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  1. #21
    LD
    LD is offline
    A. Body
    Join Date
    Jun 2006
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    ..*exhale*...
    Odds are Ops, Recon, and other miscellaneous Green-names will always be gone during a seige, but leaving out the Sigil NPCs which is no more than 15ft away from the Tag NPC in each city is too ridiculous. The fact that it hasn't been fixed yet isn't too surprising, however, considering not every nation has been sieged yet. On my server, Windurst is the only city that's been attacked and right now it has Fort K.N., so they can't be attacked. As long as it's usually a non-issue (and as long as the few times it is aren't very common), it wont be the gigantic blip on the radar that was, say, the SCH flag NPC..

    That should not suggest that it shouldn't be changed or that SE's level of attentiveness is acceptable.

    IMO, they should just bind the two NPC, so we can get Sigil anywhere we campaign, but that's obviously so outside the box, SE would need google maps, a GPS, and 3 sherpas to catch onto that idea's trail.

  2. #22
    A. Body
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    Quote Originally Posted by Gergall View Post
    No matter how amazingly well you "defend" your home city, the attacks won't stop until you win Gusta/Saruta/Ronfaure.

    This aspect of the battle system seems poorly thought out.
    Or it's an encouragement to go out there and actually kick the crap out of every unit that spawns in the zone next to your city. Which should actually result in beastmen losing enough influence as to retake the zone. A change in AI to encourage Allied forces to focus on retaking the city-border zones would do wonders, too.

  3. #23
    Cerberus
    Join Date
    Mar 2008
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    469
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    Quote Originally Posted by Kyreth View Post
    Or it's an encouragement to go out there and actually kick the crap out of every unit that spawns in the zone next to your city. Which should actually result in beastmen losing enough influence as to retake the zone. A change in AI to encourage Allied forces to focus on retaking the city-border zones would do wonders, too.
    It might help if they would stop undertaking stalwart defense of a city when the city is no longer the target of campaign battles.

  4. #24
    A. Body
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    Quote Originally Posted by Melios View Post
    It might help if they would stop undertaking stalwart defense of a city when the city is no longer the target of campaign battles.
    Oddly enough, it does have a positive effect. A unit that successfully spawns, "defends", and despawns "victorious" seems to improve the overall Morale bar.

    In effect, it's giving shellshocked troops recovery time.

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