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Thread: Tier 1-4 ZNMs Discussion     submit to reddit submit to twitter

  1. #141
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    Re: Tier 1-4 ZNMs Discussion

    Would it be possible to zerg Lamia from say 70% hp? Straight tank till 70%(or untill it calls its pets. I've read 70% on most posts.) with DD's saving tp, and then WS, 2hr etc, I've been looking for help with this ZNM forever but haven't had much luck. Thought I'd ask about some alternatives for a very quick fight with lamia. (Avoiding the whole zoning ordeal)

    Thanks.

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    Re: Tier 1-4 ZNMs Discussion

    Dunno if this was said or not, pardon my lazy...

    Hydra TierIV never resisted elegy unless it had magic shield up. Might want to edit this from the previous stated "elegy lands but is rare" or w/e it said.

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    Re: Tier 1-4 ZNMs Discussion

    Quote Originally Posted by Bozo
    Would it be possible to zerg Lamia from say 70% hp? Straight tank till 70%(or untill it calls its pets. I've read 70% on most posts.) with DD's saving tp, and then WS, 2hr etc, I've been looking for help with this ZNM forever but haven't had much luck. Thought I'd ask about some alternatives for a very quick fight with lamia. (Avoiding the whole zoning ordeal)

    Thanks.
    Lamia always called her add at 100% after zoning her a couple of time for us. Unless you have a full alliance, I would say no. Lamia had a ton of hp and wouldnt die that fast.

  4. #144
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    Re: Tier 1-4 ZNMs Discussion

    Gatah Zha the redolent (tier III tinnin side) :

    successfully 4-maned it (2-maned 50% rdm+ blm) with drk blm blm rdm/nin. The most annoying part is the BLM half, where sleepga > Nuke-ga can one shot you. Be careful. Used WS mainly after benediction putting me several time in red due to being too close. Occasionnally cure5 and curaga4, no big deal. BLM's nuke doing 700ish. reistant to gravity but never got immune, same with bind. Grountburst is aoe centered around him, don't have people stay too much around it.


    So we did
    Cheese hoarder > Marid > 3xtier III (tinnin) with 2-4 people. Here is hope for Alkalurops for yall rdm/blm/brds

  5. #145
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    Re: Tier 1-4 ZNMs Discussion

    Quote Originally Posted by Mojo
    Experimental Lamia

    There are several aspects that make this fight interesting although it is not that difficult if handled properly. This Lamia is a ranged attacker and has access to ranged weaponskills. All of its ranged weaponskills are conal and deal considerable damage, so you should position your tank in a way that there are no mages or melee behind him. When its HP is below 50%, it will not persue whoever has hate if they are close enough to be hit with its ranged attacks. I recommend doing this because when its HP reaches 75%, it will summon three Merrow Typhoondancers to assist it and you want to minimize the amount of support your tank will need. The Typhoondancers will assist whoever has hate on the main NM when they are summoned, so make sure your tank is this person. I'm not quite sure how hate works on the Typhoondancers anymore.... It initially seemed like it was shared hate, but future runs seemed to indicate otherwise. Either way, it's recommend to kill the Typhoondancers as four mobs all attacking your tank could probably take him down quickly. Whenever a Typhoondancer is killed, the Experimental Lamia immediately turns to face the spot where it died and uses a conal gaze charm move. Anyone who making 'eye contact' will become charmed. You can easily prepare for this by having everyone face away from the Experimental Lamia is positioned before you finish off every Typhoondancer.
    Important to note here that it only pops two Typhoondancers (SAM) and 1 RDM Merrow, Called either Wavedancer or Bladedancer, er I can't remember the name for sure. It doesn't pop 3 of the same mob. It pops SAM, SAM, RDM to assist her.

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    Is first post lost? D:

  7. #147
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    Quote Originally Posted by Kaylia View Post
    Is first post lost? D:
    Seems so , this diff setting has fucked with signatures and pictures posted in threads too..

  8. #148
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    Well, i know it's not there right now. I was asking the question to an admin or moderator D: I dont want to spend another 10 hour typing everything a second time...Knew i should have made a backup after writting everything

  9. #149
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    have you tried to see if google has it cached?

  10. #150
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    LOL :
    The text that you have entered is too long (33060 characters). Please shorten it to 10000 characters long.
    Since the other thread is a huge mess with Pandemonium warden, I remade it and added info about most ZNMs (thanks to people who helped with the edit). It's far from perfect, and I will keep adding info as people reply, but until then, it should give people a decent guideline if you plan to try znm and want to know about their general behavior

    If anyone want to fix typo and reword certain stuff, just send me a PM and I will add the edit.

    Stuff left to do
    - Complete the drop list and add the picture to the wiki/here
    - ton of typo/wording need to be changed
    - Get the correct hp for most monsters (current one is a huge guess)


    General advices
    About the party
    - Pld/nin is generally the best tank. It's not the only one in every situation, but you can't go wrong bringing one to any fight.
    - Rdm and brd supports are recommended. Dispeller are often needed, and slow is a godsend for the straigth tanking
    - While many ZNM can be killed without a WHM or SCH, death are often unavoidable because of the deadly weaponskills and spells (most of the NM have attack that hit over 1000 dmg on mages). Raise 2 and Raise 3 will make the farming slightly less painful when accident happen.
    - BLM (and SCH) can be used as damage dealer for every fight (minus collibri). They aren't always the best DD, but they perform pretty well. Bringing an elemental skill set is a requirement to land spell reliably on more than half of them.
    - Melee damages range from very good to completly useless. It's important for melee to know when to backoff to avoid dying to AoE, or killing the tank with tp spam. Some fight can be much harder with melee, even if their damage is good.
    **- Range attack are ______ (probably good, never used any)
    -A party of 7 (Pld Rdm Whm Brd Blm Blm and Thf) can kill all 27 ZNM. While it's not the only possible setup, or the best one against a few NM, it's a solid one.

    About the NMs
    -If hate is lost, all NM are passive (they won't aggro or link). It's safe to reraise, fight add, or their pet next to them
    -Some mobs however might link with them (normal link rule)
    -None of them use draw in, you can always pull to the nearest zone (some will however run back to their spawning point midfight tho)
    -Some of them have alliances hate. If you're dealing with summons, make sure the puller is outside party. Being outside party also prevent mage from getting hate while they rest.
    - In doubt, stay at max range. Most aoe have 10 radius, some 15, and a few rare one 20. No point risking it
    - Skillchain bonus to magic accuracy help a lot
    - With the exception of Verdelet (Imp) and Vulpangue (Puk), every ZNM run at normal speed and can be kited without much problems. Bind works in both case, and Verdelet is a spell caster


    Tinnin path (Hydra/mamool)

    Tier 1

    Chamrosh (Collibri)
    Spawn: J-10 Mamook
    Hp: 9000hp
    Info:
    -Use Wise crack once around 20-50% (small charm aoe)
    -Wise crack as a long buildup animation, it's possible for melee to change weapon to something harmless.
    -Reflect spells one tier higher than the one received (thunder becomes thunder II)
    -Silenceable with gekko (apparently)
    -Insta cast Aeroga III, Aero 4, tornado
    -After wisecrack, it will use spell randomly. Finishing it quick is the key

    Strategy:
    -Melee zerg seem to be the most appropriate to kill due to low hp (build tp and zerg it down as fast as you can)
    -It's possible to "spell lock" it spamming dia 1

    Vulpangue (Puk)
    Spawn: D-10 Wajaom Woodlands
    Hp: 20 000hp
    Info:
    -Attack pretty fast
    -Wind Shear damage range from 700 to 2000 dmg (increase as hp go down). This is a 3 hits physical attack AoE that can be blocked by utsu. It's recommended to sub nin on this if you're likely to pull hate or get in melee range (brd, blm, tank, melee)
    -Obsfucate take 2 shadows as well
    -Like any puks, it will absorb wind spells, and will receive full tp from elemental spell that match the current day (ie:dia on light day). This puk is also healed by spells of the day
    -Got a small tp regen (?)


    Strategy:
    -Pld/nin tank is recommended, with brd and rdm support (slow 2, elegy).
    -Blm do good against this one (1000dmg+ per nuke), give little tp and take no damage. A party of 6 with 2 blm can kill in 5-7 minutes
    -2 mnk/nin can duo tank. However, bringing more melee than this will result in too much tp given and will possibly wipe the group.
    -If the tank goes down, you can hold it with bind

    Cheese Hoarder Gigiroon (Qiqirn thief)
    Spawn: F-8/F-9 Alzadaal Undersea Ruins
    Hp: 15000hp
    Info:
    - Will run forth and back between both small room next to the spawn point (3 possibles link in both room on a 15minutes timer)
    - Drop 500 dmg bomb before taking off to another room, they can be very deadly to a group who don't have shell
    - Drop multiples 100 dmg bomb at certain intervals
    - Got extremely high accuracy, triple often for 250-350 damages per hit
    - Magic damages is recommended for a quick kill

    Strategy:
    -3-4 blm can kill easily near the spawn area kiting around and avoiding the dropped bomb (~5-6% per nuke). Clearing qiqirn in both room next to it is recommanded to avoid link
    -The NM can also be pulled to the adjacent area (middle of F8/F9-G8/G9 square). The Qiqirn will run back to the spawn area, but will eventually come back. It will link qiqirn on the way, but those will always lose aggro, as long you don't leave the teleport room and go near them. This method is relatively safe since you can rest full every time it leave

    Tier 2

    Iriz Ima (Marid)
    Spawn: J-8 Wajaom Woodlands
    Hp: 20 000hp
    Info:
    -Doesn't link with normal marid around, but will link with Grand Marid
    -Grav/bind works, but it build resist
    -Like most large mobs, its pathing is very bad, making it very easy to kite
    -Got a 1k dmg WS that take 1-2 shadow
    -Barrier Tusk (normal tp move) give him a large def and m.def boost (wear off after a few minutes i think)
    -Doesn't spawn chigoe like normal marid

    Strategy:
    -Melee damage work, but manaburning it with 2-3 blm/nin is much faster and easier. No point giving it tp if you manaburn, because Barrier will reduce your damage for a long time.


    Iriri Samariri (Red frog)
    Spawn: F-7 Mamook, on the islet in the center of the area (to reach the spawn point, you need to come in the room from the north west path)
    Hp: 20 000hp
    Info:
    - Use single target charm early in the fight, uses Frog Chorus under 20% (charm aoe, 20 radius)
    - Like any Poroggo, it can use Death and Breakga after Providence
    - Summons 4 toad that will despawn after 15-30 seconds (kite those around)
    - Uses Water bomb silence aoe

    Strategy:
    - If your group is small, or consist of people who get lost all the time, have 2 people pull it to the closest entrance (north east of mamook). One of them pop it and flee to zone aggroing everything, and the second get the NM once it lose aggro
    -Any kind of damages work here. You will have to deal with aga (can be stunned), charm, and kiting the 4 add that pop once in a while (was every ~20% for us)
    -An easy way to kite the add is to have a rdm diaga and run around until they depop

    Lividroot Amooshah (Morbol)
    Spawn: H-9 Bhaflau Thicket
    Hp:
    Info:
    - Use Vampiric Root/Impale at first
    - Sweet Breath is added to the rotation after it take some damage, followed by Bad breath (75% and 50%?)
    - Will use Extremely Bad breath (insta death) last 25%. It's possible to stun this ability
    - Suceptible to gravity

    Strategy:
    - Pull at tower and kite/nuke it.

    Tier 3

    Armed Gears (Archaic Gears (rdm))
    Spawn: G-11 Alzadaal Undersea Ruins
    Hp: 40 000ish
    Info:
    - Between 50% and 100%, it will be immune to every elements other than the weakness of his current mode (ie:if he is casting enwater and water 4, use thunder). There is a 66% m.dmg reduction at this point
    -Between 25 and 50%, it will take a 33% dmg reduction
    -Between 0 and 25%, you can nuke it with any element for full dmg
    - This Gears is virtually immune to physical attack for the first half of the fight (longest part), and is pretty resistant after. Souleater works fine, but most melees are useless
    - It become weaker to melee after 50%, but the longest part of the fight is between 50%-100%
    - Many groups who killed it slowly (1h+) had problem with his weakness not changing, and the NM running out of mp. In certain case, it was reported that the gears resisted to magic never changed either. For this reason, it's recommanded to bring at least 3 blm and kill fast (3blm = 30min)
    - It's recommended to not dispel this enspell to avoid a glitch where it wouldnt recast after.


    Strategy:
    -Pld/nin or nin/drk kite around the room. Blm nukes when they can. Don't go with less than 3 blm unless you want a long fight. 1 rdm and 1 whm is more than enough healing for this fight. The occasional rail canon hurt everyone, but it shoulnt wipe you if you're careful.

  11. #151
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    Gotoh Zha the Redolent (Mamool (whm+blm)
    Spawn: F-6 Wajaom
    Hp: 40 000hp (uses benediction around 5-40%)
    Info:
    - This NM will use BLM spell until he reaches ~50% hp, then turn into a whm for the remaining 50% (stay whm after benediction)
    - Use Groundburst for 700-1400 dmg
    - Got a strong fast cast, is immune silence but not bind/grav/stun
    - Can be easily kited around the tower

    Strategy:
    -Have a pld kite it around the tower, and use nuker to damage it. Melee do fine dmg, but ground burst would make this fight a pain unless you have an healer army for the zerg
    -The fight last about 30min fight with 3 blm

    Dea (Wivre)
    Spawn: F-7 Bhaflau Thicket
    Hp: 40 000hp
    Info:
    - Hit really hard, /nin is preferable for anyone in melee range
    **- Will follow "Demoralizing Roar" and "Boiling Blood" with "Crippling slam" or "Battle Horn" (other report from people kiting it say it never followed Demoralizing, I will double check)
    - Crippling slam can easily be stunned, having 2 stunner on a rotation is recommended
    - It's easy to kite using obstacle (watch tower)


    Strategy:
    -Rdm brd whm pld blm blm can kill easily in 10 minutes if crippling is stunned
    -Melee do decent dmg, but like most znm, making it spam tp can be deadly.
    -2 mages can pull at a tower and kite/nuke forever


    Sarameya path (Cerberus/troll)

    Tier 1
    Brass Borer (Wamouracampa)
    Spawn: I-7 Mount Zhayolm (right after the first gate)
    Hp: 15 000 hp
    Info:
    - Unlike normal wamoura, it takes more damage from magic when stretched
    - Grav/bind land, but it build resist
    - Aspir works
    - Will spam Amber scutum to raise its defense, and follow will follow with "canon ball" spam for over 1k dmg
    Strategy:
    - Kiting it around the place and spamming nuke is the easiest method to kill. It got low hp and die relatively fast with 3 blm.


    Claret (Slime)
    Spawn: J-8 Mount Zhayolm
    Hp: 12 000hp
    Info:
    - Fluid toss (blinkable physical aoe) for 200-800dmg, inflict a 100dmg/tick poison
    - Mucus spread: Aoe Slow
    - Epoxy spread: Aoe bind
    - Go on top of players and give them poison effect
    - Succeptible to gravity and bind

    Strategy:
    - Burning it is the way to go. Pretty easy due to low hp.


    Ob (Puppet)
    Spawn: G-7 Alzadaal Undersea Ruins(bhaflau remnant floor)
    Hp: 12 000
    Info:
    - If you have a PUP in your party, Ob will mimic his puppet. You can use the info in this thread to control it
    -Assuming you have none, get ready to deal with Magic Mortar under 50%, a long range magic WS that deal over 1k dmg (and up to 2k when it's near death).
    - Ob builds tp (much faster than a normal mobs)
    - It can be kited around the area, but with magic mortar and healing spell, recovering is pretty difficult, if not impossible.

  12. #152
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    Strategy:
    - Keep your tank capped under 50%, he could take 1k-2k dmg at any time.
    - A tank, some support and 3-4 blm can kill it fast enough before taking too much damage (1 or 2 death from magic mortal when it's almost dead)
    -You can replace blm with melee, but make sure you can finish the last 50% really quickly, as it will spam mortar every 3 sec
    - 4-5 smn can kill using Fenrir



    Tier 2

    Anantaboga (Dahak)
    Spawn: E-6 Mount Zhayolm (on the western island)
    Hp: ~25 000hp
    Info:
    - Use Nullsong, lodesong, horde lullaby and chaos blade. More importantly, it will use maiden's virelai for charm at time
    - When it is silenced, it will uses petro eyes, body slam and other shadow dragon's move.
    - It's preferable to kite it under silence to avoid most move


    Strategy:
    - If you have enough support, a pld/nin could straigth tank, otherwise, manaburn + kite is the safest way to go.

    Reacton (Bomb)
    Spawn: H-6 on the first map in Halvung. However, this location can only be reached by zoning in Halvung from Vozold island (Mount Zhayolm western island), head toward Gurfurlur area and drop down at K-9. The fastest way to reach Vozold island is to go through Nyzul collibri camp and zone on the bottom floor
    Hp: 20 000hp
    Info:
    - Attack very fast
    - High defense and resist spell a lot
    - Immune to stun and silence, but not slow and elegy
    - Increase in size like most bombs in the area. Unlike other bombs, spike damage won't cause it to grow bigger
    - It might self destruct around 20%, but will still drop the item

    Strategy:
    - Some party reported that it is easier to tank on larger form since its attack are slower, but their setup probably involved little melee in AoE range.
    - A well balanced party should be able to win


    Dextrose (Pudding)
    Spawn: J-6 on the second map in Halvung (Need to enter from Volzold island in Zhayolm. Fastest way to get there is through Nyzul collibri bottom camp)
    Hp: 25 000hp
    Info:
    - Spam amplication (m.atk+, m.def+). Dispeling both buff will make it use this ability over and over
    - Got a strong tp regen (use it for amplification mostly if dispelled)
    - Take additional damage from magic spell like normal pudding, and take okay damage from melee
    - Every 25%, it will go for the nearest pudding (there is 5 I believe) and restore ~10-20% of his hp absorbing it. Clearing repop (16min timer) help, but it not necessary

    Strategy:
    -Pld rdm brd blm blm can kill fine if repop are cleared. Adding more melee could speed up the fight, but magic caster are the best damage dealer here.

    Tier 3

    Nosferatu (Vampire)
    Spawn: F-9 Aydeewa Subterrane (enter from Wajoam Woodland G-7 entrance)
    Hp: 40 000hp
    Info:
    - It's preferable to train to zone to avoid aggro and reset hate when needed (the closest zone north east from pop works pretty well).
    - Stay in range and keep it targeted when you kite or pull, it lose aggro easily. It will always lose aggro when you step into the water
    - Tier 4 spells do around 800 dmg on blm, but are hard to land
    - Melee damage are pretty good, but it got high evasion
    - Every 1min30, it will randomly summon 3 pets (can be bat, hound or fomor). The pets and Nosferatu will follow with a random weaponskills 3 second later. The pet despawn right after this and never melee. This can be particularly deadly as they can do 500 dmg breath attack x3.
    - The summoning move (watch for summoning's animation) can easily be stunned by a blm (~10% resist on stun), it will prevent the 3 mobs from popping and save quite a lot of mp.
    - It will use dread spike a lot (dispellable), and other random drk spell.
    - Under 30%, it will turn people into bat. Having someone ready with sleepga or lullaby is important.
    - Eternal Damnation is a Doom LoS attack (10 seconds counter). Cursna and holy water works.
    - Heliovoid steal 1 buff, keep track of that move and dispel it.
    - One of his move is a strong aoe drain. Stoneskin aoe might help reducing the damage taken/healed

    Strategy:
    - Melee works pretty well in this fight, but you need at least 1 blm for stun forthe 1min30 summonning.
    - A tank with 3 support support and 3 blm can kill in 25min. Adding melee to this would speed up the fight greatly. When people are charmed or dead, this NM is very easy to kite around the place. You can also use the water to lose aggro, and possibly solo/duo it.

  13. #153
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    Khromasoul Bhurborlor (Pld Troll)
    Spawn: H-8 in Mount zhayolm
    Hp: 30 000hp
    Info:
    -This NM often summon 3 trolls to help him fight. You can tell it's about to summon them when it use the "cheer" animation
    -Those adds have around 2000-3000hp
    -Between 80% and 100%, it will be 3 trolls grenadier
    -Between 60% and 80%, it will be 3 trolls Cuirassier (drk who hit really hard)
    -Between 40% and 60%, it will be 3 trolls Cuirassier Artillerie (RNG)
    -Between 20% and 40%, Troll Hammersmith (use AoE Bind)
    -Under 20%, it won't summon anything
    -The best strategy to handle those add is to have a rdm outside party (or any job with fast aoe) diaga the add and zone them. If you pulled the nm near a zone, the rdm should have plenty of time to come back for next set (repop them every 1-2min)
    -Whoever is dealing with add should disband from party, to prevent giving hate to other mage who are resting
    -Killing all 3 adds will make it respawn all 3, however, killing a single add will make him respawn 2 for the rest of the fight
    - It might be possible to force him to repop a single add every time instead of 3 this way

    Strategy:
    - Have someone train the NM to the nearest zone through the slime tunnel and west of wamoura camp. Once hate is reseted, start fighting it normally with a puller outside party. The NM itself is pretty easy and will go down fast with any kind of party



    Achamoth (Wamoura WHM)
    Spawn: H-4 Halvung (enter from zhayolm apkallu entrance, east of the outpost)
    Hp: 30 000
    Info:
    - His spawns area is filled with wamoura and wamouracampa. Having a pld aggro everything and a blm sleepga everything will help.
    - It's recommended to pull it to entrance to pull it to entrance to avoid dealing with adds, and zone his spawn
    - Every minute or so, Achamoth will summon a wamoura pet that is weak to physical or magical. If not killed, it will evolve into a much stronger wamoura after 1 minute.
    - A better method to deal with the summons is to have someone outside party with range attack despawns them at the zone.
    -The wamoura cast every WHM spell, including erase
    -No debuff should be used on it. It will usually erase them within second, or use Excuvation (dmg healed varies with the amount of debuff on)

    Strategy:
    -Pld/nin with support can tank easily. Melee and blm damages are fine
    -pld rdm brd thief blm blm can kill in 10-15 minutes nuking and using the zone behind


    Tyger path (khimaira/lamia)

    Tier 1
    Velionis (Skeleton)
    Spawn: G-11 Arrapago Reef
    Hp: 10 000hp
    Info:
    - Its ice spike deal high damage (~200), but can be dispelled
    - Easy to kite if needed
    - Use chainspell at low hp
    - Spam tier III and tier II aoe spell

    Strategy:
    - Any well balanced party can kill. Keep stoneskin up to countmalediction, dispel spike effect and kill as fast as you can

    Lil'apkallu (Mnk Apkallu)
    Spawn: I-9 Arrapago Reef
    Hp: ~15 000hp
    Info:
    - Follow a predictable pattern at certain time interval: yawn -> run away+ hate reset -> hundred fist (under 35%) > Wing whirl
    - Yawn is a sleep AoE. You can avoid this WS if you look away
    - After Yawn, hate will be reseted and it will run in circle for ~40sec
    - Once it stop running, it will use a single Wings Whirl (AoE dmg for 200-400). Under 50%, it will be 3 wing whirls.
    - Under 35%, it will add "hundred fist" ti the WS behavior rotation
    - Hit a pld/war for really low dmg (~20), but any tanks works

    Strategy:
    -It's probably the easiest znm out there, can be killed with 3-4 people, as long you are careful with Wing whirls. Hundred fist might need to be kited on certain jobs, but pld will tank it fine.
    -Any well balanced party with more than 4 people shouldn't have any issue
    -Can be soloed/duoed with rdm


    Chigre (Chigoe)
    Spawn: E-8 Aydeewa Subterrane (enter from Wajoam Woodland G-7 entrance)
    Hp: 10k?
    Info:
    - Has en-silence, en-paralyze, en-petrification, en-drain, en-curse, en-plague on its attack
    - They will be used in the order listed
    - Whm is recommended for en-petrify. Otherwise, you can get around worst enfeebling spamming the first 2 "na" spell on the tank
    - A pld with high def and phalanx can nullify the damage

    Strategy:
    -It could possibly be deadly for a small party, but Chigre dies pretty fast with any damage dealer. A normal 6 ppl party with pld tank should be able to handle it without much problem,

    Tier 2

    Zareehkl the Jubilant (Drk Quturb)
    Spawn: I-10 Arrapago Reef
    Hp: 70 00hp (take x2 damages however)
    Info:
    - Lamia 19 is your biggest concern for this fight. If someone dies, there is a high chance she will pop on the corpse, and aggroing her probably mean death for smaller party
    - On spawn, lamia 19 should always face East (i think). It's possible to avoid aggro by running in another direction and let her despawn
    - Take bonus damage from nuke and melee like normal quturb
    - Can't be debuffed
    - At certain point in the fight, it will spam a jump attack that cause stun effect. It will stop spamming it after a while (1 minute?)
    - Under 15%, it will spam an AoE drain move that deal 300dmg.

    Strategy:
    -Any melee/nin works well on this. Having enough damage to take it down quickly under 15% is important, because drain spam will keep it full.

    Verdelet (Blm Imp)
    Spawn: J-6 Caedarva Mire
    Hp: 20 000(?)
    Info:
    - It has a very potent fast cast spell (stunnable if you're ready)
    - Will cast any spell randomly ranging from Stone III to thunder III, and stonaga II to thundaga III
    - It will be casting most of the time, land a few attack and normal imp weapon skills inbetween


    Strategy:
    - Pld is the recommanded tank (/war, /nin and /rdm all works)
    -You can kill it using a single pld tank with support, and 3 blm, or you can zerg it down with a melee burn party


    Wulgaru (Acrolith)
    Spawn: G-6 Alzadal
    Hp: 20 000hp
    Info:
    - At 75%, it will start breaking apart and will take more dmg
    - after this, it's possible for crit to break even more piece
    - When legs only remain, it will run in circle scared and do nothing for the rest of the fight
    - Between 100% and 75%, it will have a very strong damage reduction against everything. Critical hit, water based spell (300dmg unresisted), most dots, frenetic rip, water shot (300dmg), chi blast all do decent.


    Strategy:
    -Kite it around the room early, his melee weapon skill are nasty. The fight become much easier and faster when it starts breaking apart under 75%

    Tier 3

    Mahjlaef the Paintorn (Soul flayer)
    Spawn: H-7 Caedarva Mire (Khimaira's island)
    Hp: 40 000hp
    Info:
    - Uses Aspir 2 and many other blm's and rdm's spells (ancient 2, aga, dia 3, para 2...etc)
    - Uses every soulflayer WS
    - Mind purge is replaced by Reprobation (20 radius Aoe dispel) under 30%
    - When it put its shield up, it's going to spam strong damage magic until you nuke the shield away. After one shield is dispeled, it will use a Mind purge or Reprobation
    - Can be kited easily like any soulflayer if needed (while you deal with add on pull, or if tank goes down)

    Strategy:
    - Best method to kill is to pull it to Khimaira's area. Pld/nin tank, 2 supports and a few blm can kill it easily in 20 minutes. The only dangerous part is when it put the shield up and start spamming aga and ancient non stop
    - Landing elemental spell on blm is kinda hard, so bring all the elemental gears if you can.
    - Melee probably do fine, as long they don't taxes healer's mp from aoe.

    Experimental Lamia (Lamia)
    Spawn: F-7 Caedarva mire (You need to go through arrapago, toward Medusa and zone out north west on the 2nd map.)
    Hp: 40 000hp
    Info:
    - Nuhn is located on the same path, it might be a good idea to tackle both ZNM at the same time
    - This NM pop location is a pain if you plan to do more than one pop. The layout is similar to collibri camp, where the "???" would be on the middle floor. There is a ton of VT aggro on the first 2 floor, and many EM shades on the bottom one.
    - If you plan to pop the lamia multiple times, it would be a good idea to leave a single mage behind with tractor.
    - Experimental lamia will aggro the whole alliance if someone get hate on her
    - After taking some damages (seem random), it will summon 3 lamias (10 000hp each) that share hate with her. Those will despawn if she lose aggro, but will repop on the next pull.
    - If you kill any of the summon, it will be gone for the rest of the fight
    - Experimental lamia will never aggro you if you fight on her way, as long it was engaged while she was trained to zone.
    - Lamia itself isn't too hard, but her range attacks can do up to 500 dmg on job with low defense.

  14. #154
    Old Merits
    Join Date
    Sep 2004
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    1,198
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    6

    Strategy:
    - The general strategy is to have someone outside party (thf/nin with ranged weapon) constantly zone the experimental lamia while the rest of the alliance fight the summon one by one.
    - Any balanced party can kill the summon and lamia one by one. It's a long fight with 7-8 people, but not too hard. Pld/nin is probably the best due to range attack damage formula against high def.


    [url=thttp://wiki.bluegartrls.

    [size=120]Nuhn (Orobon)

    Spawn: G-6 Arrapago Reef (2nd map, on the way to medusa)
    Hp: 40 000hp
    Info:
    - People who tried straigth tanking generally wiped, and ended up kiting
    - Build resist to grav, but there is a huge area south from the spawn point with no aggro that can be used to kite it (king apkallu areas)
    - Bind and stun can be used as well
    - Got normal orobon moves, and spam death gnash when almost dead for hate reset

    Strategy:
    - Manaburning it seem to be the way to go. Range attack probably do fine. A pld/nin can help kiting, but 3-4 blm and healer should be able to manage it.


    The drops!
    Tinnin path (Hydra/mamool)

    Vulpangue
    - Sylphid Epee
    - Karura Hachigane


    Charosh
    http://wiki.bluegartr.com/images/7/7...escription.png
    -Erato's Cape

    Cheese Hoarder Gigroon
    -Beast slayer
    http://wiki.bluegartr.com/images/3/3...escription.png

    Iriz Ima
    -Ferrara
    -Avocat Pigaches

    Iriri Samariri
    -Toad Mittens
    -Paddock Trousers

    Lividroot Amooshah
    -Reikyo Hairpin
    -Nobushi Kyahan

    Armed Gears
    -Tomoe
    - Earth and Thunder Grips

    Gotoh Zha the Redolent
    -Naglering
    -Enkidu's Mittens
    -Aurum Cuisses
    -Water and Light Grips

    Dea
    -Cletine
    -Enkidu's Subligar
    -Oracle's Pigaches
    -Fire and Dark Grips

    Tinnin
    -Alkalurops
    -Shusui
    -Enkidu's Harness
    -Hachiryu Sune-ate
    -Enkidu's Cap
    -Oracle's Cap


    Sarameya path (Cerberus/troll)

    Brass Borer
    -Lion Tamer
    -Rittenhentzes

    Claret
    -Kerykeion
    -Almah Torque

    Ob
    -Guignol Earring
    -Coiler
    -Steam Jacket
    -Attuner, Tactical Processor, Drum Magazine, Equalizer, Target Maker, Mana Channeler, Eraser, Smoke Screen.

    AnantabogaTinnin
    -Trilling Dagger
    -Hacchonenbutsu Dangozashi

    Reacton
    -Reacton Arm
    -Magic Strap

    Dextrose
    -Achilles Spear
    -Ruby Seraweels

    Nosferatu
    -Labrys
    -Aurum Gauntlet's
    -Enkidu's Leggings-
    -Earth and Wind Grips

    Khromasoul BhurborlorTinnin
    -Simba Buckler
    -http://wiki.bluegartr.com/images/1/1...escription.png
    -Enkidu's Subligar
    -Ice and Dark Grips

    Achamoth
    -Organics
    -Oracle's Braconi
    http://wiki.bluegartr.com/images/0/0...escription.png
    -Ice and Thunder Grips

    Sarameya
    -Foolkiller
    -Pachipachio
    -Oracle's Robe
    -Hachiryu Haidate
    -Aurum Armet
    -Oracle's Cap

    Tyger path (khimaira/lamia)

    Valiones
    -White Joker
    -Corsair's Belt

    Lil'Apkallu
    -Hakke Habaki
    -Numerist Pumps

    Chigre
    -Blood Ring
    -Insect Ring

    Zareehkl the Jubilant
    -Zareehkl Jambiya
    -Zareehkl Scyhte

    Verdelet
    -Muse Tariqah
    -Solitare Cape

    Wulgaru
    -Riot Shield
    -Hissho Hachimaki

    Mahjlaef the Paintorn
    -Legion Scutum
    -Aurum Gauntlets
    -Oracle's Braconi
    -Fire and Thunder Grips

    Experimental Lamia
    -Mekki Shakki
    -Aurum Cuisses
    -Enkidu's Leggings
    -Earth and Water Grips

    Nuhn
    -Oninohocho
    -Enkidu's Mittens
    -Oracle's Pigaches
    -Wind and Light Grips

    Tyger
    -Antares
    -Enforcer
    -Aurum Cuirass
    -Hachiryu Kote
    -Aurum Armet
    -Enkidu's Cap

  15. #155
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    I love you. Seriously.


    Will reformat everything tomorrow when default skin will be back, just glad it's back.

  16. #156
    Old Merits
    Join Date
    Sep 2004
    Posts
    1,198
    BG Level
    6

    Since there is a limit to letters ect you can post and images limited to 4 per post only I posted all in 5 posts.

    I have everything in my Forum made to Public Viewing when the original OP wants to copy it out and repost once you can post more then 10000 letters again, which probably messed up the post. I don´t want to know how many posts where lost cause of that. Probably they can be recovered though.

    Here is the Link :
    http://ffxinet.com/forum/viewtopic.php?f=2&t=283

    Moderators feel free to delete my posts once the original one is back on Page 1.

  17. #157
    Old Merits
    Join Date
    Sep 2004
    Posts
    1,198
    BG Level
    6

    Quote Originally Posted by Kaylia View Post
    I love you. Seriously.


    Will reformat everything tomorrow when default skin will be back, just glad it's back.
    I would not bother with it till you can post more then 10000 signs and 4 Images.
    And no problem. Anything that is decently helpfull is "saved" in our Forum(s).

  18. #158
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Oh damn, wasnt the last version. I added monster's weapon skill and a few thing. Oh well, better than starting all over again I guess. Anyway, thanks again

  19. #159
    Old Merits
    Join Date
    Sep 2004
    Posts
    1,198
    BG Level
    6

    Yeah its from June 30th.
    And always make a backup from anything you write like this .

  20. #160
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    I actually did made a backup, I was just too lazy to update D:

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