The hardest part of Zhayolm is getting the boss to drop Bodb's Slops. We've been stuck on this bastard for months...
The hardest part of Zhayolm is getting the boss to drop Bodb's Slops. We've been stuck on this bastard for months...
Here's quick question, i know i have been reading stuff but still wanna ask this
our static is this THF,MNK,MNK,WAR,WHM,RDM,BRD
First floor was usually getting all for everyone, (from the 4 inner room and 1 more Magic + SJ for THF)
You think i should skip giving these to the thf?
and 2nd floor who do you usually gear from the 4 drops /room?
i usually gear the 2 MNK + RDM and WHM
I wouldl ike you opinion on that
We usually give THF any extra cells, except for weapon and ability, that no one else need.
As for gear-up of armour, I'd do MNK > MNK > RDM > WAR > WHM. That way the WHM will likely end up with at least rings, waist and body, and a WHM really don't need anything else to do his job. Not even weapon is really needed.
My reasoning is that the WAR will speed up the kills more then a WHM will do. A WHM can still do his job with bare minimum without any real impact on the group's kill speed. A WAR can still function, but kill speed will be reduced.
i see, i do agree it will help speed things off, but we dobnt let the war DD on boss so
You could take the WAR and the WHM to go farm extra cells that you need. Seems like you'd need extra magic. The rest of the group can farm the extra SJ and Ability that's needed. I always tend to get everyone 1F cells.
I have my non-mnk DDs sub something that doesn't require magic (war/sam, sam/thf, thf/sam, etc) to save some time on farming. I usually don't give sub or abilities to whm, and usually won't give weapons to whm (whm is mostly just for shellV and curagas, and status cures... and should be getting 10+mp/tick anyway).
So typically depending on the start chest we'll either farm 1 extra room of abilities or magic, and 1 extra room of subs while our thf runs to the tele, and port up about 12-15 minutes into the zone, and still have time for 5f+6f+boss
As for 2f, I'll give the extra cell on a slot-by-slot basis. I'll give the extra legs to thf for added flee time and 12% movement on 5f. Hands to thf for th4, head to SAM because he's a taru and needs more HP. Any extra rings go freelot to people with ToA rings.