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Thread: Tier 1-4 ZNMs Discussion     submit to reddit submit to twitter

  1. #201
    Relic Horn
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    Positive on slow, I tried it twice in each of the two fights (4 times total) and all 4 ele seal slow 2s were resisted. Ele seal para 2 stuck fine, but I couldn't land para without it.

    The dispel resists just seemed random, I know most of them were random blaze spikes that refused to come off. I don't think it's related to the howls. It'd be hard to test anyway, since he howls immediately after hoplon.

  2. #202
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    I will pay more attention to resist tomorrow, we got 2 more pop. My blm enfeebling set is far from gimped, but I still had 20% resist or something. Many of them were double resist under 20%, when we were trying to finish it.

  3. #203
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    Did a sarameya today, found out a few things.

    1. Squishy as hell, ~100s SAM melee, 1k WS, 150s RNG shot
    2. Dispel hate is fucking annoying, RDM tank is probably a good idea
    3. Either immune to slow/elegy or lands only on ES
    4. Fire spells have enough of a windup to easily switch into fire gears
    5. It has crazy ass regain during CS, CS GoH is just ridiculous

    Definitely zombieable, we wiped on 9% CS, had it regen to 13%, then just bio III'd it to 10% before making our last attack. It doesn't seem to posses normal caster AI that makes it cast spikes on idle, and prioritize on killing the sac target on claim, he doesn't use hoplon or blaze spikes upon claiming at all, might just be luck though.

    Went in with 14, did pretty horribly due to improvised party setups from some of the member not being present, but we manage to kill it after 2 wipes. Also, fuck stunners, with fire resist, fire spell are pretty laughable, and gate of hades is manageable provided that only those with fire resist get hit (lost of control during the last chainspell ended up wiping us though)

    1/1 on Hachiryu Haidate though, so it wasn't too bad.

    Hopefully our next 6 runs will be better, but I got a feeling we're not about to see haidate if we don't wipe at least once...

  4. #204
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    If stoneskin is up, it will regen when you zombie it with Bio because it's not taking any damage. You're kinda lucky that it didnt use it while you were wiping like it did, because it regened from 5% to full

  5. #205
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    Couldn't you just dispel > bio it if hoplons were up?

  6. #206
    Relic Horn
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    The stoneskin doesn't give him regen, it's the blaze spikes, which is easy to dispel. You can zombie him as long as you dispel the spikes whenever he puts them up.

  7. #207
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    Yeah. When we first started I thought it was when he used Hoplon and got the spikes effect from that that he would regen until I saw him cast blaze spikes and begin to regen.

  8. #208
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    Quote Originally Posted by Zilong View Post
    Couldn't you just dispel > bio it if hoplons were up?
    I'm not talking about that regen, I'm talking about the idle regen. If the monster doesnt take any damage for 20sec, it will regen 10% of its hp, and an additional 10% every 10sec.

    When stoneskin is up, the monster wont take any damage from DoT, and will regen. Unless you are sending someone every 10sec, it's going to regen.

  9. #209
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    Ah didn't know that.

    Well, to be fair, sarameya isn't much of a hassle when he runs through his chainspells, at least for our group anyway

  10. #210
    Hydra
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    just out of curiosity, how much FR would be required?

    wondering if we'll need bards to do fire carol

  11. #211
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    We had a BRD fulltime carol and march for the tanks, I'm thinking 300s is the cutoff point.

    Sarameya is fairly weak both offensively and defensively that the loss of 1 song isn't that big of a deal if it means negating his annoying fire spells.

  12. #212
    Relic Horn
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    Late to the tier I party, but we did quite a few Chigres last night. By the end it felt more like you don't really need a "tank" so much as you need hate-making ja's and weapon skills to spam. The plus side is its not very hard to pull of mages. I also had the good fortune of getting an insect ring off the first pop. I know it's pretty lol, but it seemed to have a pretty strong blockage of his en- hits. Was pld/nin for like 3 fights, then switched to /war. The first fight was the only one w/o insect ring and seemed to get a lot more debuffs, even more as /nin vs. /war later on. Got a blood ring around pop #4 and used both, but unfortunately it didn't completely break his en- hits as I was hoping lol. I know wiki says it uses en- hits in a set order, but I'm positive I got shit like plague or slow even when i didn't have poison/para/blind. But curse/petrification were definitely last on the last, very rare until we got a little too confident >.>;.

  13. #213
    Relic Weapons
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    Having trouble getting to Nuhn. It says G-6 on the way to medusa 2nd map. Medusa is on map 3. So is it the ilrusa staging point map (map 2) or medusa map (map3).

  14. #214
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    Quote Originally Posted by rath View Post
    Having trouble getting to Nuhn. It says G-6 on the way to medusa 2nd map. Medusa is on map 3. So is it the ilrusa staging point map (map 2) or medusa map (map3).
    You're right, it's 3rd map. Sorry


    http://www.ffxi-atlas.com/maps_norma...ago-reef_3.jpg

    Enter from Dvucca (H), open the door at F-9 with lamia fang(?) key. In this new map, exit on your right (first turn) to go back on the 3rd map posted above and walk to G-6 from there. Spawn point is in this little dead end on top left side of the map, and the huge area south with apkallu is where you kite it.

  15. #215
    Tom Wilson will never be good.
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    http://i22.photobucket.com/albums/b3...edusaRoute.jpg

    Made this for someone going to Medusa(2).

    @1. Need Lamia Fang Key to open Gate.(or THF w/ tools)

    Nuhn ??? is in the Square Box area in G-6.

  16. #216
    Relic Weapons
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    Ty, we killed him 6 times. SPammed gnash and deathgnash while kited or tanked by melee that stand there lol. Only dropped oracles once though

  17. #217
    Thanatos
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    Hey guys, I'm sorry if this has been asked before but I have a small question.
    If you do one of the T1s of the Sarameya path, do you unlock all the T2s or just the T2s of the Sarameya path?

  18. #218
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    Quote Originally Posted by SilentGrief View Post
    Hey guys, I'm sorry if this has been asked before but I have a small question.
    If you do one of the T1s of the Sarameya path, do you unlock all the T2s or just the T2s of the Sarameya path?
    Just the tier 2s on Sarameya's path.

  19. #219
    E. Body
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    Just Sarameya. The Cerise Seal can't be used to pop any other ZNMs than the ones in Sarameya's path.

    EDIT: Damnit, beaten. I miss the "a new post has been added to this topic" thingy.

  20. #220
    Fake Numbers
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    Valpagnue, PLD/NIN PLD/NIN, MNK/???, BLM/???, RDM/WHM (myself), WHM/BLM.

    He's pretty lame, although he has a tendancy to walk over and 1-shot or near 1-shot any mage/DD that accidently takes hate, or gets too close to his TP movees, but it's not to much of a problem. We had two tanks and 3 mages there as you can see so getting a member dropped was more of a laugh than anything. BLM DoT'd and kept nukes to teir II. Monk I think used Formless Strikes. Just to note, although he apparantly absorbs wind and day element, I realised it didn't effect enfeebs. ParaII was fine on Ice Day, for example. And he doesn't really resist any enfeebs either.

    On one fight he seemed to stick to his healing move from like 90% to 20% which made things stupidly easy. This just had to have been a coincedence tho'.

    Mages stay back and keep you defences up, obviously. WHMs should take care to time running in for Bar-spell and the like, since you can run into a 1-shot death if badly timed. Wait for him to TP.

    Out of six pops we got 1x Garuda headbands, and the trophies, boo for no TH. Anyway, nothing new here, jut throught I'd add my experience, cheers.

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