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Thread: Zayholm remnants strat     submit to reddit submit to twitter

  1. #1
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    Zayholm remnants strat

    So my LS is starting to get our teeth into salvage now, with successes in every zone. Except zayholm. I'm just not really sure how to tackle the zone, I have very little experience with it.

    So, people of BG, how would you suggest I tackle it.

    My group aren't idiots, just no experience of this zone at all really.

  2. #2
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    I don't like to take more than 7 people on this run, but extras can always come to help reduce damage on the boss I guess. Numbers make it a pain in my opinion. So this is how my group does it. We usually will have a BLM or a BLU for the 7th person. One NM most groups try to hit up is the 5F North Frog which needs 3 people to be fully unlocked. On Madames you want to have MNK's save TP for shoulder tackle to try and stun Frog Chorus. Providence means a big AoE Spell is coming up so have stun ready. Keep DoT's on it, and have someone out of charm range. As long as mages are 21.1 away from the frog, they can still cast and be able to avoid Charm. Make sure to bring a SSR card

    1F
    - Each room of mobs only has two that will drop cells, the other two drop nothing. If you can sneak by the mobs that don't drop cells, do so. Kill the first Puk room. Move to Ziz's next.
    - Kill the Ziz room and farm an extra magic in the next Ziz room if you need to.
    -Move on to the first raptor room. Depending on what you get in the 1st chest you may farm extra's here as well.
    -Finally go to Bugards and farm the 1st and 2nd room. You can just sleep the mamool in the hall. Send someone to the Ziz portal (NE).

    2F
    -Be in the NE room to start. Clear every Lizard, and tell people not to use Rings or Ranged yet. You may need to duplicate one or the other if you don't get enough so don't waste those cells. Kill the mamool that pops, and trade w/e cells you need to the ??? to pop the Madame.
    -We farm in a clockwise direction with the rooms. Normally killing enough for the main party to get gear cells, so that means 3 mobs from each room will need to drop cells. You only need to have 2 mobs in each room drop cells to make sure you get to the 5F NM.
    -When you get to Wyverns you can invis past the first couple and head to the back of the rooms. At the NW room, clear w/e mobs you need and pop Jakko at the ??? with your SSR card. Port up once its popped or kill it if you like. You don't need to kill it tho, but it counts towards towards popping the 6F madame.

    3F
    -Farm the west path completely. Kill the Rampart and the Madame that pops after the wing if cleared. Port up on the north side.

    4F
    -Kill what ever rampart corresponds to the day you entered on and port up.

    5F
    -Gather up in front of the big gear room. Have your THF sac the room with Flee and PD and die at the top of the stairs to the south. Everyone else go south and chill at the bottom of the stairs. Kill the Madame and have someone sac again to the door. Port up.

    6F
    -Kill the Madame first which should be up. Then move to the NE room to prepare for Gear and Chariot killing. The Chariot doesn't aggro so if you need to kite the Frog during charm don't worry. If you attack the Chariot it will pop a room of gears.
    -Have the THF sac pull the chariot quickly and get someone to quickly grab the Chariot off him while the gears kill your THF. Kill the Chariot and then clear the gears.
    -Port up for the boss.

    Boss
    -Its big move is called Discoid. It's like 1000 Needles except i think its more like 4400 Needles. So you need to make sure everyone is there to absorb damage. Always keep Stoneskin, Shell and Phalanx up to reduce damage as much as you can.
    -Put monks in front of the chariot and have everyone else stand at an angle from the monks. They need to be at most 10' away from the monks, and more than 10' from the Chariot. Discoid is 10' distance AoE based on its current target (the monks).
    -If you have a BLU have him set up some AoE cure spells, and the Jettataura move thing so you can try and stun Discoid. Otherwise just be well prepared for it. Other than the few Discoids it will use, this is an easy boss. Takes no more than 10 min normally.

    This zone is one of the tougher ones to get 5F 6F and Boss done with a new group. You need to really be quick on all the floors and try to stun Charm as best as you can. Stuns from the frogs can really destroy a run if it gets out of control. But once you get used to the run it becomes easy. Someone might post how to tell the difference between mobs that drops cells and ones that don't with the .DAT files. This can help a lot for the 1F and 2F to speed things up.

  3. #3
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    My group just did this run for it's first time, I get a lot of info from here as well but had a hard time on this one because there's no 2nd thread dedicated to Zayohlm like all the others have so made it a lil more difficult.

    We got done what we wanted which was the 5F Madame but we killed it with only like 20 min left so just farmed for Alexadrite and cards instead of moving on. One question regarding your strat and time tho.

    I gather on the 3F you kill all the mamools and rampart with Madame so the Madame counts towards popping the other Madame on the 6F? Instead we did the trick with popping the Madame on the 1st floor and was just wondering which is actually faster?

    When we get to the huge Mamool room with 15? Mamools we just skip it entirely figuring it's easier to kill the Ziz on the first floor along with the Gent since they're easy as hell. So is it faster to kill the Mamools or faster to do the 1st floor trick?

    Also, I told my MNK's about storing TP for Shoulder Tackle but not once did they stun any of the frog songs, is there a special animation related to Frog Song that your MNK's look for before stunning it? or just wait for it in chat and eventually they'll just get good enough?

  4. #4
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    if you entered on thunder day thats why there were no stun procs. PM's are immune to elements of the day you enter. Entered thunder day today and headbutt stun wouldn't proc at all. Made for some annoying PMs!

  5. #5
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    Theres a couple of ways to do Zhayolm Remnants. One of them is described a few posts back (in very detailed manner). We do it slightly different hitting up 1F, 2F, Jakko, 5FN, 6F, boss instead of 2F, Jakko, 3FS, 5FN, 6F, boss. We usually enter with roughly 8-9 people even though its not very optimal.

    1F: Puk wing room 1+2, Ziz wing room 1+2 (remember, no silence/gekko/guillo), Raptor wing room 1+2, Bugard wing full clear, kill Poroggo Gent and run back to start while calling out a time where everyone but 1 fully locked person logs off and back on again. After logging back Poroggo Madame popped, kill it then port up (you can have 1 person waiting at Ziz wing portal)

    2F: clear wing + store Undu/Virga cells and pop Poroggo Madame with Virga if Undu >= 4, try and pull only the cell mobs from the other wings going in a counter clockwise fashion (keep going left). We usually settle for killing lizard links but sleeping wyvern links. Get 4-6 of each gear piece. Pop Jakko before going up (and kill if you want)

    3F: 1 person goes North wing and waits at portal, the rest goes and farms Mamool till cells are settled, make sure you bring that thf to touch all the mamool for TH since it helps with those annoying spiss/humi cells.

    4F: kill correct rampart and go up

    5F: We personally have a few crazy RDMs who kite the gears and go straight to the portal and wait there while the rest of the group kills the Poroggo Madame for no drop.

    6F: Kill Poroggo Madame for no drop then pop gears by claiming chariot, we use the same crazy RDMs who will kite the gears and chariot till they deaggro (or he dies).

    boss: Normal Chariot AoE = 10' from source, Discoid AoE = 10' from target, you do the math.

    Some stuff that can seriously fuck up your run : Chorus and bad luck on 2F with Virga/Undu drops. Personnally we keep every member inside Chorus range so we don't have any mages get killed by RAGEMNK and Madame(+12% movespeed but he casts so you can run out of range). Stunning Chorus is important but it helps to limit TP moves by using 2 MNKs as DDs and _maybe_ a SAM (can stun fast) and as backup keep dots up.

  6. #6
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    I'm not sure if it was Thundersday or not but that wasn't the whole problem. I only seen them get off Shoulder Tackle once and it didn't stun him during Frog Chorus, the main problem was every other time they weren't able to get it off at all. They said by the time they seen it in their chat log they would execute immediately but Chorus would go off before Shoulder Tackle, which is why I was wondering if you look for it in chat or if you look for an animation that it does before doing that.

  7. #7
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    should watch out for providence, i think it makes the next TP move instant or something

  8. #8
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    Quote Originally Posted by Aragon of Odin View Post
    I'm not sure if it was Thundersday or not but that wasn't the whole problem. I only seen them get off Shoulder Tackle once and it didn't stun him during Frog Chorus, the main problem was every other time they weren't able to get it off at all. They said by the time they seen it in their chat log they would execute immediately but Chorus would go off before Shoulder Tackle, which is why I was wondering if you look for it in chat or if you look for an animation that it does before doing that.
    Yeah one time, my group went in on thundersday... And we soon found out it was a bad idea. Not only did the madames spam a lot of Choruses (just bad luck), but all the stuns we could land before chorus goes off did not go through because, it's Thundersday. Usually the stunners watch for the animation, so sometimes they accidently stun Frog Cheer.

    Also, Providence just allows the frog to gain access to new spells: Death, bindga, blindga, graviga, breakga...

    All I have to say is, it takes some time to make this run more efficient for you, if you want to hit both 5FN and 6F frog and still do boss. And sometimes ranged/rings cells just won't drop or frogs are stupid with their charmgas... but it's do-able.

    As to 1F Madame VS. 3F South Madame, I recorded our times and it seemed 3F south madame was faster for my group, since it usually took about 15-20 minutes to clear the whole south wing + kill madame (or 5-7 minutes to clear the first 3 rooms). When we did 1F Madame, it was a lot slower, usually when all was said and done, we would port up at the 20-30 minute mark, which was too long really (since we can usually just get what we needed and port up within 7-10 minutes on the first floor). But now we do 2F madame/Jakko, 4F, 5F, 6F and boss with 10-15 minutes left over. But whatever is most viable for you.

  9. #9
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    Quote Originally Posted by Aragon of Odin View Post
    I'm not sure if it was Thundersday or not but that wasn't the whole problem. I only seen them get off Shoulder Tackle once and it didn't stun him during Frog Chorus, the main problem was every other time they weren't able to get it off at all. They said by the time they seen it in their chat log they would execute immediately but Chorus would go off before Shoulder Tackle, which is why I was wondering if you look for it in chat or if you look for an animation that it does before doing that.
    I just tell our blus to headbutt any TP charge. Not to wait for chatlog. Also someone mentioned providence, be ready to stun after providence. Using providence gives the frog access to nasty -ga's such as breakga and also death.

  10. #10
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    I would recommend doing 1f instead of the 3f frog if only because the 1f can drop a 15 piece you need.

  11. #11
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    Quote Originally Posted by SamanosukeShiva View Post
    should watch out for providence, i think it makes the next TP move instant or something
    Providence means it will cast an AoE spell next.

    I never like to do the 1F NM even tho it does drop 15's just because I've never been able to clear the floor fast enough, and I also like to farm stats for everyone on the 3F.

  12. #12
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    Quote Originally Posted by Crizto View Post
    Providence means it will cast an AoE spell next.

    I never like to do the 1F NM even tho it does drop 15's just because I've never been able to clear the floor fast enough, and I also like to farm stats for everyone on the 3F.
    well, there are definetly times when frog WS'es are instant or hell lot faster than normal.

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    it also opens some new spells to his repertoire, most notably "Death"

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    Quote Originally Posted by Crizto View Post
    Providence means it will cast an AoE spell next.

    I never like to do the 1F NM even tho it does drop 15's just because I've never been able to clear the floor fast enough, and I also like to farm stats for everyone on the 3F.
    We also gave up on doing 1F PM and stick with 3F South. I'm not really sure where the time goes, maybe running back to the start, the logging out, etc. But it seems to take longer for us too than clearing that last wing of mamool.

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    hmmm just wondered something. If entering on dark day does that mean bio will also be completely resisted? Or vice versa with dia on light day?

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    There are different ways to fight Madame but so far the best approach for our group is to put all melee on Madame, have 1 healer (usually WHM, for stona in case breakga goes off) to stay in casting range to keep melee alive and RDM + BRD standing by to sleep charmed players and Madame. All melee should equip weapons with access to stun WS, i.e. WAR should use axe and THF mainhand sword. Get MNK tank to stun Frog chorus and melee to stun breakga and Death. Death WILL go through shadow.

    Avoid entering ZR on Lightingsday and Darksday.

    Crizto has posted very detailed strategy. Just want to add that it's entirely possible to avoid sac pull in this zone. For 5th floor gear room, ask one of your desingated members to save a stat cell on previous floor to avoid spawning 5f Madame before party is ready to fight her.
    THF PD and train all gears back to the room where party first port up, the rest of the group head to madame room. THF then flee to madame room to shed aggro. Use stat cell to spawn Madame and kill her using the method your group is comfortable with. After madame is dead, THF cast sneak and flee to the teleporter, if done right, gears should lose aggro before THF hit the gate and rampart shouldn't aggro thf with sneak on.

    Kill 6f madame and move party to one of the rampart room facing the chariot. Again THF should aggro the chariot (which spawns a roomful of gears) and start running back to rampart room. If lucky only chariot will follow, sometimes 1-2 triple gears link and have your mnk pull them off one by one. Chariot will lose aggro eventually if THF has +movement speed gear and remain nonaggresive while the party fight linked gears.

  17. #17
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    DO NOT use any ranged or ring cells as these seem to be the hardest to find on 2F. Therefore you can use the socket on 2F to make whichever you need to full unlock your 3 people (if going for 5N)

  18. #18
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    Just another note on the 5F gear room. It is sometimes possible to completely avoid the sac and just hug the wall to the room, but that is only with out weather and the gears need to be positioned properly. Also a THF is able to Flee and PD around and around the room, keeping the gears as far away as possible from the THF, and then when there are 10 seconds left on Flee to run down the stairs and the gears should de aggro. If they don't the THF can run back to the top and die there.

  19. #19
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    Depending on how many melee you take, this might be a nice strategy for killing the Madames. My group has adopted a 2 melee on, 2 melee off approach which for the last few runs has worked very well. For example, we have a mnk+sam hitting the mades, while mages and the spare 2 melee sit back out of charm range. When the 2 melee are charmed, they are slept by the brd and the next 2 run in. Of course, charm spam can occur here, but it's very unlikely all 4 will be charmed at the same time.

  20. #20
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    Quote Originally Posted by GavinBandura View Post
    Depending on how many melee you take, this might be a nice strategy for killing the Madames. My group has adopted a 2 melee on, 2 melee off approach which for the last few runs has worked very well. For example, we have a mnk+sam hitting the mades, while mages and the spare 2 melee sit back out of charm range. When the 2 melee are charmed, they are slept by the brd and the next 2 run in. Of course, charm spam can occur here, but it's very unlikely all 4 will be charmed at the same time.
    This is exactly how we do it for my group. Works really well, especially since our SAM is super good at stunning. But we usually only have 3 melees, 2 MNKs and 1 SAM, and just have 1 MNK stay out. We always have the SAM on it, because he really is good at stunning. It seems to be the most efficient for us, anyway. It's really helped make doing 2x Floor 2, Floor 4 madame, Floor 5 madame, Floor 6 Madame, and boss possible. Hope you find what works best for you guys!

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