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  1. #161
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    Ballista match participation is scant as it is. If you don't pigeonhole anyone interested into showing up at a regularly scheduled time, you eliminate spontaneity in signups and force attendence into relying on players recruiting other players to attend.

  2. #162
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    Quote Originally Posted by Dohorehn View Post
    for comic relief, also to get a handle on what's REALLY going on, from the MAN
    look out, you're about to be attacked by a gigantic bundt cake

  3. #163
    Sea Torques
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    Quote Originally Posted by jiang View Post
    how can you justify allowing a debuffs to be that strong? i have a red mage, and i know its the strongest class i can bring, but i purposely dont bring it to ballista because it degrades the experience.
    This is where your argument fails. Because FFXI is a PvE game. You want PvP? Go play Guild Wars. As other posters have tried to tell you, we've seen what happens when you attempt to balance PvP in a PvE game. Go play WoW and deal with Fear and Death Coil, and maybe you'll start to understand the impact of PvP on the PvE game.

    http://worldofcryingcraft.ytmnd.com/

  4. #164
    Relic Horn
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    Why not like an escort type:

    Ie: one team has to escort a play or NPC through a zone, while the other team has to try and kill the NPC or Player they are escorting. Have stops on the way so if your near the end of the path you don't have to run across a whole zone back to defend and the same thing the other side. But space them far enough apart where dying is going to suck, but not goign to eliminate you from the game.


    but what i personally would like are NPC: join in when your down a player ie: a 2 v3 area, and some random NPC joins in to make it 3v3

  5. #165
    Yoshi P
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    Quote Originally Posted by Kenji View Post
    This is where your argument fails. Because FFXI is a PvE game. You want PvP? Go play Guild Wars. As other posters have tried to tell you, we've seen what happens when you attempt to balance PvP in a PvE game. Go play WoW and deal with Fear and Death Coil, and maybe you'll start to understand the impact of PvP on the PvE game.

    http://worldofcryingcraft.ytmnd.com/
    Fear (and warlocks) are pretty underpowered in wow pvp currently.

  6. #166
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    Quote Originally Posted by Kenji View Post
    This is where your argument fails. Because FFXI is a PvE game. You want PvP? Go play Guild Wars. As other posters have tried to tell you, we've seen what happens when you attempt to balance PvP in a PvE game. Go play WoW and deal with Fear and Death Coil, and maybe you'll start to understand the impact of PvP on the PvE game.

    http://worldofcryingcraft.ytmnd.com/
    my argument doesn't fail because square enix has adjusted debuffs in the past, and if enough people talk to them about it they will make further adjustments to ballista in the future.

  7. #167
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    I didn't read 7 pages of this so idk if its already been mentioned, but there should be a server that you have an option of bringing your character to at the log in screen. Anything you recieve on this server is not transferrable back to your server. So its kind of making a copy of you. This way all the PvP players can play each other from diff servers, which would solve the number of participants problem. With a maximum number of players for a match so they don't get over crowded, but with more than 1 match being able to be played simultaneously

  8. #168
    Sea Torques
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    Quote Originally Posted by jiang View Post
    my argument doesn't fail because square enix has adjusted debuffs in the past, and if enough people talk to them about it they will make further adjustments to ballista in the future.
    I've no doubt that enough people post that they want changes to pankration and choco racing, SE will allocate Dev time to dealing with those important issues, too.

    We just don't want class PvP changes, to affect PvE at all. And you can *never* balance pvp classes. There will always be a flavor of the month, and always be people who whine that this class is better than that class. WoW has been making changes to it's classes ever few months, for years, and still there are people crying that it's unbalanced.

    SE has it right: focus on PvP as a team sport. You wanna be rambo, don't cry about unfairness.

  9. #169
    Puppetmaster
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    Theres no reason why SE couldn't make changes to jobs in PvP only. In fact, they already have.

    They already raise sleep and bind resist, lessen multi hit ws's, also the way you die. (In PvE, if an animation hits you, you die after the animation is complete--in PvP you die as soon as the animation hits you), raised the range of blood pacts, and changed the provoke animation.

    I don't see the point of complaining about PvE being affected by PvP changes, since they've already made changes to jobs that are PvP exclusive.

    PS: On a completely unrelated note, I think SE implemented the multi-hit nerf in the middle of ballista royale, right around the quarterfinal matches. I thought that was kinda dumb, since that definitely affected the type of job combinations people wanted.

  10. #170
    Melee Summoner
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    How 'bout just do it the way WoW does it, armor and weapon rewards for Ballista. Problem solved.

  11. #171
    Straight Ca$h Homie
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    From OP:

    Quote Originally Posted by jiang View Post
    whos the dude who sends suggestions to SE? tell them to fix ballista. make it worth it to play and more balanced. no lolffxipvp posts plz. ive played wow, ive done arena, did BGs, dont give a shit. ffxi is more fun with friends, and i just so happen to like pvp so go away.

  12. #172
    Sea Torques
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    From Post #5:


    Good day, sir, and good luck to you! =)

  13. #173
    Nidhogg
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    I really think that all SE does in order to make ballista and brenner better again is
    - raise the exp reward.
    - add decent gear, hell even if its lower level gear as long as its good and better than some ahable stuff i'm sure people would like. Maybe some gear on par with campaign gear as well (aside from the lolbastok set)
    - Finally have seperate servers for ballista and brenner that link 3-5 FFXI servers together.

    Job adjustments can come later really. Only thing i'd imagine theyd have to do is decrease how long debuffs last on someone and i think it'd be fix. Or you could just do level 60 ballista it seems to be the most balanced

  14. #174
    Straight Ca$h Homie
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    Quote Originally Posted by Kenji View Post
    From Post #5:




    Good day, sir, and good luck to you! =)
    Not are you just an idiot tool, you're an illiterate one too?

    OP asked for the dude who sends suggestions to SE, not for a link to their fucking suggestion box.

    Learn to fucking read before you troll please.

    And quit looking for reasons to continue posting in a thread that you obviously have no reason being in. God, I've never seen someone so butthurt over people bitching about shit that's obviously broken. We get it kenji... you want to keep blindly supporting SE's half ass attempt at PvP, god forbid anyone have the nerve to complain or try to fix it.

  15. #175
    Sea Torques
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    Lakshmi

    I myself would like to see more Ballista zones, and possibly a no-bars royale.(All jobs admitted, sj's,no level cap etc.)

  16. #176
    Relic Shield
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    Orson Dara
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    Totally agree PVP in FFXI needs tweeking but really SE has to tie it into other major gear/merit opportunities before the majority of us will use it. I would love to play PVP for a big exp bonus. SE please tie in events together.

  17. #177
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Un-nerf RDM/RNG, I use to have so much fun with that sub in 60 caps.

  18. #178
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    Quote Originally Posted by Scary View Post
    - Balancing the team based on jobs that are signed up.
    - designate a job as melee or mage, and split it evenly among the two teams. Even in its most generic format, it would give some balance to teams. Nothing is more boring than having a few mnks or sams on one team and 2-3 rdm or blms vs the other team who only have melees. It seems such an easy fix, and I don't know why they haven't done this.

    - Allow players to join during mid game, even if both sides have even number of players. Currently you are allowed to join a Ballista event if either side is at an uneven number of registered participants. If both sides are even, give the team with lower scores a chance to have someone join them to encourage their chances.

    - Remove registered participant's mark in the match if they log out for a certain period of time, say 5 minutes or so. This way you don't have fucktards who join the game, leaves to raid after the match starts and prevent others from joining.

    - Not allowing the use of normal items in certain match is just retarded, there are times even when the most experienced Ballista player will forget to break out a shihei bag or a stack of ammo, and have to run to a different zone to do it.
    these are some very good points and im suprised you are the only other person besides me who mentioned the auto balance

    i can tell some of the people who have posted dont or havent ballista'd much

    what really ruined ballista (atleast on fenrir) is server transfer it was fine before that

  19. #179
    Warrior Tank
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    Quote Originally Posted by jiang View Post
    give players desirable points, such as IS, einherjar points, zeny, or some shit. just make it worth our time.
    THIS

    I've always thoroughly enjoyed Ballista but there's never been much "point". I really wish there was a system like in WoW where you can get some of the best items from PvP alone.

  20. #180
    Sea Torques
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    Bahamut

    Quote Originally Posted by jiang View Post

    MAKE IT SO RED MAGE CANNOT PLAY IN BALLISTA
    About sums up your entire post.

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