Item Search
     
BG-Wiki Search
Page 10 of 17 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 181 to 200 of 324
  1. #181
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Quote Originally Posted by ringthree View Post
    PIME TARADOX! If we are the BLU, COR and PUP that are going back in time to be included into Dynamis, so that BLU, COR and PUP can have relics, where do the relics come from? We don't have them now, so we don't have a way to take them back in time to get them in Dynamis in the present.

    For this logic to work, we would have to have ToAU relics already to take them back in time, to be included in Dynamis in the present.
    Easy. WotG missions include Hydra Corps craftsmen going "Hey you! In that blue AF1, you'll need better gear to survive out there. Now for a small commission I can make you some really good gear..."

  2. #182
    Sea Torques
    Join Date
    Mar 2007
    Posts
    723
    BG Level
    5
    FFXI Server
    Sylph

    Derp.

    Sch Merits should most definately include:
    • - Strategem Recast (2s off Strategem Recast per Merit)
      - Klimaform Duration (10s longer per Merit)
      - Weather Duration (20s longer per Merit)
      - Enhance Light Arts (2% more potency per Merit)
      - Enhance Dark Arts (2% more potency per Merit)


    This would be an awesome list, because every Sch would have to go with 5/5 Strategem Recasts, and then you are stuck with either increasing Dark Arts or Light Arts... This would effectively make your Sch alligned to more of a Whm-style play or Blm-style play. I'd go 5/5 Dark Arts for Sure.

    As for COR Af2... The Pirate's Tricorne totally has to have "Enhances 'Phantom Roll' Effect", whereby you gain the benefits of having the pimped roll without having the necessary job in the party to buff it (I.e., Evoker's Roll for 2mp-5mp/tick without a Smn in the party), with AGI+5 and DEX+5 on it for lulz. And them Pirate's Gants need to have "Enhances 'Quick Draw' Effect", for usefulness.

    But the introduction of ToAU Af2 to Dynamis makes no sense, because you'd need to have Relic Weapons for these jobs, Af-1 in the CoP zones, and Accessories, as well as new Attest Scrolls in Beau, and Weapons in Xarc, for completedness.

  3. #183
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Quote Originally Posted by rog View Post
    do you do dynamis with more then 25~35 people anyway? the max amount of people allowed doesn't mean anything.
    Sure it does. The max amount of people for limbus is 18. Take 6 people and it costs a bit less. In theory, if there was a dynamis ls that just split cost it'd be less expensive per person to take more people.

  4. #184
    New Merits
    Join Date
    Jan 2008
    Posts
    219
    BG Level
    4

    Quote Originally Posted by Octavious View Post
    that would be why I added 'and the world implodes on itself' at the end. It was a sad , tired attempt at sarcasm which apparently was fail+1. If SE stuck BST on Skadi, nothings impossible. >_> Yea I know there is some corrosponding stats, but BST is always on the WAR/DRK/PLD stuff so it was kind of different.
    Bit late to the page explosion but what the heck.

    I think after years of evaluating, SE no long see Bst as a DD. It's now seen as a puller, kiter, and minor link control, hence, why it was put on Skadi's set.

    While I think sch is suited to Morrigans and dnc to Skadi's, they'd have added them by now if they were ever going to do it I think, and you know they would have put dnc on Markduk anyway.

    No ideas for dnc, but for sch I think one of the ja's might be "Next spell can target anyone",
    so Accession -> new ja -> Phalanxga/Stoneskinga/Regenga/etc the melee party while you're in mage party. Oh, and it's on a 15 min timer too....
    Hmm. Perhaps a corresponding ja for -ga'ing elemental magic too, again on 15 min timer...

  5. #185
    Sagacious Sundi
    Guest

    Quote Originally Posted by Khamsin View Post
    Why does the Sandman put you to sleep? Some things we'll just never know!
    Never really put two and two together... Thank you for opening my eyes. (Punintended.)

  6. #186
    Salvage Bans
    Join Date
    Jul 2005
    Posts
    885
    BG Level
    5
    FFXI Server
    Carbuncle

    Quote Originally Posted by Aemora View Post
    Derp.

    Sch Merits should most definately include:

    - Enhance Light Arts (2% more potency per Merit)
    - Enhance Dark Arts (2% more potency per Merit)
    considering increase potency of light/dark arts would really only specifically refer to cure and nukes, i doubt they would make it so narrow, and i doubt they'd make a single dark arts category equal to blm's entire group1 set.

  7. #187
    Puppetmaster
    Join Date
    Jul 2008
    Posts
    61
    BG Level
    2
    FFXI Server
    Leviathan

    my uncle works at SE

    confirmed:
    -new "party aid" system
    -dnc n sch merit, group 1 onry sorry folks
    -pup, blu n cor af2 (acquired through einherjar ampoules and a drop from einherjar)**
    -WoTG until mission 14...-_-
    -no new areas in the past yet

    remember, you first read it here

  8. #188
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Quote Originally Posted by Max
    I'm a melee, so I read this thread looking for the greatest cardinal sin of any melee, worse than having bad gear, YOU DO NOT FUCKING MELEE STATUES!
    We have our melees kill statues sometimes, no not the melee weak statues. It's no cardinal sin, it helps when you have 2 BLMs for the whole run and need the statues killed keeps our blms alive longer when they have less duties to do.


    Anyway that aside, my thoughts on dynamis :

    They recently had an unexplainable server maintenance out of nowhere , to upgrade their hardware didn't they? Took 7 hours or so to install blahblah which is like the last time they upgraded the servers. Combine this with the fact they're announcing MAJOR battle tweaks, and the time they installed it (2 months ahead of the next patch) is making me think that they are testing out instanced dynamis.

    I haven't heard anything else to come out of the new upgrades really, nobody's less laggy etc, I know it's a stretch, but this could finally be it. It'd be a dream come true, no more "Scheduling".

  9. #189
    Puppetmaster
    Join Date
    Oct 2007
    Posts
    63
    BG Level
    2
    FFXI Server
    Bismarck

    Quote Originally Posted by Taisaijin View Post
    -pup, blu n cor af2 (acquired through einherjar ampoules and a drop from einherjar)**
    I really hope you are kidding.

    As far as the whole 'It makes no sense for ToAU AF2 to be in Dynamis'

    I can think of at least 5 ways off the top of my head that would allow this.

    -PUP are entertainers and COR are adentures/explorers/whatever-
    why would they be limited to staying in Aht Urghan during the Crystal War?
    -BLU is a little more difficult, but they could be rogue Immortals?
    A special team sent to spy/intel

    Whatever the case is, there are people that get paid to write story arcs-
    and I am certain they could find a way around this.

    Very easily remedied- toss in a bunch of blu/cor/pup Campaign NPC's and done.


    Also- does anyone else think that the PUP in the pic looks like he is wearing
    recolored BLU body with the stripped collar attached? idk

  10. #190
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    It's easy to add an arc to join the stories, the Shadow Lord used Imps during the crystal war to spy on people, and imps homeland is aht urghan, people could be spying on the spies.

  11. #191
    Sea Torques
    Join Date
    Mar 2008
    Posts
    519
    BG Level
    5
    FFXI Server
    Bahamut

    Quote Originally Posted by AzazaelFenrir View Post
    My guess is that the Dyna picture is because they are 1) Upping Ice zone drops and 2) Lowering enter price.

    Lets hope it's both.

    Instanced Dynamis..? That means no more having to schedule runs and can share it with other linkshells?

    I don't like that at all.

  12. #192
    Ridill
    Join Date
    Dec 2006
    Posts
    9,727
    BG Level
    8
    FFXI Server
    Asura

    I work for SE. They are giving candy to everyone! You believe me, right?

  13. #193
    Aselin
    Guest

    Quote Originally Posted by terranova View Post
    Lets hope it's both.

    Instanced Dynamis..? That means no more having to schedule runs and can share it with other linkshells?

    I don't like that at all.
    I remember the last server upgrade allowed SE to have Assaults, Salvage, Einherjar and Lockers.

    This latest server upgrade was to upgrade the current server.

    Reading your comment, do you think there is a slight possibility that they have decided to make Dynamis instanced like Salvage/Assaults?

    It would be so nice if they did.

    It is most likely they will be reducing the Dynamis price this September while increasing the drop rate of the Northland Dynamis areas.

  14. #194
    Puppetmaster
    Join Date
    Oct 2007
    Posts
    63
    BG Level
    2
    FFXI Server
    Bismarck

    Quote Originally Posted by Tricen View Post
    I work for SE. They are giving candy to everyone! You believe me, right?
    I believed you until you said 'SE' :/

    Really /granite is needed.

  15. #195
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Quote Originally Posted by Lordwafik View Post
    We have our melees kill statues sometimes, no not the melee weak statues. It's no cardinal sin, it helps when you have 2 BLMs for the whole run and need the statues killed keeps our blms alive longer when they have less duties to do.
    Yeah, honestly, I've NEVER engaged one, it's just ingrained into old style dyna shells that Blm's handle stats, melees deal with grunts, etc, and I've only had that type.

    Just one of those things that the melees get indoctrinated with, for the love of god, don't hit a statue, I actually had to go into my LS earlier and ask what happens.
    'Do they mijin or some shit?'
    "Nah, they just spam some awesome AoE's"
    'Ah, like sexy spanking AoE's?'
    "Sure, minus the sexy part."

  16. #196
    I might be dumb enough to delete my email accounts
    Join Date
    Aug 2007
    Posts
    946
    BG Level
    5

    ToAU Dyna zone, with gears that drop alexrocks.

  17. #197
    Remit One (1) Custom Title
    Join Date
    Sep 2007
    Posts
    2,397
    BG Level
    7
    FFXIV Character
    Qeomash Pandemonium
    FFXIV Server
    Cactuar
    FFXI Server
    Asura

    Quote Originally Posted by Max™ View Post
    'Do they mijin or some shit?'
    "Nah, they just spam some awesome AoE's"
    'Ah, like sexy spanking AoE's?'
    "Sure, minus the sexy part."
    And, to top it off, their TP gain from any hit is absurd. They'd have enough for one of their ground pound AOEs within a second with melees on them.

  18. #198
    MaachaQ
    Guest

    Quote Originally Posted by Callisto View Post
    I personally really, really, really don't want 500k Dynamis runs...unless they somehow upgrade Dynamis to be instanced. 500k Dynamis runs means every single dinky 8-10 member group-of-friends linkshell can pitch in and farm Xarc whenever they want. At the moment we're lucky to get 1 Xarc a month just dealing with the large shells that feel it's ok to monopolize the zone week after week, I really don't want to have to fight 15 lowman shells for it every week as well.
    Exactly my thoughts. People refuse to work their schedules into the system, so they figure "Hey, we enter at such and such time, we can go anywhere since the other shells don't enter for another hour or 2, who cares if they are supposed to go here or not." My husband even got onto our server's JP Dynamis scheduler a few months ago to solve our conflict problems, just to have a 2 month old shell doing their first outlands steal our zone on the first weekend outland runs we'd been able to schedule for months...

    Instanced Dynamis would solve so many problems... IDC if I can no longer have an hourglass mule to give late people a glass, if it means that other shells can no longer gank our outlands.

  19. #199
    Nidhogg
    Join Date
    Jul 2006
    Posts
    3,999
    BG Level
    7

    Quote Originally Posted by Zeke View Post
    I really hope you are kidding.

    As far as the whole 'It makes no sense for ToAU AF2 to be in Dynamis'

    I can think of at least 5 ways off the top of my head that would allow this.

    -PUP are entertainers and COR are adentures/explorers/whatever-
    why would they be limited to staying in Aht Urghan during the Crystal War?
    -BLU is a little more difficult, but they could be rogue Immortals?
    A special team sent to spy/intel

    Whatever the case is, there are people that get paid to write story arcs-
    and I am certain they could find a way around this.

    Very easily remedied- toss in a bunch of blu/cor/pup Campaign NPC's and done.


    Also- does anyone else think that the PUP in the pic looks like he is wearing
    recolored BLU body with the stripped collar attached? idk
    Do quotes change if they've been edited? Because he didnt say dynamis he said einherjar at least from what i'm reading.

  20. #200
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,248
    BG Level
    9
    FFXI Server
    Asura
    WoW Realm
    Barthilas

    Quote Originally Posted by Qeomash View Post
    And, to top it off, their TP gain from any hit is absurd. They'd have enough for one of their ground pound AOEs within a second with melees on them.
    Their TP gain from being hit is normal, they just TP @ 100% TP.

Page 10 of 17 FirstFirst ... 8 9 10 11 12 ... LastLast

Similar Threads

  1. December Version Update Preview (11/17/2008)
    By Dulek in forum FFXI: Everything
    Replies: 176
    Last Post: 2008-11-20, 06:38
  2. September Version Update Preview (08/29/2008)
    By Septimus in forum FFXI: Everything
    Replies: 214
    Last Post: 2008-09-03, 05:16
  3. June Version Update Notice (04/25/2008)
    By millionsknives in forum FFXI: Everything
    Replies: 334
    Last Post: 2008-04-28, 21:14
  4. Replies: 301
    Last Post: 2008-03-06, 07:47
  5. Version Update Notice (02/05/2008)
    By Spoony Bob in forum FFXI: Everything
    Replies: 218
    Last Post: 2008-02-12, 05:51
  6. 12/12/07 Version Update
    By Taj in forum FFXI: Everything
    Replies: 84
    Last Post: 2007-12-14, 15:08
  7. Version Update 8/27/07
    By Not Kuno in forum FFXI: Everything
    Replies: 682
    Last Post: 2007-08-28, 19:01