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  1. #101
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    Re: New 1up (Milkman) Interview

    I remember way back when the tier 2 merits were being introduced they talked about some sort of aura for whm where people in the aura could be healed gradually over time. There isn't really a lot they can do to whm to make it superior or at least comparable to sch without making it extremely overpowered. The funny thing is that WHM/SCH is in a lot of ways more efficient at curing and the like than sch is.

    Although SCH adds a ton of things to a party, the party doesn't care because without haste there is no party.

    Raises without rez sickness would be a dramatic improvement. Cures that also give some mp or boost resist to elements (elemental cures), and a far more enhanced shell and protect system would be grand.

    Would make macros a burden though.

  2. #102
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    Re: New 1up (Milkman) Interview

    Posted on my LS and got a chuckle or two, maybe someone here will enjoy:



    tl;dr version of interview:

    Q: Why is FFXI so successful?
    A: I dunno.

    Q: Why are JP games not expanding like Western games?
    A: More Western gamers.

    Q: Why does SE respond to customer requests so slow (years to get moogles in Selbina/Mhaura)?
    A: We're fucking busy with other shit.

    Q: Why don't Nyzul isle bosses (Cerb/Faf/Adamantoise/Etc.) have a chance at dropping the shit they drop outside Nyzul?
    A: Are you fucking stupid? (Ok that should have been SE's answer)

    Q: Why don't Kings drop gear more frequently?
    A: Because it's supposed to be rare. Do you even play this game?

    Q: Will you fix King camps so botters, overcrowding and MPK won't be a problem?
    A: Maybe. (AKA: The same thing we've heard for years.)

    Q: LOL WOTG
    A: More stuff is coming.

    Q: Stupid question
    A: [Blank stare]

    Q: How hard will it be to get the new relics?
    A: Just as hard as the old ones. (In other words: the game will be shut down before most people will get them. See also: collosal waste of time.)

    Q: More tanks plz?
    A: No.

    Q: Can we have MNK get a staff attack stance?
    A: We'll think about it. (See also: No.)

    Q: Why do NIN get A- in Ninjutsu and Katana?
    A: Because we fucking hate you.

    Q: Make WHM better?
    A: How about we nerf SCH instead.

    Q: LOL pup & fellows
    A: Dude who we can blame for this lame shit isn't here.

    Q: Add bonuses for wearing full AF?
    A: PS2 limitations.

    Q: Another stupid question
    A: [More blank stares]

    Q: Another stupid question
    A: [More blank stares]

    Q: Another stupid question
    A: [More blank stares]

    Q: More summons?
    A: K.

    Q: What's up with your next MMO?
    A: It won't be FFXI. (Duh.)

  3. #103
    Shimmy shimmy ya shimmy yam shimmy ya
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    Re: New 1up (Milkman) Interview

    I feel like punt kicking a carby every time I see someone asking for more avatars. It's not going to fix shit, the job itself needs to be paid attention to because it's fundamentally flawed. All this "giv3 us teh m0re smnz, lulzOdin No? tehnAlex, oror roflmaoIxion" in the world isn't going to change how the job works.

  4. #104
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    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Hirokei Kiaza
    I feel like punt kicking a carby every time I see someone asking for more avatars. It's not going to fix shit, the job itself needs to be paid attention to because it's fundamentally flawed. All this "giv3 us teh m0re smnz, lulzOdin No? tehnAlex, oror roflmaoIxion" in the world isn't going to change how the job works.
    Can I get an "Amen?"

  5. #105
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    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Maxxthepenguin
    MG: First of all, as for new avatars, new summons, we can't say much yet. But we can say that there will be new summons, and yes, I said that in the plural. As for these new type of avatars that will be released. They will be a little bit different from the ones that already exist. They won't be as ability-based, or ability heavy. For example, the ones that we have now, they have like six or seven abilities per avatar. The new ones won't have as many.
    Hello Yojimbo, the one an only Avatar with few Bloodpact type "Abilities" (Zanmato, Kakuza, Wakizashi). In FFXI you couldn't teach him ANYTHING, he just had his own set of abilities that would randomly happen based on what you paid him. Smn pay him like rng and nin pay for tools/ammo lol? With other aeons you were able to teach them spells and shit, but not Yojimbo.

    Also Yojimbo had VERY high evasion, high STR, and high acc in FFX, so he might be able to be "left out" on HNM etc, and have a low perp cost too???

    Also you know how much SE sams

    But who will the other Avatar be... hmmmm

  6. #106
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    Re: New 1up (Milkman) Interview

    If new SMNs won't have as many abilities as current summons maybe they could make a summon that just has provoke hi defense and can tank some shit.

    I've long thought the only direction left for a new tank job is a Magic based tank, adapt Geomancer to use various binding magics to hold a mob in place, quicksand, vines, ice that kind of thing. The mob attacking the Geomancer's binding magic drains the geomancer's HP, but the defense of the magic is based on the geomancer's magic skill.

  7. #107
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    Re: New 1up (Milkman) Interview

    I feel like punt kicking a carby every time I see someone asking for more avatars. It's not going to fix shit, the job itself needs to be paid attention to because it's fundamentally flawed. All this "giv3 us teh m0re smnz, lulzOdin No? tehnAlex, oror roflmaoIxion" in the world isn't going to change how the job works.
    I'll disagree, adding new versatile avatars will be able to change how the job functions. Being able to produce perpetual damage on par with melee, or unique supporting abilities can indeed fix this job. It's more so in the hands of Square how they want to repair this job or evolve it along to where it needs to be; more damage dealing, or support job. I personally wish they just place summoner along with beastmaster in solo. Increasing the longevity, and power of avatars. I also agree with whoever posted above, spirits should be cheaper than avatars, and they should be able to be merited to be free there is no reason for them to be more expensive. I think they just really didn't know where to go with them when they pretty much reversed spirits perp and avatar perp, and summon cost.

  8. #108
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    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Thiefami
    I'll disagree, adding new versatile avatars will be able to change how the job functions.
    Where does that leave all the previous avatars, that a SMN might actually want to use? Why not adjust abilities and stats of pre-existing avatars in addition to introducing new ones?

    Seems pretty lame to finally get good use out of avatars at the expense of practical variety; basically trading one brand of suck for another.

  9. #109
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    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Thiefami
    I feel like punt kicking a carby every time I see someone asking for more avatars. It's not going to fix shit, the job itself needs to be paid attention to because it's fundamentally flawed. All this "giv3 us teh m0re smnz, lulzOdin No? tehnAlex, oror roflmaoIxion" in the world isn't going to change how the job works.
    I'll disagree, adding new versatile avatars will be able to change how the job functions. Being able to produce perpetual damage on par with melee, or unique supporting abilities can indeed fix this job. It's more so in the hands of Square how they want to repair this job or evolve it along to where it needs to be; more damage dealing, or support job. I personally wish they just place summoner along with beastmaster in solo. Increasing the longevity, and power of avatars. I also agree with whoever posted above, spirits should be cheaper than avatars, and they should be able to be merited to be free there is no reason for them to be more expensive. I think they just really didn't know where to go with them when they pretty much reversed spirits perp and avatar perp, and summon cost.
    ive always wanted to see smn just go in the same direction its always been in just about every other game. kick ass DD. Give them some game breaking who cares. SMN should be one of the strongest jobs if not the strongest job. Its not like theres much challenge left in this game in its current state anyway so toss them a kick ass avatar or give them some abilities to make them worthwhile. Dunno why SE so scared to pump up SMN.

  10. #110
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    Re: New 1up (Milkman) Interview

    That question and answer about Jug pets made me lol

    SE: Oh shit, he is asking again....damn it,run, now!

  11. #111
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    Re: New 1up (Milkman) Interview

    The guy in charge of that is not here today.
    I think SE might have a new go-to answer. Honestly, it's better than the Ninja answer.

  12. #112
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    Re: New 1up (Milkman) Interview

    Another interview.

    Another painful reminder that SE doesn't know jack shit about NIN.

  13. #113
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    Re: New 1up (Milkman) Interview

    Ninjas really like to whine about 7 skill points don't they

  14. #114
    IT ONLY TOOK 11 YEARS.
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    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Max™
    I don't think ANYONE wants to become the new TP bitch though ...
    Actually, I wouldn't mind at all. Regain would be pretty cool. That and a weakness-free raise spell, even with long recast and high MP cost, would make me want to play WHM again.

  15. #115
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    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Maxxthepenguin
    Ninjas really like to whine about 7 skill points don't they
    No, more that SE really thinks "avoiding damage" is how NIN holds hate.

    Last time I partied with a full-on Eva NIN while leveling SAM, they did a great job of avoiding damage because I had hate 5 seconds into every fight.

    On the long list of things I'm irritated about in regards to NIN, A- combat skills are nearly falling off the bottom because of how little I care.

  16. #116
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    Re: New 1up (Milkman) Interview

    Don't all major melee one-handed jobs have an A- in their main weapon skill?

  17. #117
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    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Amastacia
    Quote Originally Posted by Maxxthepenguin
    Ninjas really like to whine about 7 skill points don't they
    No, more that SE really thinks "avoiding damage" is how NIN holds hate.

    Last time I partied with a full-on Eva NIN while leveling SAM, they did a great job of avoiding damage because I had hate 5 seconds into every fight.

    On the long list of things I'm irritated about in regards to NIN, A- combat skills are nearly falling off the bottom because of how little I care.
    OK, so, full on Eva NIN doesn't work. Neither does full Def PLD. NIN should be harder, because it does more damage than PLD and, when done right on most mobs while exping, requires far less MP.

  18. #118
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    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Devia
    Quote Originally Posted by Max™
    I don't think ANYONE wants to become the new TP bitch though ...
    Actually, I wouldn't mind at all. Regain would be pretty cool. That and a weakness-free raise spell, even with long recast and high MP cost, would make me want to play WHM again.
    Add Raise4 and make it 75WHM only. Double the MP cost of Raise3. Same exp resoration effect, except no weakness attached. Put it on a five minute cooldown if necessary to prevent complete abuse. So easy to implement, and would add such an interesting twist and desire for WHMs again, but SE won't do it.

    In yer alliance fixin yer tanks? I think not. So sad.

  19. #119
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    Re: New 1up (Milkman) Interview

    Quote Originally Posted by Sunrider
    Where does that leave all the previous avatars, that a SMN might actually want to use? Why not adjust abilities and stats of pre-existing avatars in addition to introducing new ones?

    Seems pretty lame to finally get good use out of avatars at the expense of practical variety; basically trading one brand of suck for another.
    I do not see any "good" summoner ever abandoning old avatars for new ones, more so using them all to make the most out of their job.

    Everything is used out of practical variety, otherwise we'll all be playing the same job. Versatility is what makes jobs like SCH, and RDM win the game. The more versatile you can become the better you are at overcoming more situational instances.

    It is your opinion that summoner currently sucks; we can all agree to meet the demands of the current game environment it needs a fix, but a lot of people would disagree with you as far as saying the job flat out sucks.

  20. #120
    Vacht
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    Re: New 1up (Milkman) Interview

    lol. this whole thread has been fantastic.

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