Considering MB damage only: Does skill chain level affect damage or resist rates?
In other words, if your melee are going induration vs distortion for ice MB, will the BLMs do more off of distortion?
Considering MB damage only: Does skill chain level affect damage or resist rates?
In other words, if your melee are going induration vs distortion for ice MB, will the BLMs do more off of distortion?
MB is not affected by SC level as far as I know, at least in my experience.
The level of the SC itself doesn't matter, but the number of WSs that participate in it do. For instance Kasha > Shark Bite Light is 30% to Thunder, same as any other two-step Impaction, Frag, or Light. But Yuki > Gekko > Kasha Light is 35%, since there were 3 weaponskills in the chain (the level of the SC does not have to increase as it does in that example for the increased MB damage, either).
On this note, what's the longest SC that two SAMs could do, both using 2hr?
I mean, how long can you continue a skillchain? Tossing an AM II MB on a 5-6 part SC would be awesome for the ePenis.
Best route would be a helluvah long Darkness. Open w/ Gekko-> Yuki (Induration) -> Kasha (Compression) -> Yuki (Detonation), now you have the option to string to Jinpu then back to Yuki for nearly infinite Scission/Detonation, or realistically Kasha next for Gravitation and then finish w/ Gekko for Darkness. Which is about 6 WS. Me and my buddy do these all the time in Nyzul when we Meikyo Shisui -> WS WS WS -> TP Wing -> WS WS WS.Originally Posted by Shuemue
The infinite Jinpu->Yuki->Jinpu would allow you to make the SC as long as you wanted as long as you had enough Samurais to keep it going and still close the darkness off in the end.
That'd be a damn fun way to finish a fight, shitload of dmg from all the WS's and then a bunch of 30-35% bonus MB's
Imagine this on a Tiamat.
Tank pt: PLD PLD WHM RDM BRD BRD
BLM pt: BLM BLM BLM BLM BLM COR
Other BLM pt: BLM BLM BLM BLM SAM BRD.
While Tia is on the ground, make the longest SC possible ending in a thunder burts, and have the BLMs MB off of it. (Same Idea for Faf). Would prolly take like 20% off of Tia lulz.
You can make indefinitely long chains of lvl1 SCs, although I'd imagine the MB bonus caps out at some point.
Does the SC bonus ever cap out? That'd be a crazy awesome way to zerg considering how fast the damage multiplier goes up, you could get an alliance of melee to keep a looping lv2 chain then finish it off with a double light or darkness for massive damage. The only issue is if somebody misses you have to start over.
So is this how we beat AV?Does the SC bonus ever cap out? That'd be a crazy awesome way to zerg considering how fast the damage multiplier goes up, you could get an alliance of melee to keep a looping lv2 chain then finish it off with a double light or darkness for massive damage. The only issue is if somebody misses you have to start over.
17 person SC with like 13,000% MB?
Bobblackmage casts Thunder.
Magic Burst! Absolute Virtue takes a billion damage.
Absolute Virtue is defeated by Math.
Seriously, I'm pretty sure there's a cap to MBB.
I meant the SC bonus (which, in fact, is exactly what I said) not the MB bonus (which would only be 105% from a 17-step SC, btw). I did consider this as a potential AV strat, but since the whole thing falls apart if you miss once and AV is AV, I don't think it'd work unless you got really lucky.Originally Posted by Linktri
Impulse Drive>*Kaiten>Gekko>Kasha -> back to Impulse drive
rinse and repeat to your liking
then end fusion with another *Kaiten or Shark Bite/Dragon Kick/Spinning Slash to make light
AWESOME!Originally Posted by Linktri