As many who have played this game for quite a while have seen; Defensive ratings and such are just awkward. Anyone who has played Paladin knows how ineffective Bloodtanking can be in certain / most situations. Its not MP cost effective and thus leaves it quite unreliable. Some key points:
- As charcters progress further in levels the amount of damage taken from enemy attacks no matter how much Defense and Vitality amor is on are increasingly strong to the point where even Warriors wearing Tanking armor cannot witstand so many hits.
- A substantial amount of Defense must be added to the Defense rating to see any noticable changes in damage taken.
- Many high level enemies hit so hard that straight tanking makes it almost impossible to survive. Thus Kiting is neccesary. Although this is an acceptable type of Defensive tactic (used in many other types of games also.) Monsters of only a couple of levels above the players current level (82+) hit amazingly hard.
- Although mages are not made to be tanks they shouldent be killed in 2 to 3 hits by a monster. Sometimes a monster can literally kill ,in one hit, a badly Defensive equiped mages (Taru smns etc.)
- This also creates a problem for Xp parties. Since the only two Jobs capable of efectivly tanking beyond 50 are Ninja (shadows) and Paladin (One of the few jobs to have amazing defensive abilites) it leaves other jobs at a disatvange to help there party tank when no tank is looking for party. (Even though some Warriors have tanked beyond 50 with proper party set ups.)
To be honest everyone knows and probably accepts the fact that Defensive ratings and calculations might never be fixed (hence PLD/NIN) So they don't bother saying anything. I'm not a tank (Brd) but I have been recently curious as to why exactly this is like this. How can this be corrected / made better?
I'm intrested to see what type of fixes can be made to make bloodtaking / staying alive a little more viable.
I apologise if this does not meet "Advanced" standerds and if this questions is a little redundant. ^^;
Edit: Spelling.
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