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  1. #1
    Relic Horn
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    FINAL FANTASY XI Update (Jun. 18)

    At the following time, we performed a version update of FINAL FANTASY XI.

    [Time & Date]
    Jun. 18, 2008 at about 13:00 (PDT)

    [Affected Services]
    FINAL FANTASY XI

    [Important Update Details]
    Following addition and adjustments were made:

    - New advanced official races have been added to Chocobo Racing in Chocobo Circuit.

    - Corrections were made to the strength of Beastman Confederate forces depending on the status of Campaign battles.

    - Increased the minimum rewards that can be received through Campaign Ops.

    The following issues have also been addressed:
    - "Shinai" and "Ibushi Shinai," which can be obtained from NPC "Ajahkeem" in Ru'Lude Gardens in exchange of fellow points, were displayed reversed on the selection menu.

    - Battle effect of NM Dark Ixion's special attack "Rampant Stance" was incorrect.

    - Monsters of the Beastman Confederate forces would consider a Beastmaster's pet as a target even when the pet was not engaged in battle.

    - The additional effect of following equipment was listed as "Enhances 'Kick Attacks' effects" instead of "Kick Attacks+":
    Hakke Habaki/Junkenshi Habaki/Seikenshi Habaki/Junrenshi Habaki
    Seirenshi Habaki/Junhanshi Habaki/Seihanshi Habaki
    * Correction to the item description will be made in the near future.

    - Number of "ampoules of therion ichor" and the strength of monsters in Einherjar was not proportional.

    - Recast of magic spells and the buildup of TP were incorrect while the Monk job ability "Footwork" was in effect.

    - Within the guild contract quests, key items might not have appeared on the list of rewards.

    - The Graphic for Qutrubs-type monsters were displayed incorrectly in the Pit.

    - The name of monster that is mentioned in the conversation with NPC Sanraku in Aht Urhgan Whitegate was incorrect. [US only]

    - Other minor issues.
    http://www.playonline.com/ff11us/polnew ... 3651.shtml

  2. #2
    New Spam Forum
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    Re: FINAL FANTASY XI Update (Jun. 18)

    inb4everyothermnkQQ'scausetheynerfedFootwork





    they actually do something right for once, and now they have to fuck with it.....

    DAMN U SE DAMN UUUUUUUUUUUUUUUUUUUUUUUUUUUU

  3. #3
    Cerberus
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    Re: FINAL FANTASY XI Update (Jun. 18)

    - Number of "ampoules of therion ichor" and the strength of monsters in Einherjar was not proportional.
    I don't like the sound of this. I'm thinking 480 ampoules per waves regardless of the number of mobs in the wave was a mistake.

    Edit: They may have nerfed the TP gain during Footwork, but hopefully at least now we won't have massive slow when it comes to spell recasts.

  4. #4
    The Sig...
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Number of "ampoules of therion ichor" and the strength of monsters in Einherjar was not proportional.


    Oh!?

  5. #5
    Fake Numbers
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    Re: FINAL FANTASY XI Update (Jun. 18)

    To the people who were saying the Beastmen forces were good, yeah..so good SE had to nerf them.

    Don't know whats fun about being rolled over and over countless times in Campaign, then seeing PLD with Aegis getting hit for 1.5k from a campaign mob.

    I'm all for challenges, not stupidity.

  6. #6
    PUP Power!
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Well, here's hoping Campaign is 'fixed'.

    Also, hopefully Haste will now work with Footwork XD

  7. #7
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Ohemgee
    Number of "ampoules of therion ichor" and the strength of monsters in Einherjar was not proportional.


    Oh!?
    I hope this addresses the tier 3 mob waves giving less overall therion when defeated than previous cleared totals.

  8. #8
    Sassy Tyrant
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    Re: FINAL FANTASY XI Update (Jun. 18)

    But I like having alot of zones beastmen controlled. I find it alot more fun than defending. :D

  9. #9
    Melee Summoner
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    Re: FINAL FANTASY XI Update (Jun. 18)

    i hope they fixed sandworm

  10. #10
    Old Merits
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    Re: FINAL FANTASY XI Update (Jun. 18)

    If they nerf my ampoules right before Friday's Odin I'll rip their skullssssss!

    Also, who didn't see Footwork nerf coming.

  11. #11
    RIDE ARMOR
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    Re: FINAL FANTASY XI Update (Jun. 18)

    still 13 tp per kick only
    32 tp return on AF
    26 tp return on DK
    26 tp return on HF
    29 tp return on RF
    2 tp from being hit

    Edit: Seems to be little to no difference with or w/o haste still.

  12. #12
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Jkun
    If they nerf my ampoules right before Friday's Odin I'll rip their skullssssss!

    Also, who didn't see Footwork nerf coming.
    Was nothing to nerf, really. All the high dmg DKs were pretty much /thf and 200 or 300 tp, with haste not effecting your tp gain, making it still low dmg over all. I didn't use it much except pop every 5 mins for 43 tp return on asuran, which is less tp than the 3 minute meditate. Far from broken.

  13. #13
    Sea Torques
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Burnsy
    inb4everyothermnkQQ'scausetheynerfedFootwork





    they actually do something right for once, and now they have to fuck with it.....

    DAMN U SE DAMN UUUUUUUUUUUUUUUUUUUUUUUUUUUU

    nah.... the recast timers made this whole ja shit. This is the most critical fix. And appears the tp is now correct on normal kicks. More testing needed but with enhance kick boots, haste and blink, this is becoming viable. never expect it to take a place in xp, but for endgame has potential

  14. #14
    New Spam Forum
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Jkun
    Also, who didn't see my obvious and painful jealousy of mnks because they are 900% better than lolpups.
    fixed

    ontopic: the recast thing is nice, not messing with the damage is good, and use of haste and /nin is going to be a boon, people hate keeping me alive when I'm anything but /nin

  15. #15
    Relic Weapons
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    Re: FINAL FANTASY XI Update (Jun. 18)

    - Other minor issues.
    Apparently, ZNMs were an issue.

    2.5k min for tier 1 trigs.
    5k, tier 2.
    7.5k, tier 3.
    10k, tier 4.

    This coming in from my LSmate in whitegate (I'm out camping shit, can't confirm)

  16. #16
    CoP Dynamis
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Zekyr
    - Other minor issues.
    Apparently, ZNMs were an issue.

    2.5k min for tier 1 trigs.
    5k, tier 2.
    7.5k, tier 3.
    10k, tier 4.

    This coming in from my LSmate in whitegate (I'm out camping shit, can't confirm)
    For some strange reason ZNM prices are reset to maximum after a maintenance. Happened last time as well. They'll go back down eventually... hopefully.

  17. #17
    New Spam Forum
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by Zekyr
    - Other minor issues.
    Apparently, ZNMs were an issue.

    2.5k min for tier 1 trigs.
    5k, tier 2.
    7.5k, tier 3.
    10k, tier 4.

    This coming in from my LSmate in whitegate (I'm out camping shit, can't confirm)
    It looks to me like they just got reset to their default values. They'll go down again once a few Vana'diel days pass.

  18. #18
    Relic Weapons
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    Re: FINAL FANTASY XI Update (Jun. 18)

    Quote Originally Posted by calinz
    Quote Originally Posted by Zekyr
    - Other minor issues.
    Apparently, ZNMs were an issue.

    2.5k min for tier 1 trigs.
    5k, tier 2.
    7.5k, tier 3.
    10k, tier 4.

    This coming in from my LSmate in whitegate (I'm out camping shit, can't confirm)
    For some strange reason ZNM prices are reset to maximum after a maintenance. Happened last time as well. They'll go back down eventually... hopefully.
    Please god let this be so, and let him just have not known this.

    I don't want to have to spend like 3 days farming per tier 4

  19. #19
    Fake Numbers
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    Re: FINAL FANTASY XI Update (Jun. 18)

    whew if thats the case

  20. #20
    Banned.

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    Re: FINAL FANTASY XI Update (Jun. 18)

    If those prices are close to real value, it might kill the new endgame before we even try it lol....

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