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  1. #901
    blax n gunz
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    So casters will be able to win against warriors once in a while in Arena?

    Happy day!

  2. #902
    Relic Horn
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    Quote Originally Posted by Correction View Post
    So casters will be able to win against warriors once in a while in Arena?

    Happy day!
    Well, Fury is still an option, it has a healing debuff now too.

  3. #903
    Mithra Ero-Sensei
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    Quote Originally Posted by HAcoreRD View Post
    I can't level or test
    haha that's awesome/crazy, I'm sure horde do the same

    I'm sure when live comes out with wotlk, guards in most places will get atleast +10 levels to prevent madness like that cept a few area's. oh and...

    Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes:

    Orc
    - Hardiness now reduces the duration of stun effects by 15%


    Troll
    - Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon!

    - Berserking: no longer has an activation cost of energy/rage/etc


    Draenei
    - Gift of the Naaru: now scales based on the higher of either the caster's Attack Power or Spell Power

    - Shadow Resistance: reduces the chance to be hit by Shadow spells by 2%


    Dwarf
    - Frost Resistance: reduces the chance to be hit by Frost spells by 2%

    - Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5.


    Undead
    - Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials)

    - Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity).


    Night Elf
    - Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

    - Nature Resistance: reduces the chance to be hit by Nature spells by 3%


    Tauren
    - Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear

    - Nature Resistance: reduces the chance to be hit by Nature spells by 2%


    Gnome
    - Escape Artist: the freeing effect can no longer be resisted

    - Arcane Resistance: reduces the chance to be hit by Arcane spells by 2%


    Blood Elf
    - Mana Tap: ability removed (partially integrated into Arcane Torrent)

    - Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect)

    - Magic Resistance: reduces the chance to be hit by spells by 2%


    Human
    - Perception: changed to a passive, now grants one character level of passive stealth detection

    - Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown

    - Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality)

    [ Post edited by Kalgan ]

    That guy just gave all the humans feign death ;/

    oh and at least the servers are more stable now.. crashing every 3-5min instead of 1-2min!

  4. #904
    Sandworm Swallows
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    Will those be the only racial passives? or the ones not listed are staying the same?

  5. #905
    Mr. Bananagrabber
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    W
    T
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    They're getting rid of Diplomacy? WTB option to reroll my Paladin's race.

  6. #906
    Relic Horn
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    The ones they don't list are staying the same.

  7. #907
    Mr. Bananagrabber
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    Oh thank god, that was the only reason I had rolled Human instead of Dwarf.

  8. #908
    Mithra Ero-Sensei
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    Tons of changes.. and you know how.. spells always hit you in TBC.. but you can flat out resist... in wotlk, you can actually evade spells ;/

    Possibly a new... uhh... "mechanic"? I've had mob spells just fly off to the side (like an arrow) and get a "miss" and even stuff like blastwave in wintergrasp "miss"

  9. #909
    Sandpaper Demon
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    aww weak, FD is my lovable "1" key, now sullied by those meatsacks

  10. #910
    Relic Shield
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    Is that a perception nerf?

    also wtf@ Removing Mana tap?

    I want my +30 energy

  11. #911
    blax n gunz
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    Some pretty serious nerfs to Perception and Will of the Forsaken. Makes me kind of sad

  12. #912
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    perception already sucks and theyre nerfing it because all non human rogues are pissed, need to get racials the fuck out of arena

  13. #913
    Sandpaper Demon
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    - Quickness: reduces the chance to be hit by melee or ranged attacks by 2%

    explain "or", unless it's just not worded properly and basically includes all physical based attacks? (i.e. 'and' versus 'or')

  14. #914
    Mr. Bananagrabber
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    Are you serious? I guess you've never played a Rogue or any tanking class.

    It's obvious that it applies to both.

  15. #915
    Sandpaper Demon
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    Quote Originally Posted by Krandor View Post
    Are you serious? I guess you've never played a Rogue or any tanking class.

    It's obvious that it applies to both.
    never done rogue or tanked on this game, guess that'd be why I don't get why they didn't just write "and"

  16. #916
    blax n gunz
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    they probably meant 'and.'

    And unless they change the mechanics of '+1 stealth detection' Perception is about to become completely worthless. I think it was Mute who demonstrated that +30 stealth detection (from Paranoia) is good for about half a second of extra reaction time to a rogue walking straight at you from the front. And by 'half a second extra' I mean from having 0.1 seconds to react to having 0.6 seconds to react.

    "+1" probably indicates a tier of additional detection (along the lines of the elixirs at +15), which is still pretty awful.

  17. #917
    GRT
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    wut, no more popping wotf against incoming fears?

  18. #918
    Yoshi P
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    Quote Originally Posted by Zalius View Post
    perception already sucks and theyre nerfing it because all non human rogues are pissed, need to get racials the fuck out of arena
    Are you kidding? Getting free sap + opener with perception wins me a lot of games in 2s.

    Arcane torrent change is really nice, especially for casters. Even for rogues, I'd definitely take 15 instant energy, no gcd, over the old 3-4 gcds over a period of 90+ seconds for 30 energy. I wonder what the 4th racial will be now thou.r crafting or something like that.

  19. #919
    Relic Horn
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    I don't think Blood Elves will get a 4th racial as long as they get 2% spell avoidance for all schools

  20. #920
    Relic Shield
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    So i sent in my request for the 3 premades.

    2 day wait so they say

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