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Thread: Melee str/atk ratio     submit to reddit submit to twitter

  1. #21
    CoP Dynamis
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    Re: Melee str/atk ratio

    Here's a hint : Your friend knows he was parsing so he used optimum timer on ability/engaging mobs, etc.. while the other didnt know so they were just doing like usual merit pt when you see someone idling for 30s before coming quick to the mob and start hitting.

    Just that can have a big impact on your parser result.

    Also if the parse was on colibri, the 5 acc can actually do a difference depends on what equip he's using with and what equip have the Black Belt monk.

  2. #22
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    Re: Melee str/atk ratio

    Here's a hint : Your friend knows he was parsing so he used optimum timer on ability/engaging mobs, etc.. while the other didnt know so they were just doing like usual merit pt when you see someone idling for 30s before coming quick to the mob and start hitting.
    Kimky's right. It isn't always about the totals at the end of the night. At least not when you want to accurately compare the difference between two weapons. Give us some of the averages (fights, hits per fight, dmg per fight, accuracy, ws's per fight).

    You may have a second monk who just didn't give a shit? Heh.

  3. #23
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    Re: Melee str/atk ratio

    parsing without somewhat controlled variables is never accurate.

  4. #24
    assburgers
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    Re: Melee str/atk ratio

    Quote Originally Posted by Robert Mk. 2
    parsing against anyone but yourself is never accurate, and even then you have to duplicate situations as best you can, same party, camp, attentiveness.
    Just my view on it.

    I parse better than I rightfully should because I RIDE that parser pony hard by min-maxing, riding ability timers, micro-managing down to the swing animation, macro blink JA use, etc.

  5. #25
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    Re: Melee str/atk ratio

    well, yeah; thats what I was getting at..parsing against someone else who might be playing like a slob isn't accurate, or even someone who isn't playing like a slob but could have different merits, gear, playstyle, someone slacking on haste..its just not reliable, parsing against yourself several times in a controlled setting like the same party seems to be the best way..

  6. #26
    Member of Nikkei's Harem
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    Re: Melee str/atk ratio

    It's known that Wagh's weapon rank is always calculated based on the DMG+13 rather than the DMG+18. Might this also be true of Destroyers?

  7. #27
    Sandworm Swallows
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    Re: Melee str/atk ratio

    Quote Originally Posted by Toksyuryel
    It's known that Wagh's weapon rank is always calculated based on the DMG+13 rather than the DMG+18. Might this also be true of Destroyers?
    No. I believe once unlocked Destroyers function as a full DMG +18 weapon in regards to weapon rank.

  8. #28
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    Re: Melee str/atk ratio

    It should, because its not a true latent like on Wagh. Its something thats perma once you complete the 500 WS points needed. Wagh has special conditions that need to be met for the latent to be active, and has the ability to go to its regular damage +13.

  9. #29
    assburgers
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    Re: Melee str/atk ratio

    KSNM latent weapons with perma unlockable effects have Wrank based on their unlocked damage, even while locked.

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