I like how KO was all like.... "Uhm, yeah... well, you see" about automatons casting silence on crabs and shit LOL
I like how KO was all like.... "Uhm, yeah... well, you see" about automatons casting silence on crabs and shit LOL
Think it might be categories rather than specific stats? Or that they can use one line of x number of lines to modify all base stats if they want to?Originally Posted by Arew
inb4:http://farm1.static.flickr.com/131/3...dbf1ef3e92.jpg
inafterwtf
You’re forgetting the myriad of hidden stats on all Relic armor too, like Chocobo digging + 0.1Originally Posted by TB
Fishing skill -2
TH-5
etc etc
I wonder if that is an indirect hint that there are hidden effects on AF/Relic that are unlisted.
As for whm (aside from pax) one spell effect I wouldnt mind is a 'last chance' type effect. Something you cast on a player (rather high mp cost, long recast) that sits as a status effect and when the target's hp goes red, it immediatly restores a chunk of hp and remove the status effect. Then again that might not be in 'ff flavor'.
At least thats where I see most of the situations where i'm healer. Things either miss (thanks to utsusemi and nin/drk & pld/nin tanks) or nearly one-shots the tank
Whm spell: Targetable Reraises, or Reraisega.
Give them Regain and they'll have a new trick for merit invites, PLUS be useful at making melees sexier at HNM's that you don't want to melee.
I don't think ANYONE wants to become the new TP bitch though (here's looking at you, 5 minute shiki sams <3), as neat as I think it would be.
concerning the ninja questions
prior to the sentinel update i wasn't holding hate anyway (against decent mele), and after it i was only holding hate every 5 minutes.
this from 1-73. at 73 i gave up and went pld/nin and made tp burn parties
my nin is now 60. and like pld, i have no problem holding hate against gimp meles and i'm little more than a first voke against decent mele.
that's just the nature of heavy DDs. they pull hate and there's little to nothing you can do about it. (lolcover)
i'm sure i'll learn more from 61 to 75 on nin but personally i'm more concerned about the jobs at 75.
more and more i'm finding my pld/nin useless against nin/drks. i've starting going to omega as drk/nin and it works great.
sitting on a 45 second recast (~30 w/ haste) while the nin spams shit and i got nothing to cure.
I've got more hate than the blm party which i guess is all that matters but so much for being the "superior tank"
to the rest of the interview
smns and whms need some <3
maybe someday mnks will be able to /war
lolHNMs. what's worse than camping against 200 in the aery? how about camping against 3 other LSs across multiple zones (lolIxion)
as others have said lolheavyArmor
atleast they unjewed campain ops so i can go back to lvling my lowbies w/ them. just wish i didn't agro those damn ladybugs on <60 jobs trying to do vangard XI. guess i'll stick to the ops where i don't have to leave the city.
but i'm totally stoked about the september update! lulz
edit: dumb idea, give whm an erase spell but it erases enmity...it would be epic
lolHNMs. what's worse than camping against 200 in the aery? how about camping against 3 other LSs across multiple zones (lolIxion)
You couldn´t be more wrong this week kayn. Yesterday KB popped with 8 people in zone while Nid popped with 16 in Zone cause everyone rushed to KB.
die lyraOriginally Posted by Lyramion
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I think what would be nice, and make whitemage more appealing is to give us nullify - type spells, that wears off after successfully blocking one status effect. You could split them into individual spells or make just one ultimate status effect blocking spell. I would also love the idea of getting regain.
As for new avatars I believe perp will be less or equal to our avatars we have now. I think the reason for limiting bloodpact is to get rid of the bloodpact dependency and give the job a new role in party than bloodpact - rage/ward -> release. As square has stated that was not the intentional direction they were going for, so I think the new breed of avatar's will follow this I think the penalty will be a very long recast timer or maybe these new avatars will be JA's.
That would be pretty interesting having a "free" avvy to DD with.
Swap between the two assuming recasts were up/if they got beat down.
Would fit a lot better with some of the older FF smn's, where the avvy was out and about, instead of the really early games where it was summon > effect > gone.
Bolded why you don't have hate. PLD/NIN can generate tons of hate, regardless the situation, and has far more survivability over NIN/DRK. I was a NIN before I was a PLD, and I just don't use it for tanking anymore.Originally Posted by kayn
No it has 3 effects, the Stats are in the same group.Originally Posted by Arew
Item_Effects(func1, func2, func3, func4);
func1(STR-7,DEX-7,VIT-7,AGI-7,INT+10,MND+10,CHR+10);
Stats are in the same funtion 'func1' so they count only as 1 "group". You can have up to 4 groups if you ask me.
Just to point out, Defense is one of those too, or can just be omitted (walmart turban, for example) but yeah, it would be too much to go around and remove the suck from a lot of AF/2/+1 sets.
*cough*war af +1 for example*cough*
To be fair, Alex and Odin are kinda in their own group compared to the other elemental celestial avatars. Floating Alex, floating Odin (different BPs than Ein. Odin), Light Ixion, or something completely left field seem the most likely at this point. (Maybe Sylph to explain wtf pixies are? Or maybe Ixion will do that.)Originally Posted by Spira
Originally Posted by Octavious
This answer alone is why this dev team is retarded and is proof they don't even know whats going on in their game. D.ring/ebody/ridill's keep alot of people playing because they have been in persuit for these items for months and in some cases, years. When SE talks about drop rate adjustments they are talking about the slightest most jewish adjustment they can come up with, it probably won't even be a % raise in droprates.
This made me lol so much. Fucking fix it you retards.1UP: Are there plans to improve Automaton and Adventuring Fellow A.I. because watching them cast Silence at enemies like crabs that don't need silencing is annoying.
MG: The guy in charge of that is not here today, so I'm going to answer for him. I'm not 100 percent positive on this, but the Automaton is supposed to only cast Silence on monsters that would cast magic, and uh, but....
1UP: They don't.
MG: Yeah. I'm not 100 percent positive that it's that way with every single monster. That's the way it's supposed to be designed, but I can see how there might be some who have slipped through the cracks.
1UP: So you'll be looking into it?
MG: Yeah. I will report this to the man in charge, Mr. Matsui.
Just my own opinion on the jobs here...
WHM: they should make Divine Veil a seperate JA rather than a Job trait on a 1min timer so it would be more equal to a SCH. As for Cure VI and Curaga V these should be added expecially for the likes of Heavy AoE damage attacks. Make Cure VI a more or less full cure for the target player (a Galka PLD would love this) as some NMs can for example do back2back attacks and can take down a tanks HP extremely fast. As for Curaga V this should be added and made similar to a mini-benediction curing alot of HP and mebbe one random status effect and give it a very long recast timer (5min+) and give it the hate of a Curaga IV (enmity on that spell should be lower as well to make it more useful in battle situations). Lets face this wouldnt exactly be ground breaking since PLD has sentinel which is a mini invincible, sam has a mini 2hr now as well. And as for the Barspells the tier IIs shouldve been implimented long ago since the tier I lines are pretty average. Tier IIs if added should give a DECENT chance of effect (bar element spells noticibly more effective against elemental attacks, barenfeebs giving noticible resistance against enfeebling attacks.
SMN: Well overdue for more Avatars ; ;. Also Elemental perp should be LOWER than an avatars since elementals are crappier. (lets face it they never get bloodywell used except as a MP bitch for Elemental Siphon.
NIN: Answer for that was just lol. Ive yet to lvl the job to 75 (work in progress x.x) but giving NIN a+ in ninjustu and katanas wouldnt break the game. As for Dokumori and Jubaku NI, Dokumori is more or less unused as it sucks ~.~ Least having the NI spell with somewhat decent effect similar to poison II wouldnt break the game. As for Jubaku NI all it would take is to adjust this to be a lil less than a RDMs Para II. Only difference in the end would be it would cast faster than the tier I spell.
I was just thinking how cool a trick attack-type cure ability would be for whitemages, maybe a low recast JA that places every bit of hate onto the person they cured. Then they can play the role as hate control/main healer.
i always thought an idea to keep avatars out was some kind of hasso like JA which added maybe 30 seconds on a bp timer for a trade off a strong increase in attack, defense, haste and - perp cost, or something like that, but i guess whatever works