I rarely try to make money, partially because I don't need a lot that I could buy, but mostly because I find the entire process to be a gut-wrenching bore, but when I do I mine on Mount Z. When the place isn't flooded with RMT and nimrods, it's actually fun to run around hunting for rocks and it's gives me a kick of nostalgia, cuz I used to run around in Gusgen back when DS was worth a damn....but I digress. The non-khroma stuff does give a slow, but reliable stream of cash, but of course the real money comes from khroma. Unfortunately, that market isn't too far from dying, Ore is already 50k lower than the old average on my server. As Einherjar grows in popularity, Khroma might go the way of Adaman.
I've always wanted a means of making money that didn't involve the AH, something I can just work at and get an immediate reward out of instead of dealing with luck, which in a broad sense can be applied to even placing an item on auction. Even if we weren't limited to 7 slots per character (and for most people, I'm sure that's less of an issue), one's income is entirely dependant on other people and when they decide to buy your crap. I'd like the system from FFXII, killing mobs and NPCing the drops for worthwhile cash, but the effects of making that more common and more profitable are undesirable at best and Wholly Fucked at worst. The only mobs that give large amounts of NPCable junk are colibri, and I doubt they could be killed any more often. I can't really think of anything that could create easier ways of obtaining gil without lowering its value, so even with SE suddenly finding out making money has been difficult for the past 2~ years, I don't know what they could DO about it.
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