Item Search
     
BG-Wiki Search
Results 1 to 17 of 17

Thread: Lowman SSR     submit to reddit submit to twitter

  1. #1
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,537
    BG Level
    9

    Lowman SSR

    Well, with my shell, we only run 2-3 times a week and with my secondary shell we run twice a week but don't do bosses yet, being 2/3 on usu shoes for a few months now, I've decided its time to take this into my own hands. I'm looking to do this run with 6-9 ppl (not just some random nabs but ppl i know with experience from ls or friend list) to do hammerblow(also need 35 head, lol) > Powderkeg(want the chests in his room for fanatics drank), and boss

    Also, haven't lead a SSR yet, only bhaf, so looking for floor by floor starts as well if anyone can help with that

  2. #2
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Set your expectation a little higher. >_> Six people can easily kills Hammer blow > Powder keg > Gyroscopic Gears > Mega and 9 should be able to include Citadel Chelonian. Maybe not on the first run, but it's definitively doable.


    1st floor: Kill 5 Shades to get a 2nd magic cell or ja, and get medecine in the 4 chests. If your group is average, kill 2-3 more shade until you get decently geared.
    For bottom room, have someone with range and reraise pull the 6 Shade from max range, and 2 of your melee voke them off him and fight in south part of the room. The other 4 shades should lose aggro and come back after. Repeat untill the room is cleared. Make sure to kill the right mnk first (drop 3 magics) and give those to your melee tank. They will need it on 2nd floor.


    2nd floor: Not much to say, just kill shade 1 by 1. If there is link, pull imp first and let the puller kiter shade (mages need to stand up).

    On a normal run, you should have about 50 minutes left at this point

    3rd floor: As soon you zone in, run asap and ninja past the rampart before it pop undead monsters that aggro sound (ppl always aggro them because they are slow and stupid)

    Clearing gears room take approximatively 15min if you don't get massive link. In case of massive link, have the puller run really far, and everything should lose aggro



    4th floor:
    If you're doing CC, there is plenty of method to deal with it, but my favorite with 7-8ppl is to send 4 puller and a suicide puller THF (with RR). Thief aggro the whole room, and every melee bring back their rampart to entrance. After that, you can fight CC in 4 chest room in the first corner on your left (have someone watch for the gears train). You can fight the chariot there as well.

  3. #3
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,537
    BG Level
    9

    It was just a pick up pt more or less. We do a lot of bosses n stuff when I run with my shell, but I'm not the lead there so I wasn't aware of all the strats. Either way, finished before I got to read this post xD, but thanks anyways. GOT MY DROP! Will have usukane sune-ate as of tomorrow!

  4. #4
    Banned.

    Join Date
    Sep 2007
    Posts
    542
    BG Level
    5

    1st floor: Kill 5 Shades to get a 2nd magic cell or ja, and get medecine in the 4 chests. If your group is average, kill 2-3 more shade until you get decently geared.
    For bottom room, have someone with range and reraise pull the 6 Shade from max range, and 2 of your melee voke them off him and fight in south part of the room. The other 4 shades should lose aggro and come back after. Repeat untill the room is cleared. Make sure to kill the right mnk first (drop 3 magics) and give those to your melee tank. They will need it on 2nd floor.


    2nd floor: Not much to say, just kill shade 1 by 1. If there is link, pull imp first and let the puller kiter shade (mages need to stand up).

    On a normal run, you should have about 50 minutes left at this point

    3rd floor: As soon you zone in, run asap and ninja past the rampart before it pop undead monsters that aggro sound (ppl always aggro them because they are slow and stupid)

    Clearing gears room take approximatively 15min if you don't get massive link. In case of massive link, have the puller run really far, and everything should lose aggro



    4th floor:
    If you're doing CC, there is plenty of method to deal with it, but my favorite with 7-8ppl is to send 4 puller and a suicide puller THF (with RR). Thief aggro the whole room, and every melee bring back their rampart to entrance. After that, you can fight CC in 4 chest room in the first corner on your left (have someone watch for the gears train). You can fight the chariot there as well.
    We use similar strategy (and timeline), it's definitely possible to clear Hammerblow > Powderkerg > GG3 > turtle > LAC with 8ppl. Salvage group has recently reformed and we are unable to produce the same results. Knowing the strategy is important but experience and teamwork are what it takes to make lowman salvage work.

    p/s: we usually pull all 4 ramparts and chariot at the same time. RDM with wlegs should be able to kite chariot without taking any dame.

  5. #5
    Bagel
    Join Date
    Nov 2006
    Posts
    1,453
    BG Level
    6
    FFXIV Character
    Fallaci Isalie
    FFXIV Server
    Ultros
    FFXI Server
    Phoenix

    I'm considering changing my normal 4F strategy from killing the gear train to doing what people have suggested here. A THF in my group explained how the pulling works. I just want to clarify the floor before I try it out tonight.

    We're going to have the THF sac the big room and bring it south, then have 5 people tag the Ramparts as well as the Chariot (RDM has W.Legs so he will grab chariot). We'll bring them all back to the portal room at the start to avoid any gear train aggro. I will probably be the BLM so for this part of the pull should I be hanging back to sleep any summons?

    After we kill the Ramparts and the Chariot how do we pull Chelonian? My THF suggested that she'll re-sac the room with Flee, tag the turtle as well as bring it to the rest of the party where we ported up. I just want to know if that is the correct way to avoid the Gear train and pull CC, and if there are better ways.

  6. #6
    New Merits
    Join Date
    Dec 2006
    Posts
    200
    BG Level
    4
    FFXI Server
    Odin

    Quote Originally Posted by Crizto View Post
    I'm considering changing my normal 4F strategy from killing the gear train to doing what people have suggested here. A THF in my group explained how the pulling works. I just want to clarify the floor before I try it out tonight.

    We're going to have the THF sac the big room and bring it south, then have 5 people tag the Ramparts as well as the Chariot (RDM has W.Legs so he will grab chariot). We'll bring them all back to the portal room at the start to avoid any gear train aggro. I will probably be the BLM so for this part of the pull should I be hanging back to sleep any summons?

    After we kill the Ramparts and the Chariot how do we pull Chelonian? My THF suggested that she'll re-sac the room with Flee, tag the turtle as well as bring it to the rest of the party where we ported up. I just want to know if that is the correct way to avoid the Gear train and pull CC, and if there are better ways.
    If you're pulling 4 ramparts and a chariot, there's no need to sac at all. THF perfect dodges to gather the gears, ES Sleepga II and log out. The turtle can be pulled with a ranged attack. The gears and rampart won't link.

  7. #7
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    every salvage zone can be completed very easily with 6 people.*

    we tend to farm a little more at the start of 1F here, doing about two rooms (sometimes three if we get boned on opa/prae) then phalanx2 tanking all six fomor at once.

    if we're going north route with more than 8 people we will clear 1F-west for cells since it speeds up 2F and 3F north alot. (with fewer than 8 it's not necessary to clear to get nearly completely unlocked)

    *assuming competence, and cohesiveness; statement not guaranteed for six random pickups

  8. #8
    Sea Torques
    Join Date
    Apr 2006
    Posts
    579
    BG Level
    5

    We only need usu head/body and macha legs so we go with Mnk Nin Thf RDM brd and a mule to enter.

    Pretty comfortable time wise, if your thf was new to pulling I guess it could be a lot slower.

  9. #9
    Salvage Bans
    Join Date
    May 2006
    Posts
    825
    BG Level
    5

    Quote Originally Posted by Kaylia View Post
    2nd floor: Not much to say, just kill shade 1 by 1. If there is link, pull imp first and let the puller kiter shade (mages need to stand up).
    This hasn't worked very well for me as BRD puller, the shade tends to kill me and then wander back and cause problems. It has worked better for us to have the two tanks take a mob each.

    4F: If THF has Fanatic's Drink, they can just pop that and log out to lose gear aggro after training rampart room.

  10. #10
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    One of the tank (war/nin mnk/nin) or the thief pull for us until the brd get hp and sj. It's usually safer this way

    If you get link, it's most likely 1 imp and 1 fomor, and fighting both next to each other when they share TP is going to hurt you more imo than having your 2nd or 3rd melee kite it.

  11. #11
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    Quote Originally Posted by Kaylia View Post
    We have one of the tank or thief pull until the brd get hp and sj.

    If you get link, it's most likely 1 imp and 1 fomor, and fighting both next to each other when they share TP is going to hurt you more imo than having your 2nd or 3rd melee kite it.
    Ya fighting imp and fomor next to eachother is crazy. Their tp spam is incredibly hard to keep up with. My group will grab imp as someone kites the fomor.

  12. #12
    Sea Torques
    Join Date
    Apr 2006
    Posts
    579
    BG Level
    5

    Quote Originally Posted by cdgreguh View Post
    Ya fighting imp and fomor next to eachother is crazy. Their tp spam is incredibly hard to keep up with. My group will grab imp as someone kites the fomor.
    We use a thf to pull the formor, its rare but if they do link they are ideal to kite the formor whilst we kill the imp.

  13. #13
    Sea Torques
    Join Date
    Oct 2006
    Posts
    681
    BG Level
    5
    FFXIV Character
    Rith Ridan
    FFXIV Server
    Cerberus
    FFXI Server
    Gilgamesh
    WoW Realm
    Azjol-Nerub

    We usually have the RDM pull (BRD too if he has incus/humi/dupli so he won't get oneshotted). In our group we gear up the RDM 3rd in order so by the time we get to 2nd floor fomor hes usually halfway geared up and can land most his spells with good accuracy + take a few punches. He usually dia pulls then binds and gravity closer to the alliance while the alliance kills the previous mob or the imp/link.

    One thing is for sure, never let me pull or you get 4 fomor and an imp

  14. #14
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    some tips on 2F imp/fomor rooms. some of this may have been ninja'd in the six months since we last did this route. (damn you Dekka! D:< )

    they link with each other but the rules are apparently backward from what you would expect (fomor link imps via sight, imps link fomor via sound) they appear to aggro as per normal rules for their mob type.

    when linked, they will perform TP moves at the same time - this does not appear to drain the TP of the other mob; which is why the moves are so frequent in this situation.

    there is some sort of reset or shared aggro behavior immediately after the link: we found it necessary to have someone re-pull the fomor after the main tank grabs the imp. (this worked well when bard was pulling, thief could grab with a dart or steal and flee the fomor away much more reliably and didn't deprive us of songs)

    I've seen this room done in just under 20 minutes if you move fast and have a good puller; your first time in the room expect it to take closer to 30.

  15. #15
    RIDE ARMOR
    Join Date
    Jul 2008
    Posts
    17
    BG Level
    1

    For the 4th floor Rampart/Chariot room, it may be possible to pull off clean pull w/o having the Thf sac pull or log out. I only thought of this concept last SS run, and didn't fully implement it at the time, but I think it would work. This may only work if you kill the gear train as my group does.

    Thief agros the Rampart/Chariot room and uses PD while the Ramparts/Chariot are pulled. Thf then flees away from the room toward the porter to the 5th floor taking the gears with him. I'm not positive it could be done with 1 flee(a hermes quencher may be required), but after leading the gears way from the group, the Thf can double back towards the group in one of the square rooms, then lose agro on the way back to the rest of the group killing the ramparts. This gets the Thf safely back to the group to help with killing the Ramparts and their mobs much faster than logging out or sac pulling.

  16. #16
    Salvage Bans
    Join Date
    May 2006
    Posts
    825
    BG Level
    5

    Our main THF can usually shed aggro w/o sac or logging, too; he gathers the room and flees south until things deaggro, then waits for Flee to come back and does the same thing in the other direction. This works better when we pull the Ramparts back to the starting room; if we kill them in the nearby chest room there isn't enough space for the mobs to deaggro before he reaches us. I think he's experimented with trying to do this with a single flee or with JA+Powder Boots flee, with mixed results.

  17. #17
    Salvage Bans
    Join Date
    Mar 2006
    Posts
    749
    BG Level
    5
    FFXI Server
    Asura

    1st floor: Clear all side rooms for as many cells as possible. Pump up one MNK (hopefully you have 1) in gear and have him tank every mob in the Hammerblow room. Focus target and kill the RDMS > the rest. Note that you'll also have access to 16 chests worth of meds if you farm all. Don't be miserly and start spamming meds while farming.

    The "time saved" by skipping 1F will be lost quickly if badly equipped. Likewise, a well-equipped group can quickly take back the extra time taken to farm.

    A larger group, 8-10 people will benefit even more from clearing all side rooms. Watch the later floors fly by with fully equipped people.

    Time Taken ~25 min. (Best record ~20 min)

    2nd floor: If you go for Morrigan, be careful on pulls. Straightforward room clearing regardless of route.

    Time Taken Marduk Route (NW, also for Skadi) ~10 min (Best record ~8 min)
    Time Taken Morrigan (SE) ~ 30 min (Best record ~20 min)

    3rd floor: If you cleared Morrigan on previous floor, run as fast as possible to the middle East room. If you cleared Marduk route on 2F, proceed to wipe out the north room.

    Pulling middle east requires some care but mobs can be slept and can be killed decently quick. Camp at the small square room before the big room where the mobs are. Have 1 puller grab mobs constantly and keep ~1 mob slept at camp. Once 4-5 gears go down, move to the big room and clear them on the spot. (8 in all) If rampart links, have puller run straight through the previous square room while the rest picks the gears off the train.

    Rampart loses aggro real quick so be careful not to relink them.

    Time Taken (Skadi Route) = ~25 min (Expect ~40 min remaining)
    Time Taken (Ares-Only route) = ~15 min (Expect ~30 min remaining)

    4th floor:
    Assign people ramparts to pull. If going for boss, have a tank pull chariot while the rest grabs everything else.

    If THF has fanatics, all the better. If not THF should flee + PD around the mob room and sac. He should die at the corridor at the same side as the party. If THF has fanatics, drink it when he reaches the "bend" in the corridor and /logout. Otherwise just die there for reraise. Once THF runs into the big room, prepare to pull the ramparts, chariot. Make sure your group doesn't accidentally magic aggro before THF aggros everything.

    If THF has boots, he can pull SOUTH, instead of NORTH and lose aggro without dying. When all the mobs are almost in the teleport room, use a boots to flee through gear room again to lose aggro and rejoin the main party. (But my THF never gets boots so never used this but I did this often on RDM with 2 boots, to run to porter...etc) It takes a single flee from the edge of the gear room to lose aggro (~2 rooms worth of distance, if you don't stop). Just be careful not to run into the roaming gears on the way south.

    Note that ramparts can lose hate, so keep hitting it with spells as your party pulls them to the teleporter room you came in from. Sleep all ramparts, kill chariot first and then clear the rest one by one. Use 2 hours here since boss charms anyway, making 2 hours somewhat less useful there.

    If pull is unsuccessful, your run will end this floor. Otherwise there should be time for boss. Easier with more people obviously. I like having 1 person ensure that all the ramparts are following if I have more than 6 people.

    Do NOT dally opening chests. There is only 5 min from porting in to pulling all the ramparts out of the center.
    No need to waste time on the gear train. They take ~6 min to make their rounds in 1 side.

    Time taken ~20 min.

    5F: If everything goes well, your group should have 15 to 20 min left for boss, which is usually enough to clear.

    -------------------
    Did this strategy with MNK x 3, THF, RDM, BRD and MNK x 2, THF, COR, BRD, RDM

Similar Threads

  1. Lowman Promyvion
    By JonnyBlaze in forum FFXI: Everything
    Replies: 22
    Last Post: 2009-08-07, 01:41
  2. Lowman farming Dynamis-Valkurm
    By Djekkie in forum FFXI: Everything
    Replies: 7
    Last Post: 2008-10-06, 01:36
  3. Lowman KV?
    By Cream Soda in forum FFXI: Everything
    Replies: 40
    Last Post: 2008-06-04, 04:42
  4. Lowman CoP Missions upto Chapter 5
    By tyalangan in forum FFXI: Everything
    Replies: 10
    Last Post: 2008-05-30, 10:02
  5. Lowman Hakutaku
    By Cream Soda in forum FFXI: Everything
    Replies: 8
    Last Post: 2008-05-29, 18:16
  6. Wootz Ore and Lowman Dyamis Bastok
    By tsola in forum FFXI: Everything
    Replies: 31
    Last Post: 2008-05-20, 23:03
  7. Lowman Promy-V map.
    By spooky in forum FFXI: Everything
    Replies: 4
    Last Post: 2008-04-27, 13:43
  8. Quick SSR question.
    By Donjarfi in forum FFXI: Everything
    Replies: 30
    Last Post: 2008-04-25, 02:57
  9. Lowman Kirin - Feedback appreciated
    By Aux in forum FFXI: Everything
    Replies: 47
    Last Post: 2008-04-20, 04:38