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  1. #121
    Cerberus
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    Quote Originally Posted by Kaylia View Post
    Well, I doubt cfh was in SE's mind, but I'm sure we could use it to our advantage to speed up the fight.

    Off topic kinda, but in the next BG interview, it could be interesting to ask SE how long it's suposed to take to kill AV and Pandemonium with a "18 men" alliance. They dont want to tell us anything concerning strategy, but knowing how long those fight are suposed to last could give us an indication about our methods. If they answer 10h...fuck those NM. But if they says it can be done under 1h, we would need to rethink our method
    If they say 10hrs, I'd say fuck this game all together.

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  2. #122
    Banned.

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    lol..that's what I think every time I click on it.

  3. #123
    Groinlonger
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    Quote Originally Posted by ByeByeTasai View Post
    I wouldn't risk it, CFH on boss's summons has been known to glitch the mobs from time to time. I remember seeing a screenshot of Jailer of Love summoning 3 sharks with one still alive that was CFH'd on. But I believe it was a glitch, I haven't personally seen this happen but I have seen sharks CFH'd on with no issue. So take caution and have a backup plan in case it causes a severe glitch. I want to mess with this mob so bad but sadly we are sitting at tiers 2-3 still because my LS leader feels that Sea drops are more worth the time...

    edit: and for those suggesting to CFH on the Warden himself, JoP is a prime example of a mob that dissapears from time to time, not recharged or in another form but he does dissapear from widescan and radar when this happens(even if tracked). And if you choose to CFH on the first JoP he dissapears and comes back CFH'd. It's probably not the same game mechanics at all, but there is that chance and getting to tier 5 takes way too long for anyone to risk the pop on a historical based hunch(and I really don't understand were you are seeing that significance Shinsei, so /slap)
    That wasn't a bug. Jailer of Love will always summon sharks three at a time unless there are between 7 and 9 sharks up. In those cases, it would only summon enough sharks to reach a total of 9. As far as Pandemonium Warden goes. I can't say from experience but it's highly unlikely that calling for help on the lamps and possibly even the non Dvergr forms of Pandemonium Warden could have any negative consequences.

  4. #124
    Banned.

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    Quote Originally Posted by ByeByeTasai View Post
    I wouldn't risk it, CFH on boss's summons has been known to glitch the mobs from time to time. I remember seeing a screenshot of Jailer of Love summoning 3 sharks with one still alive that was CFH'd on. But I believe it was a glitch, I haven't personally seen this happen but I have seen sharks CFH'd on with no issue. So take caution and have a backup plan in case it causes a severe glitch. I want to mess with this mob so bad but sadly we are sitting at tiers 2-3 still because my LS leader feels that Sea drops are more worth the time...

    edit: and for those suggesting to CFH on the Warden himself, JoP is a prime example of a mob that dissapears from time to time, not recharged or in another form but he does dissapear from widescan and radar when this happens(even if tracked). And if you choose to CFH on the first JoP he dissapears and comes back CFH'd. It's probably not the same game mechanics at all, but there is that chance and getting to tier 5 takes way too long for anyone to risk the pop on a historical based hunch(and I really don't understand were you are seeing that significance Shinsei, so /slap)
    Missed your post earlier. You probably dont understand a few thing about cfh, because it's generally easy to predict the monster behavior.


    About JoP, the mob never despawn, it just disappear and come back. It's pretty obvious the mechanics here is differents because it's the same mos teleporting around.

    In PW case, it's 2 mobs with 2 different ID, and one "dies/despawns" before getting replaced by the other. I doubt SE would change their engine for this single NM. I'm not saying there is no risk, because it's possible they check who have claim and calling for help would glitch their code, but in the past, it never changed a thing. Lumberjack still pop when the tree is cfh'd, Ix'drg still pop when you kill an Aern on cfh, and AV would most likely pop when JoL is killed on cfh. From what I've seen about this game mechanics, cfh here would have little risk

    And dropping cfh is always easy. It might not even regen if someone is quick to cast bio on it after it unclaim.

  5. #125
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

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    CFH'd mobs do not go un CFH'd until they reach a certain % HP, that % is like 60-80%, I really don't know exactly, but they must regen HP to a certain point before CFH is off.

  6. #126
    Nidhogg
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    Quote Originally Posted by Virtuous Saint View Post
    CFH'd mobs do not go un CFH'd until they reach a certain % HP, that % is like 60-80%, I really don't know exactly, but they must regen HP to a certain point before CFH is off.
    Did Kyre make a new account so he could post in advance?
    edit: Actually I think that's offensive to kyre

  7. #127
    Nidhogg
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    Quote Originally Posted by LinktheDeme View Post
    Did Kyre make a new account so he could post in advance?
    edit: Actually I think that's offensive to kyre
    Virtuous Saint is just some idiot that registered an anon account to post his awesome AV theories that nobody ever thought of. Ignore him.

  8. #128
    Salvage Bans
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    Sylph

    So if Pandemonium Warden repops more Pandemonium Lamps when they die.
    And people THINK that lamps being alive causes Pandemonium Warden to RR.

    Would it be a sound thing to try getting the last lamp and Pandemonium Warden down to 1% at the same time, and have a bunch of BLMs time nuke it?

    Than again I guess the other X-amount of lamps not even being spawned yet could cause it to RR anyway, but worth a try.

  9. #129
    Sea Torques
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    Quote Originally Posted by Lasky View Post
    So if Pandemonium Warden repops more Pandemonium Lamps when they die.
    And people THINK that lamps being alive causes Pandemonium Warden to RR.

    Would it be a sound thing to try getting the last lamp and Pandemonium Warden down to 1% at the same time, and have a bunch of BLMs time nuke it?

    Than again I guess the other X-amount of lamps not even being spawned yet could cause it to RR anyway, but worth a try.
    ................... wut

  10. #130
    Relic Horn
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    Quote Originally Posted by Virtuous Saint View Post
    CFH'd mobs do not go un CFH'd until they reach a certain % HP, that % is like 60-80%, I really don't know exactly, but they must regen HP to a certain point before CFH is off.
    CFH'd mobs will go yellow as soon as they have no hate on anyone. They used to regen to 100% before going back to yellow, but they changed it around the time they changed the claim delay (hitting a second mob won't make the other go yellow until a few seconds after), or maybe before that.

    It's annoying if you're wiping due to an MPK, because the other group can just take it from whatever % you had it at once CFH is off. But oh well.


    Also, the lamps don't respawn when they all die.

  11. #131
    Cerberus
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    When I was fighting JoP recently our pld accidentally had a CFH mishap.. once everyone who needed to log/die had done so he stayed CFH till he regened to about 80% from maybe 30-40%? before the CFH went away.

  12. #132
    Relic Horn
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    Quote Originally Posted by TaruMortis View Post
    When I was fighting JoP recently our pld accidentally had a CFH mishap.. once everyone who needed to log/die had done so he stayed CFH till he regened to about 80% from maybe 30-40%? before the CFH went away.
    Hmm, I guess it has some kind of delay on it then, but it must be time based. One of my groups call for helped a Kirin by accident about.. a year or more ago? at around 15%, so we all logged out / lost aggro, and it sat there with CFH on for a little while without regening more than a few % (DOT was on, apparently) before it came off. Definitely didn't go to 80%ish.

  13. #133
    Starless
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    Ob respawns as a new mob type if you change him with a PUP in the alliance/party. See if he comes back red since he's expendable. (I dunno, worth saying.)

  14. #134
    Relic Shield
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    I've seen shit like Serket/Simurgh/KA/Roc being CFH'd, and the second the people who wiped, died (everyone with hate), they went yellow instantly.

    Not sure why they'd make those mobs any different than the rest.

  15. #135
    Cerberus
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    That wasn't a bug. Jailer of Love will always summon sharks three at a time unless there are between 7 and 9 sharks up. In those cases, it would only summon enough sharks to reach a total of 9. As far as Pandemonium Warden goes. I can't say from experience but it's highly unlikely that calling for help on the lamps and possibly even the non Dvergr forms of Pandemonium Warden could have any negative consequences.
    .

    This is not true. If you hold 1-2 sharks and kill the other JoL will only summon enough sharks to bring the total back up to 3. Killing all 3 or none will cause him to always summon 3 however. CFH on a shark can throw this is off and force him to respawn 3 if holding 1-2.

    And with what I was meaning about the JoP link might have been an ignorant statement, I haven't personally looked into the DAT files but I assumed from the DAT mining threads that there was only 1 Pandemonium Warden in the DAT files for the zone. Wasn't necisarrily saying JoP despawns, but maybe that PW uses similar game mechanics and warps out and back in as another form at 100% possibly because something was done wrong.

  16. #136
    Old Merits
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    Quote Originally Posted by ByeByeTasai
    I haven't personally looked into the DAT files but I assumed from the DAT mining threads that there was only 1 Pandemonium Warden in the DAT files for the zone.
    2x Pandemonium Warden
    30x Pandemonium Lamps

    (unless i'm wrong, but thats last I heard)

  17. #137
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Kilrogg

    There's definitely a time element to CFH; we had a Kirin CFH'd and just kited it and kept the tank alive, no incoming damage except dots to keep regen off, and it cleared on its own after 20 minutes or so.

  18. #138
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by Norellicus View Post
    There's definitely a time element to CFH; we had a Kirin CFH'd and just kited it and kept the tank alive, no incoming damage except dots to keep regen off, and it cleared on its own after 20 minutes or so.
    Your Kirin lost aggro and unCFH then. There is no way a CFH mob will go back to being yellow if someone has hate on it.

  19. #139
    YOU ARE SEARED
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    I only know what I saw, and what I saw was Kirin still chasing the same tank after that 20 minutes and the CFH marker on the radar disappeared. We kept dots on so there would have still been persistent hate there as well.

    Your logic fails, good sir.

  20. #140
    Black Belt
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    Quote Originally Posted by Norellicus View Post
    I only know what I saw, and what I saw was Kirin still chasing the same tank after that 20 minutes and the CFH marker on the radar disappeared. We kept dots on so there would have still been persistent hate there as well.
    Once upon a time (early 2006ish), we had a Genbu CFH'ed by a gilseller. It was CFH'ed for over an hour while we tried to figure out what to do with it. We tried logging in & out, doing some party switching and it eventually switched back to normal mode (seemingly on its own) after roughly 70 minutes. If CFH has a reset cause, I don't think it's time based. Maybe you can glitch it out, I don't know. I'm not doubting your experience, but I'm 99% sure it's not time based, though.

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