only problem is that a marionette is a puppet.
I hope blu af2 is awful so I don't feel obligated to do dynamis.
They should make Dynamis - Jeuno [S] and have the Relic Armor for the 5 "new" jobs only. And have you enter in port and have different requirements for going to the other levels; have feet drop in Port, legs in Lower, hands in Upper and Body/Head in Ru'Lude or something... combination of Nyzul and CoP dynamis systems.
Never going to happen but I think that would be fun. (Also make it so that if a ls is in there another ls can be in there at the same time, not being able to do xarc because people are there sucks.)
Gambler's sounds best
I'd prefer Buccaneer's personally.
I'm personally guessing that BLU and PUP relic armor isn't going to be <something>'s, since their AF doesn't.
For SCH merits I am for hoping for Enhance Light Arts & Dark Arts effects in which each merit upgrade would decrease casting time/MP cost for spells of that art by an extra 1%, and decrease the penalty to casting time/MP cost of spells of the opposing art by 1%.
So right now we have 10% fast cast/mp cost reduction of spells under the correct, and 20% penalty for spells of the opposing art; with capped merits they'd both be 15% each. I think if they did this it would be cool and wouldn't be broken.
As for the new AF, I'm praying that it doesn't come from dynamis still. I haven't done dynamis in a year now and I've been enjoying my time online much more without it, so if it does end up coming from there, there's no way I'd probably get any of it.
sch group 1 merits should be close to rdm group 1 merits.. magic acc. they need as much acc as they can get. sch has what B skill with arts? up that to B+ or A- and then their spells might do more DoT. they really need to work on sch DoT spells like so many said. work on weather spells... cool idea does not do anything.(dont say blm obis i know, dont say the 12% feet i know..., limited to so few stuff sucks)
I actually love and have no complaints about storm spells, not since they adjusted the recast. Increasing their potency would be nice, but only if it lets you go over +35% damage/M.Acc.
Spoiler: show
Spoiler: show
Spoiler: show
All of this talk about Dynamis has me wondering: What is up with sand and Dynamis? There's the Shrouded Sand, then there's the hourglasses. I know the Goblin peddlers mention some items have "souls" or some shit, but that still doesn't answer the central question! Does Diabolos just have too much sand in his Shrouded Maw?
Spoiler: show