The other team attempts to defend it, but half the time the attack team just slips past without even encountering the defending team.
That sounds terrible
I got 2 Beta invites I can give out. Post your e-mail and a photo of WOTLK on your ass here in the thread and first 2 responses get em. Fuck SA forums the goons are pathetic.
Damn. I don't have a digital cam to take a pic of my ass.
But if you're feeling nice - [email protected]
edit: gotta at least try... i said wotlk wotlk.. in the butt
http://i17.photobucket.com/albums/b8...lkinthebut.jpg
I'm 3rd so I doubt I'll get anything, and I'd rather save everyone from viewing my ass, but [email protected]![]()
WHER MY BETA KEY @
[email protected]
http://tinypic.com/view.php?pic=2luofa&s=4 pic
http://tinypic.com/view.php?pic=v74jya&s=4 my ass with pic
lol... zalius....
WHAT A CRAZY WAMOURA
So far we've seen talk about most classes, but there are a few I haven't seen much talk over. For example, how are shadow priests looking, are they still chained to the same basic spell rotation and still used almost solely as bardesque manawhores?
How about rogue? Looking over their talent builds, they seem more game breaking than before, but I haven't actually read any type of feedback about it.
These are just two examples, though I am interested in hearing about everything. I understand most classes are still being balanced, but it would be nice to see a class by class comparison of how everything is looking so far, if any of you beta people have a moment.
kuai where u at
Pretty much on the money except you don't need to recast shadow word pain any more, and your mind blasts have a crit bonus modifier. Mindflay needs better scaling with gear and then I'd consider shadowpriests to be somewhat "fixed". It doesn't necessarily need to be a better damage coefficient, but maybe something that converts crit into increased mindflay damage.
I don't think rogues have gotten any big reworking yet for the Beta, aside from the constant Death Knight tweaking, they're mostly focusing on one class at a time. Mages got the last big tweak, and it looks like Hunters are up right now. Afaik they're supposed to go over every class twice before it goes to live, god knows Holy Paladins could use another look.
RIP kill command spam![]()
Yeah, Hunters just got anal raped. Arcane Shots got debuff removed too - but I guess tranq shot can now dispel but its on a 15 sec cooldown.
I don't think it's that big a deal. Good hunters didn't have to rely on it, and it was annoying as crap on my paladin to have all my buffs removed by even the scrubbiest of hunters. I think hunters will still be a slow dps/healer setup for 2s, and in time all the debuffs will still be coming off anyways. Also, Tranq shot taking off Enrage effects as well will be nice.
The Kill Command thing makes sense, I think. It helps with Mana consumption, and will let hunters be a literal more liberal in their shot rotations (can also use rank 3 of steady shot for close to the same mana cost we have now). The new talents do a good enough job of upping pet dps
I haven't been BM for a while now, but wasn't it free when the pet is on passive? And it is good damage, 700+ buffed and 1.5k crits
What I want to know is if the 'flyback' mechanics of spells like Thunderstorm, etc, can be abused by people to climb up to areas not normally accessible in Azeroth.
Also yeah Rogues haven't gotten any Beta tweaking yet. So far it looks like they're kind of putting things in the talent trees at random. Spell interrupt on Deadly Throw 32 points into Combat what?
Does that mean all hits from that person, or from everything?# The first and second hit will add .5 secs each to the cast time.
# All hits after the second will have no effect