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Thread: Dynamis-Xarcabard TE Pull     submit to reddit submit to twitter

  1. #21
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by Wizerd View Post
    This reply doesn't really have much to do with the topic of this thread, but it's dynamis and I have an issue. <_<



    I'm wondering why people treat statues as threats in Dynamis - Xarcabard. All of the TE statues have 0 attack, 0 defense, 0 evasion, and 0 accuracy. If you're in weakness and one manages to hit you, it'll hit you for like 1 or 2 damage. I'm not sure about the HP and MP statues, but I do believe they are the same.

    As often as I tell BLMs not to waste MP nuking statues in Xarcabard, I always see some do it anyway. The only statue that needs to killed quickly and efficiently is the first TE near the start, for obvious reasons. We usually have melees target the statue and kill it (dies within seconds or less) when they have nothing else to kill, or a THF sometimes goes off and plucks it for TH4.

    Moral of the story, BLMs stop wasting MP on these. Nuke a demon instead or something. <_<
    We normally have a THF kill them for TH reasons. All Xarcabard statues are 0def 0attack 0eva etc.

  2. #22
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    We normally go into xarc with about 30 people. We used to sac the eyewall, however not anymore.
    The blm's group together and time nuke each eye down. Once all eyes are dead, we spread out some tanks, and the blm's spread out as well. All blm's time Sleepga the demons, and we clear the entire area. Tanks keep voking and flashing to keep the demons off the blm's in order for them to resleepga the mobs. Normally goes pretty smooth and is nice farming before DL.

  3. #23
    Relic Horn
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    Quote Originally Posted by Crysius View Post
    We normally go into xarc with about 30 people. We used to sac the eyewall, however not anymore.
    The blm's group together and time nuke each eye down. Once all eyes are dead, we spread out some tanks, and the blm's spread out as well. All blm's time Sleepga the demons, and we clear the entire area. Tanks keep voking and flashing to keep the demons off the blm's in order for them to resleepga the mobs. Normally goes pretty smooth and is nice farming before DL.
    I wanted to try this yesterday but someone fucked up and aggrod the line while I was gathering the BLMs up. Pissed me off. We've handled 12 demons before, no reason why we can't do it again.

  4. #24
    Sea Torques
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    Quote Originally Posted by Wizerd View Post
    I'm wondering why people treat statues as threats in Dynamis - Xarcabard.
    Who said it as a threat? Its just a lot easier for a RNG or our THF to go nab this while the rest of the ally is on the pull. Doesn't have to run far and can 1-shot it and get back to the ally in seconds.

    Although being actually able to break the glass for Xarcabard would be nice.

  5. #25
    House Azazael
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    Quote Originally Posted by Crysius View Post
    We normally go into xarc with about 30 people. We used to sac the eyewall, however not anymore.
    The blm's group together and time nuke each eye down. Once all eyes are dead, we spread out some tanks, and the blm's spread out as well. All blm's time Sleepga the demons, and we clear the entire area. Tanks keep voking and flashing to keep the demons off the blm's in order for them to resleepga the mobs. Normally goes pretty smooth and is nice farming before DL.
    Which end do you start from when you do this? Last time we tried to time nuke the eyes, everything else aggroed. We have no problems time nuking the eyes at the NM stages without aggro, so we assumed it wasn't possible on the eyewall.

  6. #26
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    top to bottom.

  7. #27
    House Azazael
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    maybe it was just bad timing then. Thanks

    Wait Top of hill or map? I assume hill.

  8. #28
    Hydra
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    This is what my LS does:

    Do a timed "snipe" nuke from multiple BLMs on the Vanguard Eyes #146 and #147 in the image above (the middle two eyes) in order to pop their demons without linking. While the BLMs are doing this, everyone else in the LS waits at the very bottom of the hill. This way, if the BLMs foul up and link the whole wall of mobs, only the BLMs will die.

    Afterwards, assign a puller/kiter for each of the 4 demons that are present in the center (iirc, 2x DRK, 1x WHM, and 1x BLM). Make sure they've all pre-targeted each of the 4 separately and that no one has the same demon targeted. Have them run upwards up the hill towards the top while maintaining their target -- lock on if necessary.

    Have a sac puller (preferrably THF) at the top pull eye #144 at the top of the hill and flee towards the area where the 4 NM demon towers are before letting themself die. Have your pullers with the 4 demons targeted WAIT for the demons to COME TO THEM before pulling hate on their targets. Then run the 4 demons all the way down to the bottom where your LS awaits.

    After killing these 4 demons, you now have the wall of mobs split in 1/2 with a gap in the center. You can now easily pull one side of mobs without linking the other.

  9. #29
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    Well, what we usually do is spread 6 vokers, each target 1 eye, then a thf sac pull the whole line, vokers bring eyes to camp, blms nuke them down while someone else brings TE before demons actually come back.

    If we going for DL we have 2 extra ppl getting pld mobs too.
    This works but some times we have some problems killing eyes due to ppl being afk, etc...

    I'm very interested in trying time nuke each eye from the top to the bottom and then maybe sac pulling all demons and getting TE or TE+plds. Or maybe 146 and 147's demon and procced to kill them all after they have been split in two groups ?

    Looks safer and easier than killing 6 eyes at a time while eating -gas and shit.

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