Other things that piss me off about ballista (I used to go consistently):
1) Jugner is the only good area for a few reasons- Pashhow sucks because you can't use items or food except at the beginning (that is just plain silly), and Meriph sucks because there are retarded breaks in the action (why?)
2) It is retarded that you can chase people almost indefinitely and whenever you try to WS them they are out of range. (exceptions being movement speed gear).
3) Why on god's green earth do you sometimes dig up nothing? (furthermore when you are winning why the fuck do you dig up nothing consistently). I understand balancing issues but make someone dig up something semi-useful instead of nothing.
4) Having to wait for 3 vs. 3 is retarded. Why can't it be simply that you need 1 vs. 1 or 2 vs. 2. I can't tell you how many times Ballista has been cancelled because there were only 5 participants.
5) Any sort of decent reward (as others have mentioned).
6) No gear changing (as I have mentioned and had to mention again because of how retarded it is). Just why?
7) Why the hell does it take sometimes literally 10 seconds to throw a damn petra in the rook.
8 ) I have no issue with Job balancing. If your job sucks come on a different job imo.
I will try to think of others but these piss me off very much.
Edit: I see people mentioning that Blu is broken in ballista and I don't agree at all. On the other hand a good pld IS nearly invincible in ballista imo.
--Quit complaining about Blu. Engage and run back and forth and their spells won't hit you. RDM is far more broken then Blu ever is
--Put Herald in the other zones yes but no rewards. I rather you don't have to spend Ballista points for it
--More maps sound interesting
--I prefer choosing between the two kinds
--Agreed
--This is more and more sounding like you're a melee. Ice Spikes keep jobs like Black Mage alive (especially before cursed gear came out). Debuffs are fine.
--Phalanx, hmm... interesting you may be right about this
--Is there an increased resistance to Gravity overtime like Silence and Stun? If not there should be (along with Bind)
--I've seen tanking brds in ballista wearing high def gear + earth staff + minne that are very hard to take down. This is fine as is. Elegy hurts with Slow very badly...
--Instead of fixing Corsair, I rather they fix PUP with their 20 minute timer being fairly retarded. I tend to stick to 1vs1 Dioramas now for this reason.
--Uh... be a mage then? Melee are tough some more so than others (Most melee with /nin vs SAM for example)
--Nah, that'd sound a bit broken like you can run to the Rook without being tagged and you can camp next to it spamming Invisible until they leave.
--Increase resting a little but not the same as Signet would be a nice idea
--No
--Most Ninjas I know go down very quickly without Stun katanas so it seems fair. Increase Stun resistance over time so I assume this applies to the Katanas too?
Again, Blu isn't anywhere near as broken as RDM. Run back and forth makes it real easy...
Main adjustments I believe are more Heralds elsewhere that can choose maps (such as all of them able to pick the same Diorama) and not cost Ballista points.
Possibly make pet jobs a little more useful. I rather dislike this 20 minute recast on PUP ever since it came out -_-
Somehow, do something to RDM (not even I can think of a "fair" fix right now)
Edit: Starless, love your sig. Slayers for life <3
this thread is entirely necessary, whether the general population feels pvp is necessary or not! I approve this thread! Not sure what the OP meant about adding a herald in whitegate? There is a pursuivant already. Ballista needs some major tweaks here and there, but the most important thing is: incentive, incentive, incentive. There simply isn't one great enough to warrant wasting an hour beating up on each other.
EDIT: Also, being a BLU, I will agree BLU took ballista in a very bad direction lol. But, I'd have to say (as a monk as well) that I ruined ballista on Monk far earlier, lol. *cough* faith bangyourcars
Also, yes this belongs in advanced. I considered uncapped ballista to be very advanced. In fact, it's an art with the right setups.
Also, also. Those professing the gospel of balance. Newsflash there will never be a balance. A Dark Knight will never be balanced with a White Mage in a ballista. A DRK will annihilate a white mage's face. The point must be reiterated this is a TEAM effort. If all jobs were balanced, this would be a very boring game. Imbalance tends to rear it's ugly head more in smaller matches, which could easier be alleviated by increased PARTICIPATION and to increase participation you need WORTHY INCENTIVE. Five hundred experience points for a one hour brawl is not proportionate. And the pocket change is hardly reasonable.
idea: if you're still whining about balance, this might be kind of nifty. have a salvage themed pvp, with a fluctuating wave of pathos. (Unable to use Blue Magic) crap, guess I gotta use vorpal blade.
You cant run away from a Blu if he got you bound (See: Blastbomb, Light of Penance, Ice Break, Regurgitation), or Stunned (See: Head Butt, Temporal Shift, Blitzstrahl, Frypan, Tail Slap), or Gravitied (See: Magnetite Cloud, Mysterious Light). ppl that keep saying that are either Blus, or retards.
And yes Rdm and Pld are also godly, but who cares? just give ppl a reson to join ballista again and I'll be more than happy.
Im guessing becuz ppl would abuse the whole 'lose target when blinking' thing. :XNo gear changing (as I have mentioned and had to mention again because of how retarded it is). Just why?
Light of Penance = waste of points and mp for a spell that takes a total of 3 seconds to cast
Ice Break = 142 mp and 5.25 seconds cast
Regurgitation = 5 seconds cast
Head Butt = As I said before, run back and forth and you'll evade this
Blitzstrahl = 4 seconds to cast
Frypan = I can not remember the range of this but if it is anything like Head Butt range then do as I said above
Tail Slap = see Frypan / Head Butt
Magnetite Cloud = 4.5 seconds
Mysterious Light = 3.75 seconds
We noticing a trend here? Most of the time I Ballista I go Mnk/Blu so take your bias elsewhere. Easily took out most Blu through the run back and forth method.
You say retarded and yet you don't seem to know the casting time of these spells that can be run out of range. Blastbomb is the closest threat but there isn't a "one spell death" so the bind will break after getting hit
I just listed them all cuz I was too lazy. Copy paste ftw?We noticing a trend here? Most of the time I Ballista I go Mnk/Blu so take your bias elsewhere. Easily took out most Blu through the run back and forth method.
You say retarded and yet you don't seem to know the casting time of these spells that can be run out of range. Blastbomb is the closest threat but there isn't a "one spell death" so the bind will break after getting hit
Anyway, what I see used by Blus mostly are: Headbutt, Temporal Shift, and Frypan for stun, Blastbomb for bind. All of 'em are 0.5-1s cast time, Blastbomb is 2s but long rang so np.
One of their most keen stats. is to hit with 1/3 big three -> stun -> 2/3 big three, at this point you wanna get the hell out of there and they bind you with Blastbomb and finish you off or Canonball you for the lulz.
Anyway this isnt about Job vs Blu or vs Rdm. Idc if they're strong or not, just want SE to find a way to get ballista started again. The idea of getting SP or w/e is really nice.
Tell SE to fix it?
I remembered thinking Ballista sucked hard as Warrior...
Then my Ballistar nutjob friend informed me that War voke lands much more consistently than other jobs, and I went from being another melee to go after when you see he has taken some damage, to that guy spamming voke on everyone.
(Voke, for the record, prevents casting and JA use for a short period, and changes your target to ME, but you still have to manually switch targets to me)
You ever been voked by someone running along just behind you, while you're chasing someone down?
It's as disorienting as all hell.
If you think Ballista is that broken, you probably don't know how to do what your job is good at.
I disrupt casting, break JA use, and kill Monks (yes, War/Sam is the Scissors to Monk Paper) in between getting zerged by three or four people I annoyed too much.
Rdm binds me? Voke em, wait for Bind to wear while they try to get their cast off, voke em again asap and start beating on them.
Blu? Voke > Violence has worked for me pretty well.
Only jobs I hate are Thf, cause they LOVE to search me out, Hide > SA while I'm fighting someone else or engaged somehow.
I would be happy enough if they removed the ballista points cost of reserving Diorama. It fucking sucks to be forced to search ballista zones during JP time just to pray to be lucky that they are actually playing so you could get points. I used to ballista everyday back when it was still widely played, and it still remains to this day one of my favorite things to do, but gdi, they need to make it so people actually play again. The only people I ever see doing it anymore (at least on Ifrit) are the JPs that have been playing since it came out.
I just noticed this. How am I being biased?so take your bias elsewhere
That's what she said.Cloudius is the gimpest Apoc ever, disreguard 99% of what he says.
Really happy I have fans from other servers too!
I'm on your server, jackass. You musta been too busy kissing Berrima's ass to notice me ^_^
lolrelics
There is no Burnsy on Ragnarok. Unless you're using another name for these forums?
In that case how would I recognize you hun? ^___^
And for the record, I've never been in Berrima's LS, and I personally don't like him. What a whore.
/sadpanda you got my hopes up of having fans on other servers. ; ;
Mnk/Nin I can deal with by putting stones in my fort axe, and voke.
Mnk/Pld, Mnk/Sam (yes, even without Hasso, Third Eye and Meditate is used quite a bit), Mnk/Dnc, Mnk/Blu, straight up Mnk/War.
Low defense vs potentially high defense
Limited use of Third Eye, or Utsu which is impairable/strippable vs Rapid repeated use of Third Eye
Reliance on DoT and a multi-hit Third Eyeable WS vs Rapid TP gain and broken ass RR
Voke owns JA and Spell casting and lands easily 8/10ths of the time, if not more, for War main.
It's just the niche that War/Sam does well, but it isn't as good at a lot of other jobs as a Mnk is.
Though, Mnk + War duo is nastier than hell, let the Mnk take shadows down, voke to prevent recast, Asuran + Steel > Darkness, your ass is dead.
I think enhancing the rewards (within reason) would be great for boosting participation. Also, perhaps making the rewards SLIGHTLY dependent on how well you perform would be good for keeping AFKs from joining just for the experience points or items, and also boosting initiative to perform better.
Further, I think simply some 'themed' matches and battlegrounds would be good too. As an example, I had this idea for a theme I call "Protect the King/Queen".
Basically, each team has one member of their choice designated the King/Queen. This person would be the only one that can give gate breach to the enemy. I think a themed battle ground would be necessary for this. Basically, the battle ground would be divided into two 'bases' where each King/Queen MUST remain within, and each team must infiltrate the enemy's base in order to get the 'kill'. You'd pretty much have to divide into two groups - a 'defensive' group (for protecting your own king/queen) and an 'offensive' group (for assaulting the opposing team's king/queen). Once the king/queen is killed, gate breach is given to all members within a certain range. Here's the catch - scoring can then only be done by returning to your own base and finding a random rook within the base. Some thoughts about it...
- I'm sure when the enemy gets gate breach, the defensive team would then join the offensive team in attempting to take it away, so any initial 'defensive' and 'offensive' formations would be in no way concrete throughout the match.
- When regular members die, they are simply teleported (no recovering) to a random spot within a 'middle ground' in the battle zone where they must return on foot. Since you won't be dying nearly as often, the 'middle ground' idea is great because it still creates a large penalty for dying. It also creates more room for strategy (ie: pretend you revive in the middle ground and you see, say... a WHM from the other team reviving as well nearby. You'd be free to take him down to prevent him from returning to this king/queen right away.
- The king/queen can be any job, though I'm sure most teams would choose a PLD or RDM. But who knows what kind of stuff people would come up with.
- You could straight up turn the bases into castles, with moats and towers and different levels, all to be used in protecting the king/queen.
- You could even add in mobs, used in both defending your castle, and attacking the enemy castle. Any mobs on your team would aggro the enemy. Each team would be given a certain number of 'monster points' to spend. You could spread your points out by buying 7-8 IT Aura Pots, or you could spend all your points and buy 2 NQ Behemoths. Imagine 'kiting' the enemy when you have gate breach around to the side of your castle where you know you have a behemoth waiting to greet them, then running inside to score while the behemoth does his thing. Oh, the enemy RDM wants to try to kite your behemoth? Toss out a silence and bind and then enjoy the show.
- You could even create a third team, and have all the nations fight off against each other in a triangular fashion on the battle field. Each team would have a corner with its own castle. Imagine being from Windurst, and assisting one of Bastok's MNKs in killing one of Sandy's RDMs, only to have to turn around and fend off the MNK a moment later! Strategy would be awesome here. Throw a DoT on the MNK while you guys take time killing the RDM together so when the RDM is dead, the MNK is now weakened and easier to kill.
Just some ideas I had. I could keep going but I might never shut up. What do you guys think?
Class changes because of PvP? No thanks. Been there with WoW. Watched class after class get nerfed and changed, over and over, due to PvP. You can't have pvp and pve in the same game, and except it to be balanced in both. One of them is going to suffer. This is a PvE game, with some PvP on the side, and I'd like to keep it that way.
And SMN actually isn't bad in pvp. Most run with Fenrir, who is easily sleepable. Diabolos is a different story(hint: he's heavily sleep resistant due to being the avatar of dreams). And going as SMN/SCH, I have my own anti-sleep in the form of Sublimation. Nightmare strips shadows, sleeps people, and prevents them from being wakened due to dots. Third Eye? Utsu? Blink? Useless. You have to focus on the avatar, or you lose. That means I can get away if I feel I can't win.