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  1. #1
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    Full Morrigan's Robe & Ele Mag

    so a few days ago, i finally got the macha's crown i need to finish off my morg set and i'm once again in a quandary as to how to gear for nuking. i'm assuming that the full morg set will be a superior build than a mix and match setup, but it's going to rip my ele mag score a new one to do it. i was curious what everyone's opinions were on how to gear to avoid getting messy results on resists. my prior setup for nukes was as follows

    HQStaff/StaffGrip/--------/Phantom
    SrcHat /Pru&Ugly/Novio /Moldavite
    MrgBdy/MrgHand/Snow /Tamas
    Prism /PenRope /MrgLegs/SrcShoes+1

    i'm fairly sure i'll need at least ice/thunder grips (no space for others and not like i nuke w/ aero4 that often) and full time altruistic cape (if i can ever get mnk to put out) but i'm going back and forth on full timing the ele torque. even w/ cape, i'm looking at only a pathetic 297 ele mag (and 12 magic accuracy, for whatever that's worth) but a sufficient 123 int (when i finish int merits. time to go merit on brd i guess.) given my situation, would you all surrender the uggalieph pendant for a fulltime ele torque, and even in that situation, will the 304 ele mag be enough w/o knowing what the macc does exactly to produce consistent results? i know no conclusive tests have been done to compare ele magic to macc, so i know no answers here will really be definitive, but i'm looking for advice from some blm who have done some more experimenting and refining on the 120/320 estimates for advice.

    edit: one very questionable idea i had, and it's probably stupid, is what would happen if i swapped the snow ring for my omega ring. i would be surrendering 2 int, but at 123, i could theoretically get away w/ that and not blow up my build, but it would instill another 3 macc. unfortunately, we run into the problem of not having any idea how macc really stacks up, so that may put us into the same boat again.

  2. #2
    Relic Weapons
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    I really have nothing useful to offer to your post other than Altruistic Cape is from Ix'Drk - I think you're looking for Merciful Cape.

    (And Ix'Mnk is a stingy whore.)

  3. #3
    assburgers
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    I always assumed Macc was to Magic Skill as Acc was to Weapon Skill.

    Don't see why it wouldn't be that way, honestly.

  4. #4
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    I don't know what kind of Gil you're sitting on, but full Morrigans provides neither the ideal damage build, nor the ideal accuracy build.

  5. #5
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    I don't think anyone one set is going to be the full-time nuking answer, shit, situational, etc. For things that you would nuke in a full on potency setup currently, full Morrigan's might put out the most damage(psst get some Obis too ) although someone would have to do the math to be sure, I don't know what the MAB bonus is from the full set.

    You're probably still going to want/need a high skill setup for higher shit, though.

    Quote Originally Posted by Tsuko_Asura View Post
    I don't know what kind of Gil you're sitting on, but full Morrigans provides neither the ideal damage build, nor the ideal accuracy build.
    Aside from the feet and head I'd be inclined to think the other 3 pieces are nearly if not outright the best in their respective slots, is that wrong? The question is if the other feet/head options would give you more damage than the MAB boost from full Morrigan's I'd think.

  6. #6
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    A lot of the choices depend on whether you're fighting something like puddings or something like Ouryu. You're probably not going to want to give up AF2 hat and AF1 hands on resistant mobs. Do you have either Yigit or Goliard shoes?

  7. #7
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    Quote Originally Posted by Callisto View Post
    I don't think anyone one set is going to be the full-time nuking answer, shit, situational, etc. For things that you would nuke in a full on potency setup currently, full Morrigan's might put out the most damage(psst get some Obis too ) although someone would have to do the math to be sure, I don't know what the MAB bonus is from the full set.

    You're probably still going to want/need a high skill setup for higher shit, though.



    Aside from the feet and head I'd be inclined to think the other 3 pieces are nearly if not outright the best in their respective slots, is that wrong? The question is if the other feet/head options would give you more damage than the MAB boost from full Morrigan's I'd think.
    The body is really the only piece that is the clear-cut winner in any max-damage situation. Head has obvious replacements, hands have HQ Zenith(hence the Gil question), legs, depending on your other gear(again, Gil-based), may be surpassed by HQ Shadow, and of course, feet are replaced by Yigit.

    And as far as the whole, depending on what your fighting deal, that's why I specified that is is ideal for neither accuracy nor damage. The ideal accuracy set involves AF2 Petasos and HQ AF Gloves.

  8. #8
    Old Merits
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    Quote Originally Posted by Tsuko_Asura View Post
    The body is really the only piece that is the clear-cut winner in any max-damage situation. Head has obvious replacements, hands have HQ Zenith(hence the Gil question), legs, depending on your other gear(again, Gil-based), may be surpassed by HQ Shadow, and of course, feet are replaced by Yigit.
    You know that Morrigan's has a set bonus of +5 (IIRC) MAB, right? A comparison of a full damage mix-and-match set with a Maat's Cap to full Morrigan's would come down to 2 MAB vs. 3 INT.

  9. #9
    The God Damn Kuno
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    Legs are the best for nuking hands down.

  10. #10
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    to list what i have access to for each slot, hopefully remembering everything (including enf gear just for kicks):

    Main: Full HQ staves, kirin's pole (for stoneskin, obviously)
    Sub: Staff strap (i know, i know, switch it to bugard +1 or elemental grips.)
    Ranged: ---
    Ammo: Phantom
    Head: AF1+1, genie tiara, AF2, Lolnashira Turban, Walhala turban, yigit turban, morrigan's coronal
    Neck: prudence torque, uggalieph pendant, elemental torque, enfeebling torque
    Ear1: Novio, abyssal (for drain/aspir/bio/ele debuffs)
    Ear2: Moldavite
    Body: AF2, AF1+1, Yigit, Morrigan's Robe, Nashira Body, errant (was considering upgrading to mahatma body, but just going to get oracle's instead.)
    Hands: AF2+1, AF1+1, Yigit Hands, Master Casters/Oracle's, Morrigan's Cuffs, Zenith (no +1, just not going to spend that much for them while working on relic)
    Ring1: Tamas/bahlran's ring
    Ring2: Snow/Omega Ring
    Back: Prism Cape (no sea capes b/c all 3 ix'aern are dirty, stingy little whores)
    Waist: P rope, most useful obis (no fire obi or light obi, but i got the core ones like thunder.)
    Legs: igqra pants, Morrigan's Slops, AF1 (for dark magic), AF2, Yigit Pants
    Feet: Gaiters, AF2+1, Yigit shoes, those new enfeebling footies, goliard shoes, nashira shoes, Morrigan's shoes

    as you can see, i have most options available to me, other than those damnable evil, impossible to get to drop capes (curses under breath) it's just a question of how to tool them right. as for the yigit shoes vs AF2+1 debate, i've actually done the math before and the MP/damage ratio is a HAIR better on the AF2+1. taking into account that you don't get overkill MP back from a mob, in most situations the AF2+1 will offer a modest overall performance gain over the yigit, though i recognize that it's more a playstyle choice than a huge difference.

    as for the shadow trews +1, that's not really a money issue, much more an issue of getting the rare things to drop. moreover, at 5 MAB, they will likely produce a very similar result to the Morrigan's slops' 10 INT as the NQ were shown to be slightly inferior to a pair of mahatma on thunder4. scaling, it should be the same results. probably would reverse if using a ga3, but that's just splitting hairs at that point.

  11. #11
    The God Damn Kuno
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    Quote Originally Posted by Spekkio View Post
    as for the shadow trews +1, that's not really a money issue, much more an issue of getting the rare things to drop. moreover, at 5 MAB, they will likely produce a very similar result to the Morrigan's slops' 10 INT as the NQ were shown to be slightly inferior to a pair of mahatma on thunder4. scaling, it should be the same results. probably would reverse if using a ga3, but that's just splitting hairs at that point.
    INT also helps with resist. I'm considering selling my druids as they don't help in dire situations when Morrigans helps my resists just as much/more so.

  12. #12
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    Quote Originally Posted by Not Kuno View Post
    INT also helps with resist. I'm considering selling my druids as they don't help in dire situations when Morrigans helps my resists just as much/more so.
    Honestly I tried druids briefly and was so unimpressed vs. even just mahatma that I sold them quickly after. I'm normally a big believer in elem magic skill but that's the one piece where I think the INT sacrifice is just too big.

  13. #13
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    druids are decent for sch i thought when trying to hit 320/120, but yeah. i don't use them on blm. i have mine ferreted away on a mule b/c i can't get myself to get rid of stuff, but i don't use them. remember that the shadow trews do have macc, but who the hell knows exactly how that stacks vs int, so it's not really possible to draw a conclusion that the effects are equal or even that one is strictly more accurate than the other.

    also, i found my diatribe about the af2+1 vs yigit shoes. the gap only increases if you're wearing a sorc ring which i didn't include in the math here.
    http://www.bluegartr.com/forum/showp...postcount=1691

  14. #14
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    It's all trial and error. I personally loathe seeing blms full-time af2 head. Unless you are fighting tiamat or ouryu you really shouldn't need that much elemental skill.

    I personally don't have af2 head and sub in Nashiras crackows instead of yigit feet to boost over 320 elemental on wyrm fights.

  15. #15
    Ive sucked 27 dicks, in a row.
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    Quote Originally Posted by Andri View Post
    It's all trial and error. I personally loathe seeing blms full-time af2 head. Unless you are fighting tiamat or ouryu you really shouldn't need that much elemental skill.

    I personally don't have af2 head and sub in Nashiras crackows instead of yigit feet to boost over 320 elemental on wyrm fights.
    AF2 hat is the single best piece to wear if you need just a little bit more elemental magic skill, which even fully meritted BLMs could certainly use on anything higher level than puddings and wamouras.

    If you do the math, you're losing 5/6 INT (since I'm not assuming you have a Maat's Cap) for 10 skill. For comparison, the following are all less efficient tradeoffs, very roughly in order of most efficient to least:

    *) 5 MAB for 15 skill 3 INT (Wizard's Gloves +1)
    *) 5 INT for 7 skill (Prudence Torque -> Elemental Torque)
    *) 4/5 INT for 5 skill (Prism/Ixion's -> Merciful Cape)
    *) 3 INT 2 MAB for 5 skill (Yigit -> Nashira)
    *) 8/10 INT for 5 skill (Mahatma/Morrigan's -> Druid's)
    *) 5/7 MAB for 3 skill (Moldavite/Novio -> lolElemental Earring)

    Now, if you do nothing but manaburn puddings all day, I'd probably agree that wearing an AF2 hat would be dumb, but if you have *ANY* kind of resists higher than the bare minimum, AF2 hat should be the very first thing you put on, if you have one.

  16. #16
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    On kirin, NQ/HQ shadowcoat is better than morrigan's
    morrigan head is the best piece for drain/aspir, and is very nice until AF2 hat.
    morrigan hands can be used for enfeebling macro
    morrigan feet for stoneskin (lol kirin pole, with full morrigan i exceed the mnd cap)
    morrigan legs are better than HQ shadow legs, at least damage wise. MAC+5 vs INT10 for accuracy, MAC5 probably wins. And GL getting HQ.
    Morrigan body : full time except for enfeebling ; i'd use shadows coat on Kirin.

    All pieces have a use, full set is situationnal. This is even more true if you have rdm leveled. Personnally I find full set to be useful in 3 endgame events : limbus obviously farming (preboss), all dynamis except X nms, Sea farming sku farming, merit, Einherjar pre boss, that's a lot already, isn't it ?

  17. #17
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    Quote Originally Posted by Zosi View Post
    Now, if you do nothing but manaburn puddings all day, I'd probably agree that wearing an AF2 hat would be dumb, but if you have *ANY* kind of resists higher than the bare minimum, AF2 hat should be the very first thing you put on, if you have one.
    This is my point. The day-to-day life of a BLM doesn't have you fighting highly-resistent mobs. You shouldn't be getting resists. Wear your damage gear. That is unless you *are* fighting a resistant mob like Ouryu or Tiamat.

  18. #18
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    Its hard to believe that anyone just randomly wears skill+ equipment these days. If you're not fighting something resistant, you're likely at capped Macc. If you are fighting something resistant, 320/120 or bust.

  19. #19
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    Quote Originally Posted by Tsuko_Asura View Post
    Its hard to believe that anyone just randomly wears skill+ equipment these days. If you're not fighting something resistant, you're likely at capped Macc. If you are fighting something resistant, 320/120 or bust.
    Nonsense.

  20. #20
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    Quote Originally Posted by Tsuko_Asura View Post
    Its hard to believe that anyone just randomly wears skill+ equipment these days. If you're not fighting something resistant, you're likely at capped Macc. If you are fighting something resistant, 320/120 or bust.
    Nice job parroting something you don't even close to understand. 320/120 applies to wyrms and possibly Kirin, and very little else. There's a huge continuum of resistance levels between wyrms and puddings. Of course, you'd know this if you actually played BLM, rather than just parroted what other people say like you do for pretty much every other situation.

    Go back to KI Kaparu, they love you there.

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