i wanna get afull tier IV pop set for LS but i am not so good with strategy
what is the easiest Tier IV to access as low man? (i cna be pld or mnk only)
i wanna get afull tier IV pop set for LS but i am not so good with strategy
what is the easiest Tier IV to access as low man? (i cna be pld or mnk only)
probably hydra (Tinnin)
Yeah Tinnin I'd say.
Vulpaunge (sp?) is really easy, we did it with 6 with each fight lasting about 6 minutes, but you can do it with less. If you're tanking it on MNK or PLD, just keep shadows since his Wind Shear can one-shot you if you're caught with no shadows.
The Marid for Tier 2 is an absolute joke, literally anyone can kite him around without ever getting hit, just bring anyone that can nuke to speed it up, it gets really boring. I haven't tanked it straight up, so I can't comment on that.
Armed Gears, I've only done it with like, 13 people there, (yay for friends willing to help out), but it's been soloed and you could kite it on PLD with someone supporting you and a person or 2 nuking it down.
This path is really easy, those 3 can be soloed and bringing in more people just speeds up the kill time. Only done each NM for one round of pop items (Puk 6 times, Marid 5, Gears once so far, doing more this weekend), so I'm sure people with more experience can help you out a little better.
With 12-13 people it's possible to kill gears in like ~15 mins. Having a SC and constant dispels at 50% helps destroy it once it's gotten a lot weaker. We killed 3 in a row one day and it didn't take us that long at all.
We tend to kill Chamrosh (colibri) for this paths T1. We kill the single ziz near the ???, melee him till about 55%, apply DoT, then unload WS+highest nukes. They hit, he charms, when all 6 people are uncharmed, they do biggest nukes again while it gets melee'd. He usually manages to kill one blm with a mimic'd spell right before he dies. He does not reaggro people that uncharm, so it is very safe. As long as you get DoTs up before he charms, you will have time to wait for everyone to uncharm before re-engaging.
If, you somehow mess up the DoT and he regens to full, he will be in hardcore mode regardless after charm. We havent been able to kill him with 6 the one time our DoTer failed to put them up before WS+nukes hit (because he charmga'd right at 50%).
Sorry if someone has mentioned it, I tried digging through but didn't see anything about it:
Has anyone tested Quick Draw vs. Armed Gears? Just wondering if it works less/more/just as effective as nuking it, if it sees major resists up until 50%, etc.
Does anyone have an "Enforcer" or a pic w/ someone wearing one? I noticed in the item picuture, "Enforcer's" model looks diff than that of "Death Scythe" or "Demonslicer" or "Tredecium Scythe"
I believe it's just a black version of drk relic.
Quick Draw worked fine, there's about a similar MDB cut to damage like for most mobs; I can't remember how much I was hitting for exactly tho.
Mostly annoying because you have to bring many different cards for it's changing elements.
Something I wanted to pop in about Achamoth, may already be known. We did a bunch of these the other day, one pop it 'vanished' but if you /a <nameofmelee> it was clearly about 200 feet below in the lava, the babies spawned down there and never attacked or depopped.
Even after we killed it, and fought 2 more Achamoths - they never spawned babies, lol
Oh and, don't debuff it >.> 10,000+ HP Exuviation ftl~
*edit*
For people wanting to lowman T1->T2 on Cerb path; I know Brass Borer is solo'able, and I'd say Anantaboga is very soloable. Did him in a trio of cor blm pld, kited it to the south part of the island near the King Apkallu, which takes nearly 6 minutes anyway; killed it in about 21 minutes after it got there. Going to try solo on Corsair next time, since QD gives 0 TP to mob, means no unlucky Chaos Blade to ruin your day.
How many ppl you need for Exp. Lamia ? 6-7 enough ?
Also, the charmga, do you have a way to completely avoid this ?
Charm only hits people staring at her when she dances. You know exactly when she will dance because she only uses it after you kill a helper.
Edit: Also, for low manning her. If you pull her to the top (popper sacs to wall and soeone pulls her up), you can get her to completely stop attacking if you hug the tunnels left wall almost to the zone. she seems to get hung up on the corner, and unless someone moves away from the wall, she will just sit there doing nothing. This only helps when you have all the helpers dead or people are working on the last one though, but it does allow someone to do some hefty damage while the main group finishes off the last helper. It would probably also work on initial pull, to damage her until she calls her helpers.
Edit2: I also wanted to ask something about gears and didn't want to repost. Has anyone noticed any messed up hate mechanics with this guy? I am talking about a blm logging out, going to mule, coming back, and being attacked before even getting invited again. Or a smn that just died getting up and moving far away, rests and then it comes running over to kill. Some other jobs, like blu mage and nin, could get 1 hit and not worry about hate for a while (even with the nin voking), but smn and blm could die and still have a ton of hate.
http://www.otasrealm.com/pics/ffxi/Enforcer.jpg
So Altanaview has me believe at least.
Given that Foolkiller is a normal voulge with the blued parts like that, I'd say that is likely.
Did a couple of Dextrose earlier today after previously trying to manaburn it. We pulled it into the hall just southeast of the spawn point after clearing the room; the hall that leads toward Reacton. We just tanked it with 2 PLD and did some SATA light for 2 BLM to burst and it went down easy. It hardly used Amplification on either pop, mostly Amorphic Spikes and Amorphic Scythe that it seemed to use in response to a WS (directly on whoever WSed even with SATA). It also never ran to absorb a flan during either spawn, most likely because they were too far away. Easiest experience I have had with Dextrose yet.
Yeah that is what enforcer looks like. Wish the stats were worthwhile to go with the somewhat unique model.
Logging hate doesn't work on gears. Seems to keep your hate level in memory throughout the fight, and nothing can clear it, like a death, logging etc. You're forced to let it decay. Usually i'm on thf and i just cycle collaborator to help the mages out.
When doing Lil'Apkallu, how hard are the 2 lamia guarding the mirror nearby to kill? We tried doing it this weekend with a PT of 7 (hax, I know) and had they not been there to aggro during kiting we would have been fine. If we kill the lamia would killing the mirror also prevent them from repopping? If the lamia are dead does any bad shit happen when you start attackign the mirror?
Decently easy to clear those lamia. We were up there blm/rdm blm/rdm. The lamia and mirror was up. We just clean pulled both lamia and kite+nuked until it died. The lamia have the same bad pathing as the oval you kite the apkallu in. You can jam yourself in the indention on the wall and it will path around the bottom, so you just pop back out and it paths all the way back around.
We are popping 4 Exp. Lamia on Saturday. While i think i understand the strat, why does Bercus recommend keeping back a mage with tractor for multiple pops?