them since 2008.
    Fixed? >.<

  14. #54
    Ridill
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    Re: FINAL FANTASY XI Update (Jun. 18)

    What the fuck is the point of Field Woundtenders if they all die withing 2 minutes of the fucking Campaign beginning?

    Seriously, shit is still fucked up. Fix it, you dicks.

    And while you are at it, prevent people from just spamming songs and/or BRD songs at the CA over and over again for point.

  15. #55
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Meian
    Elitist much?
    Hi, welcome to BG.

  16. #56
    Official THE Alpha and Omega
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Septimus
    What the fuck is the point of Field Woundtenders if they all die withing 2 minutes of the fucking Campaign beginning?

    Seriously, shit is still fucked up. Fix it, you dicks.

    And while you are at it, prevent people from just spamming songs and/or BRD songs at the CA over and over again for point.
    If you think a ton of people whined about Campaign Ops having a lower minimum exp, imagine how many would whine about bitch about not being able to cheese the hell out of real campaign.

  17. #57
    Member of Nikkei's Harem
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Septimus
    And while you are at it, prevent people from just spamming songs and/or BRD songs at the CA over and over again for point.
    This shit pisses me off more than anything

  18. #58
    Banned.

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    Re: FINAL FANTASY XI Update (Jun. 18)

    so easy to bot, <3 beastmen controlled campaigns automating it makes it easy to get 75 afk in just under a month from the 40s

  19. #59
    CoP Dynamis
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    Re: FINAL FANTASY XI Update (Jun. 18)

    The allied forces seem to be doing a bit better already, but Windurst still completely refuses to try to retake West Sarutabaruta [S], and I just don't know why. I guess it's because the city gets attacked almost constantly, but half of the NPCs just sit there anyway...I recently discovered that some deploy in front of the MH, which is even worse than the ones at the Ops counter. San d'Oria is making good progress getting Ronfaure back, so I'm not sure what the deal is.
    The nation strategy settings might have something to do with their behavior. Maybe players need to go to the NPC in the past that takes opinions, and select some more offensive tactics in the survey.

  20. #60
    CoP Dynamis
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Gwynplaine
    After that they offered "Survival Race" for 30 CBs. 7 competitors that are a bunch of mobs. Winning awards 7.5k Gil. There are more races but it doesn't offer them atm so I guess there's a day wait or something.
    Yup, I'm at the end of today's currently available races as well. Both currently available races were subtitled as "Passhow Swamptrot", and I'm guessing other zones will be available (Which may finally make use of other weather effects besides Sunny and Rainy).

    The opponents were a mix of other Chocobos and mobs -- in my case, there was also a Rarab (Uses Dust Cloud speed-up move), a Dhalmel (Healing Breeze AoE that appears to affect other monsters, maybe Stamina boost), Flytrap (Slow-down attack), and a Sheep like in the first race. Monsters appear to be able to use their special moves multiple times in a single race.

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