Item Search
     
BG-Wiki Search
Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 81 to 100 of 195
  1. #81
    Cerberus
    Join Date
    Sep 2006
    Posts
    415
    BG Level
    4

    Re: New 1up (Milkman) Interview

    I like how KO was all like.... "Uhm, yeah... well, you see" about automatons casting silence on crabs and shit LOL

  2. #82
    A. Body
    Join Date
    Nov 2005
    Posts
    4,315
    BG Level
    7
    FFXI Server
    Leviathan

    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Arew
    I think the 4 effect limit is on old AF2/Items
    That's true for the most part from what I see, but what about Errant gear? The body has 9 effects.
    Think it might be categories rather than specific stats? Or that they can use one line of x number of lines to modify all base stats if they want to?

  3. #83
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: New 1up (Milkman) Interview


  4. #84
    Relic Shield
    Join Date
    Aug 2006
    Posts
    1,741
    BG Level
    6
    FFXI Server
    Shiva

    Re: New 1up (Milkman) Interview

    Quote Originally Posted by TB
    1UP: I'm going to burn through a few more quick ones. There's currently no real incentive to equip full artifact gear or relic armor, except for the complete look of the set, but you get benefits for equipping a whole set of Salvage gear, for example. Are there any plans to adjust stuff like that in the future?

    KO: Actually, there are no plans for this. And the reason behind this is that, system-wise, there are a limited number of bonuses or effects that can be put on each piece of armor. And right now, with the artifact armor, that list is filled, which means that if we were going to add an extra bonus for having everything, we have to take one thing away from each one, and because we can't do that, there are no plans right now.
    So that's quite an interesting answer. So each equipment only has a maximum number of slots for additional effects? The answer seems like BS to me.

    For example SAM Relic SF
    Head: 4 additional effects
    Body: 4 additional effects
    Hands: 4 additional effects
    Legs: 4 additional efects
    Feet: 4 additional effects

    That would imply that only 4 additional effects are possible for gear, but:

    Usukane Sune-Ate: 5 additional effects + SET BONUS

    Um... yeah...
    You’re forgetting the myriad of hidden stats on all Relic armor too, like Chocobo digging + 0.1
    Fishing skill -2
    TH-5
    etc etc

  5. #85
    Old Merits
    Join Date
    Jan 2007
    Posts
    1,102
    BG Level
    6
    FFXI Server
    Phoenix

    Re: New 1up (Milkman) Interview

    I wonder if that is an indirect hint that there are hidden effects on AF/Relic that are unlisted.

    As for whm (aside from pax) one spell effect I wouldnt mind is a 'last chance' type effect. Something you cast on a player (rather high mp cost, long recast) that sits as a status effect and when the target's hp goes red, it immediatly restores a chunk of hp and remove the status effect. Then again that might not be in 'ff flavor'.

    At least thats where I see most of the situations where i'm healer. Things either miss (thanks to utsusemi and nin/drk & pld/nin tanks) or nearly one-shots the tank

  6. #86
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: New 1up (Milkman) Interview

    Whm spell: Targetable Reraises, or Reraisega.

    Give them Regain and they'll have a new trick for merit invites, PLUS be useful at making melees sexier at HNM's that you don't want to melee.

    I don't think ANYONE wants to become the new TP bitch though (here's looking at you, 5 minute shiki sams <3), as neat as I think it would be.

  7. #87
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    346
    BG Level
    4
    FFXI Server
    Bismarck

    Re: New 1up (Milkman) Interview

    concerning the ninja questions

    prior to the sentinel update i wasn't holding hate anyway (against decent mele), and after it i was only holding hate every 5 minutes.
    this from 1-73. at 73 i gave up and went pld/nin and made tp burn parties

    my nin is now 60. and like pld, i have no problem holding hate against gimp meles and i'm little more than a first voke against decent mele.
    that's just the nature of heavy DDs. they pull hate and there's little to nothing you can do about it. (lolcover)
    i'm sure i'll learn more from 61 to 75 on nin but personally i'm more concerned about the jobs at 75.
    more and more i'm finding my pld/nin useless against nin/drks. i've starting going to omega as drk/nin and it works great.
    sitting on a 45 second recast (~30 w/ haste) while the nin spams shit and i got nothing to cure.
    I've got more hate than the blm party which i guess is all that matters but so much for being the "superior tank"

    to the rest of the interview
    smns and whms need some <3

    maybe someday mnks will be able to /war

    lolHNMs. what's worse than camping against 200 in the aery? how about camping against 3 other LSs across multiple zones (lolIxion)

    as others have said lolheavyArmor

    atleast they unjewed campain ops so i can go back to lvling my lowbies w/ them. just wish i didn't agro those damn ladybugs on <60 jobs trying to do vangard XI. guess i'll stick to the ops where i don't have to leave the city.

    but i'm totally stoked about the september update! lulz

    edit: dumb idea, give whm an erase spell but it erases enmity...it would be epic

  8. #88
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Re: New 1up (Milkman) Interview

    lolHNMs. what's worse than camping against 200 in the aery? how about camping against 3 other LSs across multiple zones (lolIxion)


    You couldn´t be more wrong this week kayn. Yesterday KB popped with 8 people in zone while Nid popped with 16 in Zone cause everyone rushed to KB.

  9. #89
    Relic Weapons
    Join Date
    Jul 2007
    Posts
    346
    BG Level
    4
    FFXI Server
    Bismarck

    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Lyramion
    lolHNMs. what's worse than camping against 200 in the aery? how about camping against 3 other LSs across multiple zones (lolIxion)


    You couldn´t be more wrong this week kayn. Yesterday KB popped with 8 people in zone while Nid popped with 16 in Zone cause everyone rushed to KB.
    die lyra

  10. #90
    Salvage Bans
    Join Date
    Jun 2008
    Posts
    955
    BG Level
    5
    FFXI Server
    Odin

    Re: New 1up (Milkman) Interview

    I think what would be nice, and make whitemage more appealing is to give us nullify - type spells, that wears off after successfully blocking one status effect. You could split them into individual spells or make just one ultimate status effect blocking spell. I would also love the idea of getting regain.

    As for new avatars I believe perp will be less or equal to our avatars we have now. I think the reason for limiting bloodpact is to get rid of the bloodpact dependency and give the job a new role in party than bloodpact - rage/ward -> release. As square has stated that was not the intentional direction they were going for, so I think the new breed of avatar's will follow this I think the penalty will be a very long recast timer or maybe these new avatars will be JA's.

  11. #91
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: New 1up (Milkman) Interview

    That would be pretty interesting having a "free" avvy to DD with.

    Swap between the two assuming recasts were up/if they got beat down.

    Would fit a lot better with some of the older FF smn's, where the avvy was out and about, instead of the really early games where it was summon > effect > gone.

  12. #92
    Sci
    Sci is offline
    Sea Torques
    Join Date
    Jul 2006
    Posts
    584
    BG Level
    5
    FFXIV Character
    Sci Gauss
    FFXIV Server
    Excalibur
    FFXI Server
    Phoenix

    Re: New 1up (Milkman) Interview

    Quote Originally Posted by kayn
    more and more i'm finding my pld/nin useless against nin/drks. i've starting going to omega as drk/nin and it works great.
    sitting on a 45 second recast (~30 w/ haste) while the nin spams shit and i got nothing to cure.
    I've got more hate than the blm party which i guess is all that matters but so much for being the "superior tank"
    Bolded why you don't have hate. PLD/NIN can generate tons of hate, regardless the situation, and has far more survivability over NIN/DRK. I was a NIN before I was a PLD, and I just don't use it for tanking anymore.

  13. #93
    If you stopped to actually learn something you might not post these uninformed posts.
    Join Date
    Oct 2006
    Posts
    1,493
    BG Level
    6

    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Arew
    I think the 4 effect limit is on old AF2/Items
    That's true for the most part from what I see, but what about Errant gear? The body has 9 effects.
    No it has 3 effects, the Stats are in the same group.

    Item_Effects(func1, func2, func3, func4);

    func1(STR-7,DEX-7,VIT-7,AGI-7,INT+10,MND+10,CHR+10);

    Stats are in the same funtion 'func1' so they count only as 1 "group". You can have up to 4 groups if you ask me.

  14. #94
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: New 1up (Milkman) Interview

    Just to point out, Defense is one of those too, or can just be omitted (walmart turban, for example) but yeah, it would be too much to go around and remove the suck from a lot of AF/2/+1 sets.

    *cough*war af +1 for example*cough*

  15. #95
    Sagacious Sundi
    Guest

    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Spira
    I think it might come as a hybrid of existing avatar groups... since the new ones wont belong anywhere in the old classifications (i've now given up on the idea of alexander)
    To be fair, Alex and Odin are kinda in their own group compared to the other elemental celestial avatars. Floating Alex, floating Odin (different BPs than Ein. Odin), Light Ixion, or something completely left field seem the most likely at this point. (Maybe Sylph to explain wtf pixies are? Or maybe Ixion will do that.)

  16. #96
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Octavious
    1UP: Following up on the real-world equivalents of the King Behemoths and all that: Why are the drop rates on rare/ex items from long delay pops like 18-24 hour mobs so cruel?



    1UP: Following up on the real-world equivalents of the King Behemoths and all that: Why are the drop rates on rare/ex items from long delay pops like 18-24 hour mobs so cruel?

    MI: Let's take for example: Fafnir. When Fafnir was first released, when it first appeared in the game, the items and the equipment that he would drop were, at the time, some of the best equipment in the game. Over the past few years, there have been new NMs released, with new drops and equipment. So maybe in comparison, Fafnir, or other what older NMs would drop, is not as appealing, or not even as good. Well, they're still good, just not as good as some of the other things you can get right now. And since that's the case, the drop rates for Fafnir haven't been adjusted. But that's not saying that we won't adjust them in the future. But right now we're concentrating more on releasing new NMs and new items, to give the player more things to concentrate on rather than just some of the old items. For example, the latest patch, there are going to be many new NMs released around the game world. And they'll be dropping many new, even better items. For now, we want the players to concentrate on these items. But that's not to say that we're never going to go back and adjust those times, because we do realize that with some of the older items, that maybe the drop rates do need to be adjusted.

    Uh...anyone else read that and laugh? 'cause no one camps in Aery anymore, those NM's just don't drop appealing gear.


    This answer alone is why this dev team is retarded and is proof they don't even know whats going on in their game. D.ring/ebody/ridill's keep alot of people playing because they have been in persuit for these items for months and in some cases, years. When SE talks about drop rate adjustments they are talking about the slightest most jewish adjustment they can come up with, it probably won't even be a % raise in droprates.

  17. #97
    Old Merits
    Join Date
    Nov 2006
    Posts
    1,141
    BG Level
    6

    Re: New 1up (Milkman) Interview

    1UP: Are there plans to improve Automaton and Adventuring Fellow A.I. because watching them cast Silence at enemies like crabs that don't need silencing is annoying.

    MG: The guy in charge of that is not here today, so I'm going to answer for him. I'm not 100 percent positive on this, but the Automaton is supposed to only cast Silence on monsters that would cast magic, and uh, but....

    1UP: They don't.

    MG: Yeah. I'm not 100 percent positive that it's that way with every single monster. That's the way it's supposed to be designed, but I can see how there might be some who have slipped through the cracks.

    1UP: So you'll be looking into it?

    MG: Yeah. I will report this to the man in charge, Mr. Matsui.
    This made me lol so much. Fucking fix it you retards.

  18. #98
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    903
    BG Level
    5
    FFXIV Character
    Raiya Li'aurellia
    FFXIV Server
    Moogle
    FFXI Server
    Asura
    WoW Realm
    Kilrogg

    Re: New 1up (Milkman) Interview

    Just my own opinion on the jobs here...

    WHM: they should make Divine Veil a seperate JA rather than a Job trait on a 1min timer so it would be more equal to a SCH. As for Cure VI and Curaga V these should be added expecially for the likes of Heavy AoE damage attacks. Make Cure VI a more or less full cure for the target player (a Galka PLD would love this) as some NMs can for example do back2back attacks and can take down a tanks HP extremely fast. As for Curaga V this should be added and made similar to a mini-benediction curing alot of HP and mebbe one random status effect and give it a very long recast timer (5min+) and give it the hate of a Curaga IV (enmity on that spell should be lower as well to make it more useful in battle situations). Lets face this wouldnt exactly be ground breaking since PLD has sentinel which is a mini invincible, sam has a mini 2hr now as well. And as for the Barspells the tier IIs shouldve been implimented long ago since the tier I lines are pretty average. Tier IIs if added should give a DECENT chance of effect (bar element spells noticibly more effective against elemental attacks, barenfeebs giving noticible resistance against enfeebling attacks.

    SMN: Well overdue for more Avatars ; ;. Also Elemental perp should be LOWER than an avatars since elementals are crappier. (lets face it they never get bloodywell used except as a MP bitch for Elemental Siphon.

    NIN: Answer for that was just lol. Ive yet to lvl the job to 75 (work in progress x.x) but giving NIN a+ in ninjustu and katanas wouldnt break the game. As for Dokumori and Jubaku NI, Dokumori is more or less unused as it sucks ~.~ Least having the NI spell with somewhat decent effect similar to poison II wouldnt break the game. As for Jubaku NI all it would take is to adjust this to be a lil less than a RDMs Para II. Only difference in the end would be it would cast faster than the tier I spell.

  19. #99
    Salvage Bans
    Join Date
    Jun 2008
    Posts
    955
    BG Level
    5
    FFXI Server
    Odin

    Re: New 1up (Milkman) Interview

    I was just thinking how cool a trick attack-type cure ability would be for whitemages, maybe a low recast JA that places every bit of hate onto the person they cured. Then they can play the role as hate control/main healer.

  20. #100
    Relic Weapons
    Join Date
    Mar 2006
    Posts
    360
    BG Level
    4

    Re: New 1up (Milkman) Interview

    i always thought an idea to keep avatars out was some kind of hasso like JA which added maybe 30 seconds on a bp timer for a trade off a strong increase in attack, defense, haste and - perp cost, or something like that, but i guess whatever works

Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast

Similar Threads

  1. Milkman 1up Interview 5/22/09
    By MyTitthias in forum FFXI: Everything
    Replies: 106
    Last Post: 2009-05-29, 23:40
  2. New Dev team interview from alla forums
    By Dystopia in forum FFXI: Everything
    Replies: 3
    Last Post: 2007-11-16, 18:27
  3. 1Up Interview with Development Team regarding WotG
    By Hapernack in forum FFXI: Everything
    Replies: 130
    Last Post: 2007-07-13, 15:36
  4. New Interview... some good news, some bad news.
    By BRP in forum FFXI: Everything
    Replies: 225
    Last Post: 2006-07-12, 06:09
  5. New SE interview
    By MisterBob in forum FFXI: Everything
    Replies: 121
    Last Post: 2005-11-21, 14:09
  6. new interview with 1up.com
    By Sidd in forum FFXI: Everything
    Replies: 2
    Last Post: 2005-11-17, 15:19
  7. Interview @ iGames in Rochester, New York
    By Borisan in forum FFXI: Everything
    Replies: 76
    Last Post: 2005-09-24, 13:35
  8. New Interview coming...
    By rooster in forum FFXI: Everything
    Replies: 44
    Last Post: 2005-09-20, 13:36