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  1. #21
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    Character Sheet (Subject to change depending on other players' classes)

    Spoiler: show

    http://img185.imageshack.us/img185/183/somoehj9.jpg
    Character Name: Somoé Ay'Dayeed
    Race: Tiefling
    Class Level: Wizard 1
    HP: 22 (Bloodied: 11)
    Initiative: 0
    Healing Surges Per Day: 7 (Amount healed on Healing Surge: 5)
    Speed: 6
    Passive Insight: (19)
    Passive Perception: (14)

    STR 8 (-1)
    CON 12 (+1)
    DEX 10 (-)
    INT 18 (+4)
    WIS 18 (+4)
    CHA 12 (+1)

    Defenses:
    AC: 14
    Fort: 11
    Ref: 14
    Will: 16


    Attacks:
    Weapon/Power: +# vs AC/Fort/Ref/Will, Damage, Range
    Code:
    Dagger             +2 vs. AC      1d4-1     --
    Magic Missle       +4 vs. Ref     2d4+4     20
    Thunderwave        +4 vs. Fort    1d6+4     Close Blast 3     Push targets 4
    Chill Strike       +4 vs. Fort    2d8+4     10                Target Dazed
    Flaming Sphere     +5 vs. Ref     2d6+4     10                1d4+5 dmg to any creature starting turn next to sphere. Sustain minor, move/attack again as move/standard action
    Sleep              +4 vs. Will     -        Burst 2 20        Slowed (save ends). If target fails first saving throw, unconscious (save ends). Miss: Slowed (save ends).
    Skills:
    Code:
        ACROBATICS    DEX                
        ARCANA        INT        5        
        ATHLETICS    STR                
        BLUFF        CHA            5    +2
        DIPLOMACY    CHA                
        DUNGEONEERING    WIS                
        ENDURANCE    CON                
        HEAL        WIS                
        HISTORY        INT        5        
        INSIGHT        WIS        5        
        INTIMIDATE    CHA                
        NATURE        WIS                
        PERCEPTION    WIS                
        RELIGION    INT             5   
        STEALTH        DEX                +2            
        STREETWISE    CHA                
        THIEVERY    DEX
    Armor Penalty: -
    Languages: Common, Abyssal (Is that still the crazy demon/devil language?)


    Racial Features:
    +2 INT/WIS; +1 atk vs. bloodied creatures; Resist vs. Fire 5+ 1/2 level

    Class Features:
    Cantrips; Orb of Imposition

    Feats:
    Skill Training - Bluff
    Ritual Casting

    Powers:
    At-Will:
    Thunderwave
    Magic Missle

    Encounter:
    Infernal Wrath
    Chill Strike

    Daily:
    Flaming Sphere*
    Sleep

    Rituals:
    Comprehend Languages
    Tenser's Floating Disk
    Make Whole

    Equipment and Magic Items:
    Spellbook, Dagger, Orb
    Possessions:

    Wealth:


    Age and Gender: 16 F

    Alignment: (Optional) N

    Deity/Deities/Faith:

    Physical Description: Red hair, black horns, very short, looks very young for her age.

    Personality: Acts very cheerful around others, but borderline sadistic if she thinks she can get away with it.

    Background: Del Pourdos, a Halfling rogue of minor notoriety was seduced by a succubus and Somoé was the unlikely result of this union. Her biological mother was tracked down and slain by Del and his companions, but he felt no attachment to the infant and left her in care of the wizards of Dayeed. She resents her father, those who raised her, and society as a whole, but has learned to feign sunny innocence in order to deal with others. Somoé has a great lust for power and has no qualms about any means she may have to use to get it.

    Other Details:

  2. #22
    BRP
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    Haha didn't expect that picture.

    That makes Striker and Controller. A Leader and Defender would be nice.

  3. #23
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    Still need at least another entry, though two would be better...

    Please post your characters so we can get started sooner.

  4. #24
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    Okay, I've got my little sheet done but I think some of it might not make sense/be wrong. Any help will be appreciated. Some specific questions I still have are: What are ability mods? Am I correct in only having +2 as a human to one stat of my choice(Wisdom)? I wasn't sure how to fill out the boxes I left blank, like initiative and attacks and stuff. I read I need to roll a d20 for initiative so would I just do that every encounter or do I need to roll the d20 for a value to use forever?


  5. #25
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    Your human +2 means that you add 2 to the score that you decided to put there. Your stats look a bit low, so I assume that your point buy was 16, 14, 14, 12, 11, 8. This means that your WIS is actually 18. Ability mods are the bonuses (or penalty) that you add when you roll a die that uses that stat. For instance, 18 WIS gives you a +4 ability mod, so you get +4 on any die roll involving wisdom. An example of that would be your Lance of Faith at will power. It is a Wisdom vs. Reflex attack, so you roll a d20+4 and have to get equal to or higher than your target's Reflex defense in order to hit. There's other modifiers to this, but that's the basic roll.

    As for Initiative, you roll a d20 each encounter and add to it your DEX mod (-1 in your case), half your level (0), and any misc. bonuses you may have (0).

  6. #26
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    Quote Originally Posted by Bagel View Post
    Your human +2 means that you add 2 to the score that you decided to put there. Your stats look a bit low, so I assume that your point buy was 16, 14, 14, 12, 11, 8. This means that your WIS is actually 18. Ability mods are the bonuses (or penalty) that you add when you roll a die that uses that stat. For instance, 18 WIS gives you a +4 ability mod, so you get +4 on any die roll involving wisdom. An example of that would be your Lance of Faith at will power. It is a Wisdom vs. Reflex attack, so you roll a d20+4 and have to get equal to or higher than your target's Reflex defense in order to hit. There's other modifiers to this, but that's the basic roll.

    As for Initiative, you roll a d20 each encounter and add to it your DEX mod (-1 in your case), half your level (0), and any misc. bonuses you may have (0).
    Ya, I forgot to add that 2 to my WIS woops. [Edit] Found it on page 17 in the manual, updated my character sheet to include the ability mods.

    As far as everything else goes did it look ok?

    edit2: They need to make a character sheet that updates the boxes like Mod+1/2 Lv and stuff to automatically correspond when level or ability mods are changed.

  7. #27
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    There are some excel ones that do that, don't have anything on me though.

    Can you post a finished version? I'll go over it then.

    Anyway, uh, looks like we might not be getting a fourth. That means no Defender, at least not at the start. It's okay though.

  8. #28
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    I'll eventually multiclass into fighter, if that'd mean anything >_>

  9. #29
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    Haha, don't worry. I would really like to have a fourth though. Hmmm, I'm surprised turn out was so small. Well, not truly surprised, but I had thought more people were interested. I'll give it some time to see if that fourth will pop up. In the meantime, I'd like magus to finish posting his character.

    (I could also give one of you a characterless cohort to be a defender)

  10. #30
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    Got home and finished my sheet because for some reason I got really pumped. I am pretty sure everything is correct except for the Attack/Damage boxes on the middle right of the first page. The terminology is confusing to me, it says "Ability Name" but I think they mean "Power Name", because aren't Abilities just your 'stats' like Wisdom/Charisma, etc?

    Anyway, just take a quick look over it I guess, shouldn't be much to correct if anything, I feel like I have a pretty good grasp over everything except for combat in general but I feel like that'll make more sense once I'm in my first battle.


  11. #31
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    Looks pretty solid to me. Might want to change Deity to "Pantheon", but don't bother if it's too much trouble.

    And lol at the printer stuff in the background.

  12. #32
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    Quote Originally Posted by BRP View Post
    Looks pretty solid to me. Might want to change Deity to "Pantheon", but don't bother if it's too much trouble.

    And lol at the printer stuff in the background.
    Haha, yeah darn trial software stuff. I wanna use my cleric so badly though, I can't wait for this to start. Who played during the last DnD thing on here, maybe we could recruit a Defender? I think I can heal fine if we just rest often and stuff so I can get my Beacon of Hope back every few fights or so.

  13. #33
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    Doesn't look like anyone else's interested.

    I got a character sheet for a glaive avenging paladin if that'd be a better fit for the campaign with what we have now.

  14. #34
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    Ah, I got it handled. I'm going to go with the cohort idea. Expect to hear for me by this weekend. We are starting soon. I'm thinking next week. Kind of busy atm.

  15. #35
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    So I'm guessing the campaign is pushed back?

  16. #36
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    Nope, almost finished with the starting details.

  17. #37
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    Quote Originally Posted by BRP View Post
    Nope, almost finished with the starting details.
    Who controls the cohort or is it an NPC (that means the DM controls them right?)

  18. #38
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    The cohort is controlled by bagel in battle(and skills), and me outside the battle. But given the nature of the cohort there won't be much to control outside battle.


    Also, I've decided to make Pelor the leader of the pantheon. Based off the magus picking the Pelor Channel Divinity feat. A church of Pelor could be considered a sacred ground for any good deity and his priests are an enemy to any evil deity.

    Also Bane isn't evil.

    And...

    The game topic will be posted late tomorrow.

  19. #39
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  20. #40
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    Hmmm, I'd like some battle tokens to represent you guys within battle. I could see Bagel's Chiyo portrait working nicely... you guys can supply your own or if you'd like I could find one for you.

    Also nice job getting started. Although we started I'm still interested in someone joining in mid-game. I'd really like at least 4 players. At this point, another Striker would work nicely if anyone is reading this and unsure what class to be.

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