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  1. #21
    Melee Summoner
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    Sylph

    Quote Originally Posted by Shuemue View Post
    They're not, those are the jobs the OP has 60+
    ^

    as much as i <3 PUP i know it would be utterly useless in this BC ; ;

  2. #22
    E. Body
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    I'm kinda shocked people are still tossing PLDs out the window for this fight. I've been through 6-4 on my PLD myself about 20-ish times, and lost twice - first time due to lack of DD, second time due to a hilarious screwup. If you have a NIN available (as you do), I agree it's a good choice, but PLD are by no stretch of the imagination bad for this BCNM, unless they're completely talentless - in which case they don't deserve to have sea, anyway.

  3. #23
    Melee Summoner
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    Quote Originally Posted by ronin sparthos View Post
    Use katana (whatever you can scrounge up) and id use dodge earrings for the ears (so you can hit the bosses) and the rings would be up to you.

    The rest of your gear looks fine for this BCNM honestly, blinding potions + bat earring is more for a PLD trying to eva tank this than a NIN.

    I personally borrowed an emp pin the one time i did this on NIN (original run i went SAM), scorp harness, spirit torque, dodgex2, Raja/Venerer, AF Pants, Fuma (borrowed) and the rest i forget - your gear is pretty much the same if not better.
    well I can borrow a Emp Pin, i have most of the other gear mentioned. i would probably have Sai x2 for Katana. ring wise I have Garrulous Ring for sure, and I know I would not want to use my Woodsmans Ring... im open to suggestion Here... for Ranged Probably take the HP+1%/VIT +1 Egg

    so my setup would look like this if i get the epin from my friend

    Head: Emperor Hairpin
    Body: Scorpion Harness
    Hands: Jaridah Bazubands
    Legs: Ninja Hakama
    Feet: Fuma Kyahan
    Ring: Garrulous Ring / ?
    Ear: Dodge Earring x2
    Weapon: Sai x2
    Ranged/ammo: Happy Egg (I think thats it)
    Back: Night Cape? or High Breath Mantle? <--- HB for Enmity or Night for Eva?
    Neck: Spirit Torque

  4. #24
    Cerberus
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    Quote Originally Posted by Tizoc View Post
    well I can borrow a Emp Pin, i have most of the other gear mentioned. i would probably have Sai x2 for Katana. ring wise I have Garrulous Ring for sure, and I know I would not want to use my Woodsmans Ring... im open to suggestion Here... for Ranged Probably take the HP+1%/VIT +1 Egg

    so my setup would look like this if i get the epin from my friend

    Head: Emperor Hairpin
    Body: Scorpion Harness
    Hands: Jaridah Bazubands
    Legs: Ninja Hakama
    Feet: Fuma Kyahan
    Ring: Garrulous Ring / ?
    Ear: Dodge Earring x2
    Weapon: Sai x2
    Ranged/ammo: Happy Egg (I think thats it)
    Back: Night Cape? or High Breath Mantle? <--- HB for Enmity or Night for Eva?
    Neck: Spirit Torque
    Looks pretty solid to me and I would think you would do fine with Night Cape.

  5. #25
    Melee Summoner
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    awesome thanks for the input guys

    do you think that a setup like the following would work?

    NIN SMN WHM BRD DD DD?

    I really hate to go without my smn friend should it come to me going on NIN

  6. #26
    A. Body
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    Alistaire Lexander
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    Quote Originally Posted by TaruMortis View Post
    Worked for me. The WHM just needs to be on top of his game for status ailments, and have 2 CCB polymers (3 if you wanna be safe) and you should do fine .

    I've always been a firm believer that it's better to go with 6 CCB's and resell the unused, rather than risk bringing 3 and needing 4, then having to go buy another set.

  7. #27
    Cerberus
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    Quote Originally Posted by Alistaire View Post
    I've always been a firm believer that it's better to go with 6 CCB's and resell the unused, rather than risk bringing 3 and needing 4, then having to go buy another set.
    Really? That many :s ? I've never used more than 2 in a fight and I've done it quite a few times, but I suppose if you have the gil to shell out for 6, then go for it I suppose =X

  8. #28
    CoP Dynamis
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    Quote Originally Posted by Tizoc View Post
    awesome thanks for the input guys

    do you think that a setup like the following would work?

    NIN SMN WHM BRD DD DD?

    I really hate to go without my smn friend should it come to me going on NIN
    Should be fine. WAR MNK SAM DRK all are decent DDs for this.

  9. #29
    New Odin
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    I've always been a firm believer that it's better to go with 6 CCB's and resell the unused, rather than risk bringing 3 and needing 4, then having to go buy another set.
    I agree and if anything you can sell the spares back when you are done because you are hard pressed to lose 6-4 with 6 CCBs.

    RNG is also an awesome DD for 6-4, being able to stand out of range and all.

  10. #30
    Campaign
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    Wait, you want to spend 180k trying to beat a BC that's been nerfed already?

    Wow. You don't lose xp, just try again and save the gil.

  11. #31
    Melee Summoner
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    For the setup of
    NIN SMN BRD WHM DD DD
    for one of the DD slots do you think it better to have BLU or WAR?

  12. #32
    Nidhogg
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    Quote Originally Posted by Tizoc View Post
    For the setup of
    NIN SMN BRD WHM DD DD
    for one of the DD slots do you think it better to have BLU or WAR?
    BLU and RNG (Or a Good Cor I suppose) for the last two slots i'd say but 99% of blu's are retarded so thats up for debate.

  13. #33
    assburgers
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    A retarded war will wail on it, randomly mash his WS macro, and possibly randomly voke long enough to help an utsu recast.

    A retarded blu will have macro swaps that equip his af, while he is already wearing his af, will spam head butt but won't land it half the time, and will run out of mp halfway through Omega.

    Tough call, a really smart Blu would almost undoubtedly be better because of head butt being wtfpwn there, but a really smart War can tank mammets with a co-tank while the main tank superkites, and can help get shadows up while dumping a bunch of damage (hi2u raging rush in 60 cap being borked) to boot.

  14. #34
    HEY FUCK YOU BUDDY
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    I'm curious, since my static has this fight coming in not TOO long. What is it that makes NIN such a preferential tank here? I'm not the best PLD in the game by a long shot, but I'd like to think of myself as fairly competent, I was able to co-tank Cerb, so I figure I can probably manage on this.

    Our static's setup is PLD, BLU, WAR|DRG|SAM, WHM, SMN, BRD|WHM, appropriate subs leveled all around. From talking with sky/Dyna members who've done it, I'd say we've got a decent shot.

  15. #35
    Old Merits
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    NIN is the best tank because Omega has an additional effect of stun on his melee attacks, and Ultima has an additional effect of paralyze.

  16. #36
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    Quote Originally Posted by Ruiner View Post
    NIN is the best tank because Omega has an additional effect of stun on his melee attacks, and Ultima has an additional effect of paralyze.
    It's a trade-off. With NIN you have slightly less hate control, so DDs (and mages, too, depending on their gear/job) run a bigger chance of pulling hate, but you don't need nearly as much mage attention. With a PLD tank you get better hate control, even with the stun/para effects, but of course take quite a beating and require more mage control. It depends entirely on the skill of the group as a whole. I've had excellent WHMs every time I've done it, which has helped me a ton. I would still be able to tank it with a shitty WHM, but tank it as well as a NIN would in the same situation? Eh.

  17. #37
    Nidhogg
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    Quote Originally Posted by Lexa View Post
    It's a trade-off. With NIN you have slightly less hate control, so DDs (and mages, too, depending on their gear/job) run a bigger chance of pulling hate, but you don't need nearly as much mage attention. With a PLD tank you get better hate control, even with the stun/para effects, but of course take quite a beating and require more mage control. It depends entirely on the skill of the group as a whole. I've had excellent WHMs every time I've done it, which has helped me a ton. I would still be able to tank it with a shitty WHM, but tank it as well as a NIN would in the same situation? Eh.
    Why choose when you can easily take both? =P

  18. #38
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    Quote Originally Posted by TaruMortis View Post
    Really? That many :s ? I've never used more than 2 in a fight and I've done it quite a few times, but I suppose if you have the gil to shell out for 6, then go for it I suppose =X
    Makes me wonder just how much they've gimped this fight. I haven't done it in a long time, but did it a lot waaaay back and there's no way 2 would get you through.

  19. #39
    Nidhogg
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    Quote Originally Posted by Alistaire View Post
    Makes me wonder just how much they've gimped this fight. I haven't done it in a long time, but did it a lot waaaay back and there's no way 2 would get you through.
    Completely depends on how fast you can kill Omega and Ultima once they reched lower HP. My group deliberately started CCB usage early to prevent the barrage of TP moves. I am confident we could have handled using fewer pumps, but it was an issue of "These take awhile to farm, let's just do it correctly the first time."

    If the group you are with is capable of cranking out very respectable spike damage twice in the fight, I can easily see a group not needing CCB pumps. If the mobs die before they can fire off their TP moves, the pumps are literally pointless.

  20. #40
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by Max™ View Post
    A retarded war will wail on it, randomly mash his WS macro, and possibly randomly voke long enough to help an utsu recast.

    A retarded blu will have macro swaps that equip his af, while he is already wearing his af, will spam head butt but won't land it half the time, and will run out of mp halfway through Omega.

    Tough call, a really smart Blu would almost undoubtedly be better because of head butt being wtfpwn there, but a really smart War can tank mammets with a co-tank while the main tank superkites, and can help get shadows up while dumping a bunch of damage (hi2u raging rush in 60 cap being borked) to boot.
    Also should be noted that a decent BLU obliterates mammets, like a single good self-SC practically 1 shots them(forgot which exact one they used, but I know he did like 2k damage).

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