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Thread: BlinkMeNot     submit to reddit submit to twitter

  1. #21
    Melee Summoner
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    Now, give SE about 6 months to see if they can break the plugin permanently(and fail), 6 more months to reverse engineer the plugin, 3 more months to implement it, 3 months of announcements and then in about 1.5 years the PS2 and 360 users will have it too!~

  2. #22
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Does this only make the person you're currently targeting not blink?

  3. #23
    Relic Shield
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    Quote Originally Posted by Izzy View Post
    Does this only make the person you're currently targeting not blink?
    From the Windower's wiki:

    Code:
    Modes
    
    BlinkMeNot has 4 operating modes one can choose from. You may change these by typing //bmn block<mode> <on/off>. Example: //bmn blockself on
    
        *
          others: Blocks all others gear changes regardless of being targeted, but you will remain to see your own changes as long as you are not your own target.
        *
          self: Blocks all of your own gear changes regardless of being targetted, but you will still see others gear changes as long as they are not your current target.
        *
          combat: Blocks all changes regardless of being targeted when in combat (Battle BGM MUST be playing. If you use the new /battlebgm command to return battle bgm to only play when engaged, it will not block changes as a mage standing around)
        *
          all: Blocks all changes, self and others, regardless of being targetted or not.
    
    Each of these can be turned on and off (You can have BlockCombat on and the rest off, or BlockOthers on with BlockCombat, and then your own gear changes will only show when you are not in combat)

  4. #24
    ٩๏̯͡๏)۶

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    Quote Originally Posted by Baelwulf View Post
    Now, give SE about 6 months to see if they can break the plugin permanently(and fail), 6 more months to reverse engineer the plugin, 3 more months to implement it, 3 months of announcements and then in about 1.5 years the PS2 and 360 users will have it too!~
    All they need is to make an invisible bounding box around each character that doesn't dissapear, that way peoples names will still be there as they blink gear, and you'd be targeting the "name".

  5. #25
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by Massimo View Post
    From the Windower's wiki:

    Modes

    BlinkMeNot has 4 operating modes one can choose from. You may change these by typing //bmn block<mode> <on/off>. Example: //bmn blockself on

    *
    others: Blocks all others gear changes regardless of being targeted, but you will remain to see your own changes as long as you are not your own target.
    *
    self: Blocks all of your own gear changes regardless of being targetted, but you will still see others gear changes as long as they are not your current target.
    *
    combat: Blocks all changes regardless of being targeted when in combat (Battle BGM MUST be playing. If you use the new /battlebgm command to return battle bgm to only play when engaged, it will not block changes as a mage standing around)
    *
    all: Blocks all changes, self and others, regardless of being targetted or not.

    Each of these can be turned on and off (You can have BlockCombat on and the rest off, or BlockOthers on with BlockCombat, and then your own gear changes will only show when you are not in combat)
    I read all that but I can't figure out if that means there's some combination of settings I could have on to set it so only the targeted person doesn't blink.

  6. #26
    Master of blackface Range Rover beer bottle throwing.
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    Quote Originally Posted by Izzy View Post
    I read all that but I can't figure out if that means there's some combination of settings I could have on to set it so only the targeted person doesn't blink.
    It stops the current target from blinking by default, the other modes are just additional options you can set.

  7. #27
    The Real Cookiemonster
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    humm, anyone else having problems with them not wanting to go "off" again, it should be //bmn blockself off, right?
    adding:
    I'm loving this, but it seems to (at least for me) be a little random when it the commands work as intended, sometimes blockothers decides to include me, others not, regardless if I am my own target or not?

  8. #28
    Master of blackface Range Rover beer bottle throwing.
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    Quote Originally Posted by Hellfury View Post
    humm, anyone else having problems with them not wanting to go "off" again, it should be //bmn blockself off, right?
    adding:
    I'm loving this, but it seems to (at least for me) be a little random when it the commands work as intended, sometimes blockothers decides to include me, others not, regardless if I am my own target or not?
    Working fine for me.

  9. #29
    Cerberus
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    Even though I play on PS2 (yes, I know, lolps2limitations) the only thing that makes me crazier than this is trying to heal people who are fucking using jump and super jump -_-.

  10. #30
    Relic Horn
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    Quote Originally Posted by Lordwafik View Post
    All they need is to make an invisible bounding box around each character that doesn't dissapear, that way peoples names will still be there as they blink gear, and you'd be targeting the "name".
    Give everybody the glowy avatar thing!! /purewin :D

  11. #31
    Relic Weapons
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    does this need 3.4 to work? doesnt work for me at all so far

  12. #32
    New Spam Forum
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    If this final version is free of bugs finally, this is a great day for healers !

  13. #33
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by Capo View Post
    does this need 3.4 to work? doesnt work for me at all so far
    That would make me sad Q_Q

  14. #34
    Issac
    Guest

    Quote Originally Posted by Vail View Post
    wouldn't doing wardrobe commands in first then turning this BlinkMeNot on do the trick?
    Yup this worked.

  15. #35
    Salvage Bans
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    Lakshmi

    Quote Originally Posted by Capo View Post
    does this need 3.4 to work? doesnt work for me at all so far
    works on 3.3 too
    But you need to type //blinkmenot|bmn block<mode> on/off
    for 3.3

  16. #36
    Bagel
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    Skillchain parsing? In my merit PT?

  17. #37
    Relic Weapons
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    Quote Originally Posted by Miltani View Post
    works on 3.3 too
    But you need to type //blinkmenot|bmn block<mode> on/off
    for 3.3
    awesome that works thanks

  18. #38
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    Will this make it so players who are on /follow won't lose the following PC target and keep running off?

  19. #39
    Master of blackface Range Rover beer bottle throwing.
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    Quote Originally Posted by Abraxas View Post
    Will this make it so players who are on /follow won't lose the following PC target and keep running off?
    Yep. I use it if I ever need to dual-box with the second char following my main.

  20. #40
    The Sig...
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    This is kind of terrible for BLM/SCH solo (on the "self" macro) assuming you blink for everything.

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