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Thread: Zayholm remnants strat     submit to reddit submit to twitter

  1. #41
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    The hardest part of Zhayolm is getting the boss to drop Bodb's Slops. We've been stuck on this bastard for months...

  2. #42
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    Quote Originally Posted by Kaia View Post
    The hardest part of Zhayolm is getting the boss to drop Bodb's Slops. We've been stuck on this bastard for months...
    How can that remotely compare to people 0/100+ on the 35 legs.......?

  3. #43
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    Quote Originally Posted by Ruin View Post
    How can that remotely compare to people 0/100+ on the 35 legs.......?
    Because you think you're in the clear when Powderkeg finally puts out, only to spend just as long trying to get the 25, lol >_<.

  4. #44
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    Here's quick question, i know i have been reading stuff but still wanna ask this

    our static is this THF,MNK,MNK,WAR,WHM,RDM,BRD

    First floor was usually getting all for everyone, (from the 4 inner room and 1 more Magic + SJ for THF)

    You think i should skip giving these to the thf?


    and 2nd floor who do you usually gear from the 4 drops /room?

    i usually gear the 2 MNK + RDM and WHM

    I wouldl ike you opinion on that

  5. #45
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    We usually give THF any extra cells, except for weapon and ability, that no one else need.

    As for gear-up of armour, I'd do MNK > MNK > RDM > WAR > WHM. That way the WHM will likely end up with at least rings, waist and body, and a WHM really don't need anything else to do his job. Not even weapon is really needed.

    My reasoning is that the WAR will speed up the kills more then a WHM will do. A WHM can still do his job with bare minimum without any real impact on the group's kill speed. A WAR can still function, but kill speed will be reduced.

  6. #46
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    i see, i do agree it will help speed things off, but we dobnt let the war DD on boss so

  7. #47
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    You could take the WAR and the WHM to go farm extra cells that you need. Seems like you'd need extra magic. The rest of the group can farm the extra SJ and Ability that's needed. I always tend to get everyone 1F cells.

  8. #48
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    Quote Originally Posted by Ratatapa View Post
    i see, i do agree it will help speed things off, but we dobnt let the war DD on boss so
    Even if you don't let him melee the boss, it still speeds the rest of the run up.

  9. #49
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    Quote Originally Posted by Ratatapa View Post
    Here's quick question, i know i have been reading stuff but still wanna ask this

    our static is this THF,MNK,MNK,WAR,WHM,RDM,BRD

    First floor was usually getting all for everyone, (from the 4 inner room and 1 more Magic + SJ for THF)

    You think i should skip giving these to the thf?


    and 2nd floor who do you usually gear from the 4 drops /room?

    i usually gear the 2 MNK + RDM and WHM

    I wouldl ike you opinion on that
    I have my non-mnk DDs sub something that doesn't require magic (war/sam, sam/thf, thf/sam, etc) to save some time on farming. I usually don't give sub or abilities to whm, and usually won't give weapons to whm (whm is mostly just for shellV and curagas, and status cures... and should be getting 10+mp/tick anyway).

    So typically depending on the start chest we'll either farm 1 extra room of abilities or magic, and 1 extra room of subs while our thf runs to the tele, and port up about 12-15 minutes into the zone, and still have time for 5f+6f+boss

    As for 2f, I'll give the extra cell on a slot-by-slot basis. I'll give the extra legs to thf for added flee time and 12% movement on 5f. Hands to thf for th4, head to SAM because he's a taru and needs more HP. Any extra rings go freelot to people with ToA rings.

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