I was hoping to do some mathematical testing of gear I do not own on blm by first establishing a base on Marids. However, I can not get the magic dmg formula to match my dmg. Here are the statistics:
On my pure dmg nuke (BLM/RDM) using T4 Thunder in Uggy Pendant range I have:
1.) Caster's Int: 120
V = 541
M = 2.0
2.) Multiple Target Damage Reduction: 1.0
3.) Resist: 1.0
4.) Staff Bonus: 1.15
5.) Day of the Week: 1.0
6.) MB Bonus: 1.0
7.) MAB Bonus: 1.85 (+32 from natural MAB IV, +43 from gear +10 from merits= 85 total )
MY ACTUAL DMG
Thunder 4 on a marid: 1383. This was done on more than 1 mob, and the dmg was consistant.
Formula: Assuming Marid int = 65
[(120-65) * 2) + 541] * 1.85 * 1.15
651 * 1.85 * 1.15
Formula DMG 1385
Formula: Assuming Marid int = 66
[(120-66) * 2) + 541] * 1.85 * 1.15
Formula DMG 1381
I've triple and quadruple checked my MAB and Int levels. Do I need to use "For dINT > 0, but after some inflection point: D = V + (const + (dINT-const) * M / 2))?"
If so what is const? I tried making const 120 (my constant int) but it did not work. Is there a way to figure out a mobs int without my trial and error method such as using a variable? I haven't a math class in years so I'm not sure how to do
1383=[120-X) * 2) +541] * 1.85 * 1.15
Even if this is possible wouldn't that come out as an uneven number which isn't possible as an int stat?
Thanks for any help here!
XI Wiki


. I did not realize I had to floor the decimal. It would be great if there was a database with common mob stats. 