Did 11 of these fights last night.
We went 2/11 on trigger, 2/11 oracle body, 0/11 on haidate, and got something stupid like 6-8 oracle caps and 4-6 aurum heads. All with TH4. Hide/meat/claw is 100% as usual.
Tanking wise we had two PLD/WARs and a NIN/DRK (me), it was easy as hell to tank but hard to hold hate on with the constant damage taken and how squishy it is. Our DDs are all pretty nuts, and popping out 1.5-2k+ WS every 30s or so was too much. We ended up having to have DDs hold back on WS use for most of the fight to keep things under control.
No one has really mentioned it but a skilled NIN/DRK works great as well. Shadows get dispelled really, really often but you still gain a good deal of benefit from them and even without them, you take very low amounts of damage. I never even had to use barfira gear, and got lazy using defense gear. His melee attacks only hit for 60-110 damage. Stun rarely lands with /DRK's magic skill, but the hate gain from spamming spells and avoiding more damage puts you a notch above PLD/WAR's hate in the fight.
Barfira gear isn't really needed, or at least not in extraneous amounts. With a good WHM's barfira + enhanced carol, the three of us were resisting all fire based spells/attacks down to 10-100 damage like 80-90% of the time. Add on maybe 50-90 more to that from gear and you'll probably resist like 95% of the time for 10-50 damage. In all of the 11 runs I recall getting hit for full damage on GoH just one time.
No real hate resets were noticed either, I'm sure that has more to do with this mob being so squishy and tanks constantly losing chunks of hate from taking damage.
All in all, I'd say that important things to note for this fight though are:
1. Tanks need to try to keep positioning at all times, so to keep the formation like:
Sarameya > Tanks >>> Mages
Ensuring that mages don't risk getting paralyzed/GoH'd/ga-d if they have to cure or buff you.
2. RNGs and any other distance DDs need to be careful with hate, pulling it at the wrong time can MPK quite a lot of people.
3. If you have a good number of decent DDs, you should be able to zerg off the last 10%, avoiding his chainspell of GoH.
While the -ga/GoH damage is really nothing on tanks, on the rest of the unbuffed people it hits hard enough to kill people very fast. So it's important to either keep them away from it, or keep them buffed up as well.
Next time we do this NM we're also going to shoot for TP burning it, Kirin/Hydra style. Tanks will be DDs, and all DDs will get at minimum Barfira/Carol with other buffs and DD songs. It has 50k HP and is squishier than most NMs, with weak offensive capabilities (as I said, with enough fire resistance almost all attacks do next to nothing, and his melee hits are rather weak as well).
It would be like doing a squishy salvage boss chariot with an alliance, with Sarameya having the same HP, but taking much more damage. So it would probably be 1-3m fights on average, which is easy enough to maintain no matter how sticky it gets.
I also feel rather confident my SAM could tank this much better than my NIN or any other of my jobs. I could hold hate a lot better with the combination of really high damage and +40 enmity provokes, take less damage from higher defense and seigan's invulnerability to getting cleared by anything Sara does, and contribute more to the fight with dealing heavy damage at the same time.
The number of swings he gets in between TP attack/spell spam is really low and just in short bursts of a fast few attacks, which is perfect for how third eye works. And with carol/barfira I'd resist spells just as much, and could also get an easy +50-90 fire while keeping most DD gear on. I would've tried it last night if not for the 500 zeni cost to get back.But I feel pretty confident it would do great.
Note that I'm not saying any SAM could do that though, so don't take what I'm saying for more than what it is... Just my personal opinion on what I think I could do for this fight on another job!
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