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Thread: Tier 1-4 ZNMs Discussion     submit to reddit submit to twitter

  1. #221
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    Killed it earlier with pld/nin, rdm, brd, blm and thief, and fight took 5-8min at best. Fight is always easy, just need to keep 0-1 melee and at least 1 blm for an easy fight.

  2. #222
    CoP Dynamis
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    You mean Vulpangue right ? The puk nm ?

    All you need really is 2 rdm/nin, they get enough distance between them to not get hit by aoe but to be able to still cast on the puk if he's near the other rdm. Dont need any w-legs or anything.

    Just enfeeb/nuke away, keep shadow up and you're good. Nothing really hard.

    He's harder actually with a pt form my experience.

  3. #223
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    Brass Borer is also BLM/NIN soloable using Tonko and the area with Clusters to kite and then back through the Gates of Halvung to turn it. Pretty easy however 0 room for error because if he gets a hit on you, it's going to 1 shot you. Don't even need gaiters to do this solo. If you get comfortable, you can toss nukes/drain to speed it up. Bio II + Poison II both wear off every 5%
    http://img91.imageshack.us/img91/346...6174713ep3.png

  4. #224
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    ^
    gj


    I was wondering, what's the distance on vitriolic spray, or how do you activate it? This thing suck, especially in party.

    Quote Originally Posted by Kimkytaru View Post
    You mean Vulpangue right ? The puk nm ?

    All you need really is 2 rdm/nin, they get enough distance between them to not get hit by aoe but to be able to still cast on the puk if he's near the other rdm. Dont need any w-legs or anything.

    Just enfeeb/nuke away, keep shadow up and you're good. Nothing really hard.

    He's harder actually with a pt form my experience.
    Can pull to zone (hydra's one) and bio kill it on any job while we are at it

  5. #225
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    Quote Originally Posted by Diomer View Post
    Brass Borer is also BLM/NIN soloable using Tonko and the area with Clusters to kite and then back through the Gates of Halvung to turn it. Pretty easy however 0 room for error because if he gets a hit on you, it's going to 1 shot you. Don't even need gaiters to do this solo. If you get comfortable, you can toss nukes/drain to speed it up. Bio II + Poison II both wear off every 5%
    http://img91.imageshack.us/img91/346...6174713ep3.png
    Kite him in the apkallu area, don't need tonko or monomi once you're there. Have to take him through the cluster area and a tunnel with clots and eruca. There is an earth ele that pops near there but otherwise there is no aggro once there. Cannonball is the only threat and it's absorbed by one shadow, so definitely not going to one-shot you. Can actually stop and nuke once in a while if you make sure you have three shadows (or if you bind him first) and bring some yags just in case.

  6. #226
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    I've always taken Brass Borer to the Cerberus pop area: yeah sometimes an earth elemental pops, but just stick to nuking on the east wall when elemental is up, and only use ninjitsu on the western side

  7. #227
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    yeah same strat as above, just pull to cerb area and manaburn him, if a ele pops can just have a blm solo np

  8. #228
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    Quote Originally Posted by anathema View Post
    did nuhn again, this time no melees on it and just manaburning it down in the apkallu area. it did go into leeching current/vile belch mode (even with eye lamps still on) but after a couple nukes, it stopped. my theory is that the two modes may be specific %-based and that my group's first run unfortunately wiped during this mode around 50-60%, so it got stuck there even after full regen.

    maybe if we had gotten it below 50% and wiped, it would've been stuck in melee/gnash mode. :\

    so, just a precaution for anyone doing nuhn, try your hardest not to wipe in leeching current mode :D
    We have popped him a total of 9 times now, and I have never seen leeching current or vile belch. We have blu/thf cannonball, rngs shooting, sams and thf following him and meleeing, but We always keep him moving. He always spams gnash and then deathgnash.

    Edit: 5am Spelling >.>

  9. #229
    I trusted Zet and this is what happened
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    Quote Originally Posted by melbufrauma View Post
    yeah same strat as above, just pull to cerb area and manaburn him, if a ele pops can just have a blm solo np
    Just wondering, how do you pull him? I'm afraid I will either loose invis infront of a troll or will loose aggro while pulling.

  10. #230
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    He's never lost aggro for me, I just run after pop and sneak/invis whenever I need it. He's slow.

    Can pull him to gate and bind him there to buy some time to sneak/invis and run as well. Assuming you're /nin, silent oil + tonko is the fastest, but should have plenty of time from bind for monomi + tonko.

  11. #231
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    kk I just know I can loose Dea and have to time binds in safe spots accordingly.

  12. #232
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    I've never lost aggro on dea when i've pulled him to the tower, even when i'm outside of 50 he always comes with me

  13. #233
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    Quote Originally Posted by Wizrow View Post
    I've never lost aggro on dea when i've pulled him to the tower, even when i'm outside of 50 he always comes with me
    We have lost him a lot. We usually have DoT from rdm +a smn to pull him now.

  14. #234
    Groinlonger
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    To be honest I don't see why groups are kiting Dea. Slow II and Elegy both proc, making it easy for any melee to tank. Two stunners is enough to handle all of its AoEs too. Pulling it to the tower and kiting is just another one of those unnecessary time consuming precautions...

  15. #235
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    Quote Originally Posted by Mojo View Post
    To be honest I don't see why groups are kiting Dea. Slow II and Elegy both proc, making it easy for any melee to tank. Two stunners is enough to handle all of its AoEs too. Pulling it to the tower and kiting is just another one of those unnecessary time consuming precautions...
    Some groups consist of 2 BLM and a RDM!

  16. #236
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    Quote Originally Posted by Mojo View Post
    To be honest I don't see why groups are kiting Dea. Slow II and Elegy both proc, making it easy for any melee to tank. Two stunners is enough to handle all of its AoEs too. Pulling it to the tower and kiting is just another one of those unnecessary time consuming precautions...
    I would much rather kill it with like 4 people than take the time to get ppl together.

  17. #237
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    Quote Originally Posted by Kimkytaru View Post
    You mean Vulpangue right ? The puk nm ?

    All you need really is 2 rdm/nin, they get enough distance between them to not get hit by aoe but to be able to still cast on the puk if he's near the other rdm. Dont need any w-legs or anything.

    Just enfeeb/nuke away, keep shadow up and you're good. Nothing really hard.

    He's harder actually with a pt form my experience.
    protip: Ceremonial Dagger and enblizzard is much safer(yay melee rdm). Just make sure if you're elvaan, galka, or possible hume tp in some str down(I used mahatma slops because I have no haste legs and wanted to use Goliard body over errant body). This limits tp to only bio and sometimes crits will do 1dmg. Soloable by rdm doing this, takes about 30-40mins for 2rdms.

    Also for brass borer, he never once used vitriolic spray on me. I think it was because I usually stayed out of range. He'd use heat barrier and cannonball that was it. I kited him in apkallu area as well(just don't poison a leech like I did<_<). Best come on blm or have some friends come on blm to speed up the fight since it's terrible dot/nuke kiting him on rdm(took me almost 1hr30 with bio2 and poison)

  18. #238
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    Hi, my group is going to try to do Nuhn and Experimental Lamia soon. I just want to get a better picture of what to expect and the detailed setup.

    For Nuhn, what I understand from reading the thread is that it should be kited and it is fairly easy aside from the Leeching Current spam that can potentially happen. So what setup would you recommand? and should we bring any melee or try to avoid feeding it tp all together? Pld/nin, a second tank, a couple healers and a few blms should be fine right?

    For Experiemental Lamia, I guess pop it, have someone staying at the second level (maybe a dual box character for TH) to avoid losing claim if that happens, and the claimer pull it to the nearly zone and zone the train if there is one. If not, wait til it summon, then zone, and have outside party claim the summon and kill one by one (I am guessing melee is fine to kill the summon? or would you recommand blm?). So at this point, lamia should be unclaimed and on its way back to spawn point while the outside party kill the summon? Does it go back to the spawn point fast? or does it wonder around for a bit before doing so. Also, the outside party should avoid facing the lamia when killing the summon to avoid charmga right?

    After killing all summons, is there any recommandation on how to kill the lamia without much risk. What type of tank and what kinda buff and enfeebling should be casted? Melee ok?

    Thank you. I understand that alot are covered in this thread, but I want to sum it up before we do it to avoid any type of mistake.

    Thank you,

  19. #239
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    Exp. Lamia is really straight forward.
    Pull to zone with however many people you want to. The rest sit at the zoneline waiting. Fight until it pops the pets then everyone zones. We had a redmage outside of party just dia Lamia and zone... we pick off the pets one by one. Lamia doesn't aggro or link with pets, but pets link with lamia

    We had nin/war and mnk/nin tanks, elegy couldn't land, unsure about para/slow.

    She hurts a lot (Arrow Deluge to nin/war for 700+, ranged attack for 500+...) and her tp moves are gay and strip 2+ shadows each.

    mnk/nin with double march and haste solo tanked for a bit while our nin/war unweaked.

    a balanced party could take it.

  20. #240
    Groinlonger
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    Quote Originally Posted by Kaslo View Post
    I would much rather kill it with like 4 people than take the time to get ppl together.
    It could be killed with NIN BRD RDM or some other variation quite easily. If the jobs you're left with require kiting so be it but one thing posters should in this thread should consider is that the average group size isn't 3-4 and that other people do perceive what is written on these forums as a reliable source of information. Watching a group ninja pop it while we were preparing and take it all the way down the tower to kite it is depressing to me when, with the numbers they had(6-8), they could have otherwise killed it before it even arrived there.

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