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  1. #221
    Nidhogg
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    Couldn't someone on that server do some Almighty Apkallu memory magic to see if one or both of the instances of PW in the zone .dats have "spawned" there? If both have been up, then it stands to reason that one is Dvergr ("true"?) form and the other accounts for all the other possible forms. If only one has spawned, then it could be assumed that one of his forms has two models, maybe Jailer of Prudence with 8 phuabo lamps

    Also check how many of the Lamps are there, and if it's more than eight, see how many have 100% HP, how many have 0%, and how many did not spawn at all.

  2. #222
    assburgers
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    That would be very nice, and should solve the question.

  3. #223
    Banned.

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    So after that question is answered, we would still need to know:

    1. Why was only 1 of the beastmen kings used last time (i.e. what can you do to bypass fighting 16 different forms >.>).

    2. What relation does the skulls have on transformation/repopping.

    Assuming Max is correct.

  4. #224
    Relic Horn
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    Purrrfect Lee
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    Quote Originally Posted by Neosutra View Post
    Assuming Max is correct.
    He's taru though... they are tricky little buggers.

  5. #225
    D. Ring
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    Siren

    If there's some merit to titles, and it includes Astral Candescence titles to block beastmen leaders, then groups on Siren would be kinda SOL until the playerbase quits attending Besieged.

  6. #226
    Banned.

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    Ifrit
    WoW Realm
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    Quote Originally Posted by Suiram View Post
    I was thinking that, too, but then I realized that if their LS had fought some HNM earlier that day or the day before, most of the people in the alliance would probably have that title instead.
    It's also possible you need to hit Pandemonium (or the lamp?) in the short time it's up, and only a few people might have done it during previous fight.

    I will try to go play with mandragora later to see what behavior trigger this

    If it were title based, wouldn't it then have to be current title and not just one you've acquired?
    Very unlikely considering everything involving title require you to equip it. Sky teleport quest, nyzul relic, mandragora's heal.

    It's not that they couldnt program it, but like any lazy programmer, SquareEnix reuse a lot of code.


    [edit]
    How many lamp are up with PW on Dvergr form? I'm sure it's said somewhere, but I cant find.

  7. #227
    assburgers
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    8 Lamps with all forms seen from what I have read, and the Mandies just follow you as usual, and then about 30 seconds later, and every 30 seconds or so thereafter, they do the spin/flower petals animation and you get your 3/tic 3 minute regen.

  8. #228
    Salvage Bans
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    About titles, by chance do you know what titles your popper has in his/her collection.

    I couldn't see SE make the whole ally have titles, but could easily see them making the popper.

    Wouldn't be hard to have the popper check either.

  9. #229
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    Quote Originally Posted by Max™ View Post
    8 Lamps with all forms seen from what I have read, and the Mandies just follow you as usual, and then about 30 seconds later, and every 30 seconds or so thereafter, they do the spin/flower petals animation and you get your 3/tic 3 minute regen.
    What I mean is if there is 2 person in the party with title. Are they casting on everyone, or only the one they follow? Doubt it will answer many questions, I was just wondering if there was any weird behevior that could be translated to pw fight.

  10. #230
    assburgers
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    They only casted on me when I had my friend come see, we were in party and I wanted to see if it was AoE or not, only I had title, only I got the Regen spam. (had like 4 on me, it's pretty fun to watch for a while)

    I'll check and see if it hits everyone with the title, but I doubt it, since you target them if you don't have one selected, suggesting it's a self target like cures, not an -aga.

  11. #231
    Sea Torques
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    Ragnarok
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    Quote Originally Posted by Max™ View Post
    Well, there is one idea I just had...

    Why would you need 8 .dat's for the 8 gear lamps? 1 .dat used 8 times would work fine.

    The 2 PW .dats could be placeholders to give the transition slot between forms, and the actual .dat used is taken from the hidden ones in the lamp files.

    ...or

    Each file could just have a misleading name to throw us off, and each one is a unique model.

    So you would have Dvergr + Skull, Chariot + Gear, Medusa + Lamia, Zaz + Trooper, suggesting 14 or 15 possible forms.

    1 Dvergr
    4 Chariots
    3 Besieged mobs
    3 Beastman kings
    5 Generals

    +16 Unique lamps for them, 2 PW + 30 Lamps makes 32 .dat files.

    That seems like more than a coincidence.
    You need 8 .dats for each lamp, because they are all up at the same time. If it was only one pet being popped over and over, then you could be on to something, but in order for 8 to be up at the same time, they need to have unique .dat files. Although, that being said, it now appears that each for a mob to change between forms (from one shape to another) it would seem to require 2 .dats (based on PW), so the rules could be a bit changed, but I'm pretty certain that 8 unique .dats would be required for 8 mobs to be up at the same time...

  12. #232
    Murder machine with a motor in her nose
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    Carbuncle

    Quote Originally Posted by Max™ View Post
    Cackle, Snap, Try again?

    Pop! Cackle! Snap!
    RICE KRISPIES!

  13. #233
    Relic Horn
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    Purrrfect Lee
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    Quote Originally Posted by Kaylia View Post
    If it were title based, wouldn't it then have to be current title and not just one you've acquired?
    Very unlikely considering everything involving title require you to equip it. Sky teleport quest, nyzul relic, mandragora's heal.
    That is what I meant; the title would need to be currently on someone in the alliance. Improper use of "wouldn't" on my part. ;;

  14. #234
    Demosthenes11
    Guest

    Am I the only one that is puzzled with the word "lamps" ?
    It really doesn't make much sense to me that these would be called lamps and not guards or something.

    Kind of out there, but along that thinking, the only other instance of lamps we have in the game are from nyzul. Among the objectives with those are "Same time" and "order." Perhaps they all need to be killed at about the same time (please god no) or maybe there is an order to them. I'm thinking the order might be discerned from something the mob does, maybe a tp move at first action on it or something that makes it different from the others at the time.

  15. #235
    Nidhogg
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    Quote Originally Posted by Demosthenes11 View Post
    Am I the only one that is puzzled with the word "lamps" ?
    It really doesn't make much sense to me that these would be called lamps and not guards or something.

    Kind of out there, but along that thinking, the only other instance of lamps we have in the game are from nyzul. Among the objectives with those are "Same time" and "order." Perhaps they all need to be killed at about the same time (please god no) or maybe there is an order to them. I'm thinking the order might be discerned from something the mob does, maybe a tp move at first action on it or something that makes it different from the others at the time.
    clearly you have to nuke them with flare 2 and light them up.

  16. #236
    futan
    Guest

    Quote Originally Posted by Demosthenes11 View Post
    Am I the only one that is puzzled with the word "lamps" ?
    It really doesn't make much sense to me that these would be called lamps and not guards or something.
    Just thinking out loud here... but perhaps to explain how it keeps changing form. Think hologram. Which could also explain why it won't change to a different form until all lamps are dead, the remaining lamps are still projecting the image of the previous form. The hole in this being why it would switch back to Dvergr when the holographic Warden is dead, even if some lamps remain.

  17. #237
    Sagacious Sundi
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    Quote Originally Posted by Demosthenes11 View Post
    Kind of out there, but along that thinking, the only other instance of lamps we have in the game are from nyzul.
    Well, there's Friar's Lanterns, Chandelier, and the Rancor Torch, but then again bombs make more sense as a lamp/lantern/torch than floating skulls...

    Maybe the "light" they're "emitting" is that of the illusions/holograms/whatever (gears, troopers, etc.)

  18. #238
    Banned.
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    I'd be pretty disappointed if this fight can be turned into another crappy 15 minute melee zergfest, especially if it's by some ebon-panelesque gimmick like setting a specific title.

  19. #239
    ٩๏̯͡๏)۶

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    Title wouldn't be that bad of a gimmick though. I'm not sure I'd put too much merit into it, since :
    "Well there's many titles that correspond to each NM, maybe equipping them locks PW from changing forms?"

    sounds like

    "Well there's a virtue weapon each job can use, maybe those lock AV from using 2hours".

    But it would be silly to disregard without testing at all.

  20. #240
    Relic Weapons
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    I'm just gonna guess you have to keep all the lamps up and kill PW while not killing a single lamp. I'm not saying this is gonna be easy, but that's my guess. I havent got a pandy set yet....stupid T4 ZNMs drop not being 100% on the pop item is rather gay -.-

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