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Thread: ZNM...Tier 4 strats     submit to reddit submit to twitter

  1. #21
    Tom Wilson will never be good.
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    Re: ZNM...Tier 4 strats

    Second pop was smooth and easy. Definately don't want melee TPing on Hydra unless you have a bunch of mages to support them. Was pretty easy to solo tank PLD/NIN, b2b Triple Attack occasionaly sucks but not a major problem.

    Frag SCs+Thunder MBs wrecked it. Only had 2 BLMs second time but was no problem.

    Yay for Pop item as well on first! 1 down, 2 to go.

  2. #22
    Groinlonger
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    Re: ZNM...Tier 4 strats

    For our last 3 Tinnins we had a THF and SAM on full time and they were completely fine, although we did have one WHM to support them. The only death during 3 runs was a THF getting 1 shot by Trembling. I wouldn't recommend putting more than 2 on full time though, but it is definitely possible to manage without getting 'face fucked' as you say, just don't overdo it.

  3. #23
    Ridill
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    Re: ZNM...Tier 4 strats

    Quote Originally Posted by Mojo
    For our last 3 Tinnins we had a THF and SAM on full time and they were completely fine, although we did have one WHM to support them. The only death during 3 runs was a THF getting 1 shot by Trembling. I wouldn't recommend putting more than 2 on full time though, but it is definitely possible to manage without getting 'face fucked' as you say, just don't overdo it.
    How many people?

    We had 12 people, and at least 2 of the healers were 100% useless at life.

  4. #24
    Groinlonger
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    Re: ZNM...Tier 4 strats

    We had 1 BRD 1 RDM 1 WHM supporting our two melee, which is excessively more than needed for two melee. You could probably make do with 1 WHM 1 BRD if they were both very competent.

  5. #25
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    Re: ZNM...Tier 4 strats

    Since when is magma hoplon dispellable?

  6. #26
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    Re: ZNM...Tier 4 strats

    Quote Originally Posted by Grandphoenix
    Since when is magma hoplon dispellable?
    Magma Hoplon grants the effect of Stoneskin and Blazespikes. Spikes being dispellable and the Stoneskin not.

  7. #27
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    Re: ZNM...Tier 4 strats

    Ah thought it was stuck until stoneskin wore off gotcha

  8. #28
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    Re: ZNM...Tier 4 strats

    I thought the Hydra's regen was lowest with only 1 head out?

    As i can remember the reg hydra was crit hits to make the heads go down. (For hydra)

  9. #29
    Ridill
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    Re: ZNM...Tier 4 strats

    I was able to chop heads off with crit hits even when he had pyric bulwark and the hit did zero, lol.

  10. #30
    Groinlonger
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    Re: ZNM...Tier 4 strats

    Hydra's regen is lower with fewer heads but Tinnin isn't Hydra. In our three Tinnin fights, I've only actually witnessed a head being removed once. It seemed like if critical hits were the cause of it, it should have happened more frequently. Then again, maybe it did and I just missed it.

    Quote Originally Posted by aurik
    I was able to chop heads off with crit hits even when he had pyric bulwark and the hit did zero, lol.
    Hydra or Tinnin?

  11. #31
    Ridill
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    Re: ZNM...Tier 4 strats

    Tinnin.

  12. #32
    The Once and Future Wamoura
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    Re: ZNM...Tier 4 strats

    That's fairly interesting, I had no idea Tinnin's heads could be removed

  13. #33
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    Re: ZNM...Tier 4 strats

    I'm sure I'd want to remove my head if aurik was pounding on me

  14. #34
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    Re: ZNM...Tier 4 strats

    Quote Originally Posted by Zilong
    Any estimate on their HP? Just wanna know how much damage I'd need to bring if we were to do them. Personally my group would probably only be able to get 10-12 mark before having to drag "friend of a friend" or getting help from other group, so just wondering if this is one of those shit that's hard for an alliance or can do with 2 parties.

    Also, does the fire resist needed to resist Sarameya's GoH/Fire spell equal to say, Tiamat's ~330 or so fire resist? Or is it more along the line of KSNM99's Wyrm ~250+ resist?
    From what I've seen, their HP seem to be around the 50k mark. For Tinnin you're good SC+MBing, for Sarameya we had 4 SMNs and a couple of SAMs.

    On Sarameya I've tried both MDT-% and Fire resist, and with 290 his Lava Spits were doing 40, Firaga3 20-30 and GoH didn't get me into yellow even. To get 290 I needed Carol from BRD though. If you have one, by all means bring your fire set, will help a lot during Chainspell.

    Edited for spelling

  15. #35
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    Re: ZNM...Tier 4 strats

    couple of questions for my small ls:

    does his regen only last for a static 50% of his HP at the start? or does his regen only wear off after regaining all three heads?

    does he put a shield up every 2minutes?

  16. #36
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    Re: ZNM...Tier 4 strats

    Quote Originally Posted by algrensan
    couple of questions for my small ls:

    does his regen only last for a static 50% of his HP at the start? or does his regen only wear off after regaining all three heads?

    does he put a shield up every 2minutes?
    I dont think the shield is timed, but I might be wrong. Seemed random like real hydra.

    As for the regen, I estimate it to be around 10hp. I zombied it with bio 2 to prevent regen when we wiped on our first attempt, and it regend 1% (went from 44%->45%) in 9-10min. I didnt really notice a stronger regen early, but if there is, it wear off after both head are healed.

  17. #37
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    Re: ZNM...Tier 4 strats

    For us, we held it until heads repopped instead of trying to damage it. It was clearly a much stronger regen than after they all regrow. It took roughly 5 minutes to go from 50% to 100% with full heads(and it was progressive hp regen, I don't see why everyone is saying the heads trigger the regen instead of vice versa.. it made me think it would do hp jumps up to said %s).

  18. #38
    Tom Wilson will never be good.
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    Tyger was a joke... It didn't seem to attack very fast or even double/triple attack anywhere near as much as normal Khim and didn't hit as hard. It also does his Roar animation randomly which gives you a couple seconds for timers to get back. So even though you can't land Slow or Elegy, it doesn't matter because he is slower anyways. 2 Tanks will have an easy time with him.

    It has nowhere near the HP of Khim and it dropped fast with 1BLU/THF, 1THF/NIN, 2SMNs and 3BLMs nuking some. Our THF actually melee'd him alot I think and it didn't even spam TP. Thing was seriously a JOKE. Fulm is no big deal, easy to stun like normal.

    2PLD/NIN, RDM, BRD, WHM, SMN(just DDing)
    SMN, BLU, THF, 4BLM(3 on second)

    No problems at all really. Wings don't seem to break or it's harder, not sure. It uses Tourb a good amount but not a big deal if you position right, don't have to worry about knockback>draw-in confusion.

  19. #39
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    For Tinnin:

    Is it possible to kill it right when it pops? Since it pops with 50% and 1 head.

    Or do you have to wait for it to regen all 3 heads first, and then start killing?

  20. #40
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    Quote Originally Posted by jurjur View Post
    For Tinnin:

    Is it possible to kill it right when it pops? Since it pops with 50% and 1 head.

    Or do you have to wait for it to regen all 3 heads first, and then start killing?
    If you manage to bring 10 blm and do 2 quick skillchains, probably. They regen too fast otherwise

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