Minimums are now sitting at:
Tier 1 - 2100
Tier 2 - 4200
Tier 3 - 6300
I'd guess Tier 4 is 8400...
So they are going down.
If by "fixed" you mean "allied forces cannot make a dent in any beastmen zone" then you'd be right.Originally Posted by Toth
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sandy here is denting 2 zones pretty well max bar(+jugner still undercontrol) and forts at under 10 hp but I checked windy and bastok they still doing badlyOriginally Posted by Melios
lol if it means getting to do slaughterhouse III more i dont mind...
free 2400 exp on my lv10 job each week...
also doesnt this mean people can spam fortifications too?
Those aren't "minimums"- those are "current". minimum would be the price it won't go lower than.Originally Posted by pendragoon
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Seems like it's impossible to take down the beastmen fortifications; no how much people whack the forts at West Sarutabaruta or Meriphataud Mountains, it unerringly is right back to maximum strength in a matter of hours.....and the influence bars do not move.Originally Posted by Wolfknight
idk we seem to making progress:Originally Posted by Melios
http://i65.photobucket.com/albums/h2...3-31-29-70.jpg
Sorry if its old news, but for the first time last night (after the patch) we saw one of these in West Saru...
http://serenityeu.files.wordpress.co...-85_resize.jpg
Popped right on top of me, but went down fairly quick once everyone saw it. I didn't get a chance to run out and take a better pic, I was so busy hitting it.
Never seen it before, it looks cool.![]()
have people figured out what the red bars are above the country you select in campaign are for? Been wondering for a while. No i'm not talkign about the influence one the one right above the circle thingy.
I always assumed it was the area's threat level, in regards to how high the chance was that the current owners of the area were going to lose it.
Is anyone else having POL crash a lot after this update?
viewtopic.php?f=2&t=31077Originally Posted by Halion
See new posts at the end.
Fixed.Originally Posted by Septimus
Plus they do it while wearing a Holy Breastplate.... and they don't seem to have Erase... gave me flashbacks to 2005.![]()
No error here just crash to desktop, I guess it's just me then but thanks for trying to help^^Originally Posted by spooky
Doing campaign in Rolanberry Fields [S] they cast Protect and Shell IV and Cure V, but as soon as the mobs show up, they all die pretty much instantly.Originally Posted by Midnightjade
Third chocobo Monster Race finished today -- was called "Death Race" or something like that. Still in Passhow Marshlands, and mobs included a Ram with speed boost, Tiger with Roar effect (AoE speed down?), and Raptor with what looked like an Evasion Up move. As previously, it appears we are allowed one official race per day, with the first race being some sort of exception.
Entry cost was 35 chocobucks, prize for winning was 8k -- so far these races have not offered a good return on gil per chocobucks, but at least more than enough to offset the cost of earning them if you don't lose too many times.
I wish my chocobos didn't suck so I could actually win these races.Originally Posted by Guppy
Mine were too busy meleeing mobs with their wands to cast anything !Originally Posted by Septimus