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Thread: Zayholm remnants strat     submit to reddit submit to twitter

  1. #21
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    A few tips :

    -on 2F have one melee solo the "dupe frog" with the rdm while the rest proceed to farm wings, as it saves some time

    -on 3F south have your melees camp inside the rooms, don't bother with pulling, mobs are really weak.

    - if you have less than 30 minutes when arriving on 6F you will probably time out on the boss.

  2. #22
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    Quote Originally Posted by pchan View Post
    A few tips :
    -on 2F have one melee solo the "dupe frog" with the rdm while the rest proceed to farm wings, as it saves some time
    To each their own - my strategy for speeding up 2f is to toss a troubadour songs + requiem on the frog and have everyone fight it, while I run off and pull 3-4 lizards from the next room back to the party. Usually I'm at the entrance to the room we ported up to by the time they kill the frog... then our other bard sleeps them, and I go to the 3rd room to pull. On a perfect run, we'll have farmed all four rooms before the rest of the party makes it out of the first hallway.

  3. #23
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    I usually have trouble clearing pathos, but I have a backup plan for my group.. is there anyway to do the 1st floor and 5th floor nm in the same run.

  4. #24
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    Sure to pop the 1st floor NM you just clear an entire path (we always clear bugards) and kill the popped Poroggo Gent. However you must have at least 1 person who didn't use his/her cells. Everyone but this 1 person does /logout at the same moment after the Poroggo Gent is dead, make sure nobody is slept/stoned or dotted. After everyone has logged back in the first floor madame should have popped because there was a short moment where the only person in the area was fully locked, which is the condition to spawn first floor madame.

    The fifth floor madame is easy, and I'll assume you mean the north one, you only need to have 3 people 100% unlocked, that includes MP cells for melees and magic cells for SAM/WAR,etc. If it didn't pop then someone that said they are fully unlocked are lying, it's as simple as that.

  5. #25
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    i'll try some of your tricks sunday when we do our 5-6 frog run and try to hit boss too.

    we doing 7man and we always got 10-20min left after 6 frog

  6. #26
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    Madames can be slept by a RDM or BLM quite easily, assuming you didn't enter on Darksday. When you see Providence go off, just be ready to cast Sleep I and you can "sleep-stun" the following -ga. Also, BLUs are quite effective on Madames as well.

    Our melees (WAR SAM THF and MNK) are usually free to use their TP on damage, while our BLU and RDM stun/sleep the -ga's and Chorus. Not to say that if they have TP and see Frog Chorus they wouldn't use a Stun WS, just they aren't focusing on holding TP specifically for it.

  7. #27
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  8. #28
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    If you'd prefer, you could always try doing 4F > 5F > 6F > boss.

    Its basically the same strategy as people mentioned earlier, only you skip the 3F frog and go for the 4F frog instead. Usually it takes no more then 8 min to clear the 4 inner rooms on 1F, no more then 12 min to clear first room kill the left group of mobs in each room on 2F, which leaves you with about 10 min to clear the last 2 small rooms on 3F for 3 MP cells.

    On second floor, just like everything in Zhayolm, have fixed drops. The left group of mobs in each room have 2 mobs that drop, one that doesn't drop. By only killing the left group in 3 of the rooms, you can get off second floor faster.

    Same goes for the third floor. send someone to tele immediately, then skip first room and hundred fist in the second/third room, you are guaranteed to get at least 3 of each cell except for MP and HP. However, as you can repeat the 4th floor, and those too have fixed drops, the ONLY thing you really need on 3F is 3 MP cells in order to get 3 people fully unlocked.

    As long as you aim to be on third floor within 20-22 min, you should have no problem doing 4 > 5 > 6 > boss.

  9. #29
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    My group just did the following last night.
    2x NM on 2F, full clear + NM on 3FS, 5FN, 6F, Boss, Exit @13 min

    Crap for drops but was great to set the goal and complete it.

  10. #30
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    Quote Originally Posted by cdgreguh View Post
    hmmm just wondered something. If entering on dark day does that mean bio will also be completely resisted? Or vice versa with dia on light day?
    darks day bio will still give the frog a "Bio-ed" icon, but wont do any DOT, and the frog will not regen even if theres no target/unclaimed

    same for dia on light day

    i consider "lucky" to enter such days in the past where frog chorus last for entire 1 min. No more falling to the ground frogs for 0 drops when entering on dark/light day XD

  11. #31
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    Quote Originally Posted by Kaia View Post
    To each their own - my strategy for speeding up 2f is to toss a troubadour songs + requiem on the frog and have everyone fight it, while I run off and pull 3-4 lizards from the next room back to the party. Usually I'm at the entrance to the room we ported up to by the time they kill the frog... then our other bard sleeps them, and I go to the 3rd room to pull. On a perfect run, we'll have farmed all four rooms before the rest of the party makes it out of the first hallway.
    The only problem with this is that of the three lizards in the entrance, only one has drops.

  12. #32
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    Quote Originally Posted by Ambir View Post
    The only problem with this is that of the three lizards in the entrance, only one has drops.
    for my grp we all kill dupe-madame

    and then MNK + WHM sneak to the top left of lizard room, which had 2/3 drops.
    others go wyvern top left of the room with rdm brd thf drk, which had 2/3 drops

    and then everyone should simultaneously hit the last wyvern room, top left of room again, which had 2/3 drops.

    pop imp NM

    warp

  13. #33
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    Us too. I think you'd lose any time you gained by kiting the mobs back if you brought back the 2 non droppers (and you'd probably have to risk bringing 5 back to guarantee 2 drops).

  14. #34
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    Pretty much all the basics are posted already. My group had a bit of trouble doing this run at first but after a while it became our easiest run to do. We can usually pull off doing the 5th and 6th floor frog's plus the boss with a good 5 minutes left after the boss dies.

    After getting really experienced in this zone, there is no reason to not pop the 5th and 6th floor frogs, to get a chance at the 35 items. The southern path on the 3rd floor is the only way really to clear your groups attributes & HP+MP, and on the 2nd floor only kill the mobs that drop items, as stated in earlier posts, for your members that you want to clear pathos off of (my group usually clears the MNKs, SAMs and RDMs pathos). Samurai saving TP for their stun WS to stun death or breakga, and frog chorus.

    On the Sixth floor after we kill the frog, one of the two bards will soul voice then start pulling the gears, and just own them, then kill the Archaic Chariot.

    The boss is definitely the easiest Salvage boss, atleast in my opinion. It is not TP sensitive at all, and doesn't use Discoid overwhelmingly, however, positioning is pretty key for this fight, the distance plug in helps alot. The white mage in my group keeps carbuncle out, with Gballads to reduce the damage from discoid. The damage from Discharge and Intertia Stream and other moves are 10' around the target of the monster, but Discoid is 10' around the target of the player it is used on. Here is an image of what your Mage's/Melee's positions should look like, in Discoid range, but out of Discharge range. Generally it's safe to keep the mages extremely close together.
    http://i220.photobucket.com/albums/d...r/BCCWin-1.jpg

  15. #35
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    Move your mages at a 30' angle to the chariot/melee tanks so they avoid conal AoE.

    (In reference to the above pic).

  16. #36
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    Quote Originally Posted by Neosutra View Post
    Move your mages at a 30' angle to the chariot/melee tanks so they avoid conal AoE.

    (In reference to the above pic).
    I was thinking about mentioning it too. Looking at the pic more, however, it seems like they actually are. It'd be easier to tell if the chariot wasn't in the middle of Discharge animation. Dunno, I'm unsure.

  17. #37
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    That was one of my groups first runs when we were learning. We have developed routes and habits in the zone now to get more gear and HP+MP cells. Usually the mages have to deal with the conal move but it's just such an easy chariot that, and requires so little curing that we just deal with it in a flawless manner.

  18. #38
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    Worst comes to worst, my group has had to a few times, make your melees turn their backs to it so it does not get tp, so your mages can put stoneskin on, and other things.

  19. #39
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    There is no reason your mages should get hit with conal AoE.

  20. #40
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    TBH we know use this positionning also for arrapago, silversea bosses, and weakened bhaflau. Makes bard's life easier, since he can buff melees w/o getting hit by aoes.

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