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Thread: zelda: twilight princess     submit to reddit submit to twitter

  1. #21
    Bagel
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    Quote Originally Posted by Dalecia View Post
    Just beat the game fully completing everything with all hearts, fish records, minigames, secrets etc. @ 83hours playtime. I was expecting a harder game overall, definately nowhere near as hard as OOT/Master Quest or MJM.

    Time to try Windwaker and see if it adds up to the hype.
    I think Windwaker is more fun and kinda cute than challenging. I beat it very easily.

  2. #22
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    Quote Originally Posted by Dalecia View Post
    Just beat the game fully completing everything with all hearts, fish records, minigames, secrets etc. @ 83hours playtime. I was expecting a harder game overall, definately nowhere near as hard as OOT/Master Quest or MJM.

    Time to try Windwaker and see if it adds up to the hype.
    Windwaker is definitely a lot more lighthearted and not nearly as hard as OOT so if you're looking for a challenge that's not the place to find it. If you want a good, light and definitely fun game then it's worth a play. Phantom Hourglass for the DS was also really fun and makes fantastic use of the DS system.

  3. #23
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    Quote Originally Posted by Nikkei View Post
    Windwaker is definitely a lot more lighthearted and not nearly as hard as OOT so if you're looking for a challenge that's not the place to find it. If you want a good, light and definitely fun game then it's worth a play. Phantom Hourglass for the DS was also really fun and makes fantastic use of the DS system.
    I've been playing a little bit of it on my PC atm, it seems alot like WW from the visuals.

  4. #24
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    Quote Originally Posted by Dalecia View Post
    I've been playing a little bit of it on my PC atm, it seems alot like WW from the visuals.
    It's somewhat a sequel but not, if that makes any sense. However you really do want to grab it for the actual DS since some of the mini puzzles use DS functions to solve. The spoiler tag below gives examples. Tagged it so that people who want to be surprised don't read it.

    Spoiler: show
    IE: It makes use of the microphone to blow candles out, shout to people across cliffs and there's even a part where to transfer something from the top of the screen to the bottom, you close the DS.

  5. #25
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    That last puzzle you mentioned took me fucking forever to figure out but I was so proud of myself for not looking it up in an FAQ once I got it.

  6. #26
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    I want more zelda games like link to the past and oracles

  7. #27
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    Quote Originally Posted by Noobta View Post
    I want more zelda games like link to the past and oracles
    I personally never bothered with Oracles. The reviews all seem timid towards story structure compared to the other "retro" zeldas.

  8. #28
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    The oracle games are greaaat.

    Worthy successors to LA.

    Then again, I've never played a Zelda game I disliked. The only one that came close to dislike was Minish Cap, and that was still pretty good.

  9. #29
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    Quote Originally Posted by Maxxthepenguin View Post
    The oracle games are greaaat.

    Worthy successors to LA.

    Then again, I've never played a Zelda game I disliked. The only one that came close to dislike was Minish Cap, and that was still pretty good.
    Wasen't Minish Cap a pimped out version of A link to the past?

  10. #30
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    Quote Originally Posted by Dalecia View Post
    Wasen't Minish Cap a pimped out version of A link to the past?
    No, LTTP+Four Swords was a pimped out version of LTTP.

    And of course by pimped out I mean they added the annoying sword swinging scream.

  11. #31
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    Quote Originally Posted by Maxxthepenguin View Post
    No, LTTP+Four Swords was a pimped out version of LTTP.

    And of course by pimped out I mean they added the annoying sword swinging scream.

    HYAAAAHURRRRRRRRRRRRRRRR

    Even though I do digress this might be the most annoying thing ever introduced to the Zelda series...

    http://www.youtube.com/watch?v=duRO3...eature=related

  12. #32
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    Am I weird for not finding OoT or master quest hard at all and easily beating the game 100% without ever coming close to dying once?

    Yeah, it was hard in 1998, when I was like 9 years old but it's almost entirely instinctual at this point

  13. #33
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    Quote Originally Posted by Tymon View Post
    Am I weird for not finding OoT or master quest hard at all and easily beating the game 100% without ever coming close to dying once?

    Yeah, it was hard in 1998, when I was like 9 years old but it's almost entirely instinctual at this point
    I don't think Master Quest was "epic hard". But there were some points in the game where you'd have to think twice about situations that normally weren't as hard in the original.

  14. #34
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    I replayed the original game recently. I need to replay MQ again.

    The heart pieces are all in the same place, right?

  15. #35
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    Quote Originally Posted by Tymon View Post
    I replayed the original game recently. I need to replay MQ again.

    The heart pieces are all in the same place, right?
    Only the dungeons changed

  16. #36
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    I still haven't finished TP even though I'm mostly through it, it just feels too linear compared to other Zelda games and too much of the game is spent going from point A to point B to point C, only to have to go back to point A again. It also felt like the geography of the overworld was way too confining compared to other Zelda games (all those narrow passages / bridges), it just leaves a bland impression on you.

    That and I really wish they'd mix up the formula a little when it comes to dungeon design.

  17. #37
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    I liked Twilight Princess, but only like. It's not the same feeling I had for OOT where I had to replay it 7 times due to how amazing it was (yes 7 times!). The ending of TP was a load of shit, worse than wind wakers, which was a steaming pile of shit (the ending, not the game).

    Bloom sucks, dunno why they abused it so much. I too feel like I'm getting "Too old" for zelda, the formula in the game is identical every time, it's just boring for me now.

    - Collect fake sword, use it till better sword
    - Go through dungeons, collect items from bosses
    - Get master swords
    - Go through harder dungeons, get items from bosses
    - Go to last castle, save Zelda, save the world.

    or similar.

    I loved for example, what FF12 did to the series in comparison to the other FF console games, if nintendo change zelda, spice it up a bit, I'd be in love again.

  18. #38
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    what they need to do is make a game where the sword battle is actually realistic, not just the same reused combos as every game in the 3d era

    neutral b-b-b: horizontal slashx3(x4 in TP)
    forward b-b-b: vertical slashx3(x4 in TP)
    quick jab b-b-b: stab x3(x3 + normal slash in TP)

    etc

    the hero's moves or whatever from TP were excellent revamps to the combat system but we need MORE than that, it makes the fights boring to watch and sometimes boring to play after so long.

    the game's difficulty and fun would scale MASSIVELY upwards if you actually had to orchestrate sword combos to get through and do damage to the boss(es)

  19. #39
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    Quote Originally Posted by Lordwafik View Post
    I liked Twilight Princess, but only like. It's not the same feeling I had for OOT where I had to replay it 7 times due to how amazing it was (yes 7 times!). The ending of TP was a load of shit, worse than wind wakers, which was a steaming pile of shit (the ending, not the game).

    Bloom sucks, dunno why they abused it so much. I too feel like I'm getting "Too old" for zelda, the formula in the game is identical every time, it's just boring for me now.

    - Collect fake sword, use it till better sword
    - Go through dungeons, collect items from bosses
    - Get master swords
    - Go through harder dungeons, get items from bosses
    - Go to last castle, save Zelda, save the world.

    or similar.

    I loved for example, what FF12 did to the series in comparison to the other FF console games, if nintendo change zelda, spice it up a bit, I'd be in love again.
    I liked it too, but it's the same thing where you feel like you're playing the same game as the last one, just replace some of your items with others and call it a day. In fact, I was really expecting TP to take item usage to the next level after having 3-4 different uses for the boomerang in the first dungeon. Items are mostly relegated to being useful only in the dungeon you get them, which was extremely disappointing (especially for the spinnaz ). Splitting heart pieces into fifths instead of quarters and putting some of them in dungeons seemed a little lazy too.

    I'm probably in the minority for liking Majora's Mask about as much as OoT, but what MM had going for it was that it wasn't the same story as OoT, and it wasn't the same gameplay either. Even the dungeon design was somewhat different enough with the whole mask element to make it feel like a different experience from OoT.

    But yeah... I hope the next title in the series is a complete change from the last bunch.

  20. #40
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    TP played well, but I think they could have done more with it, fleshed it out. For example, they could have tried to do more with Epona. I liked the hostage chase and the escort mission, but I think they should have had more instances of stuff like that. Jousting wasn't horrible, but dodging and attacking at the same time was always hard for me (the dodging more than the sword timing). More could have been done with the wolf form too, when I started getting new sword skills, I thought they could translate into new wolf attacks as well, but as a wolf, I was always stuck with the same strategy. Side Quests were uncharacteristically easy, even WW had all that salvaging business and those fucking sky piranha...On my best save, I'm still missing one heart container and most of the little statue things you get from pictures. In TP, I got practically everything within a few tries, only thing I'm missing is the loach and considering how much easier it is compared to OoT, I'm not too worried about it.
    I liked the story, it all made sense until the ending.
    Spoiler: show
    Ganon's weird death scene, Minda closing the door for no real reason. Link's leaving made sense, cuz he ALWAYS does that at the end.
    The only thing that bugged me was Link's place in the vilage. He was obviously nobody's kid and he was probably given his tree house just to keep him out of the town proper. Unlike Oot and even WW, they never mentioned where the hell he came from. He had actual blood relations in WW, but somehow he just magically appeared in Ordon, like some fairy dropped him off, which it probably did, but my point is a little backstory would have been nice. Considering the amount of depth the supporting cast was given, this is really odd. Minda not only gets a full back story (eventually), she actually develops as a person over the course of the story. Link is always Link, no matter what happens. The Kakariko chapter in particular was fun for me. Not only did it show the dire situation affecting people on an deeper emotional level, but finding bugs by breaking into houses and seeing the repercussions of my various actions (some less subtle than others) finally made me feel like I was taking part in something 'real.' What I did actually changed something, it didn't just get fixed a zone change later (though some other stuff did. :X) Controls worked well enough, but considering how sword swings always followed a set pattern no matter which way you swing it, I question the logic of flipping the entire world to suit righties. Lake Hylia and The Desert are no longer in the west, link's no longer left-handed. Cosmetic pet peeves maybe, but then my bother doing it in the first place?

    OoT is unquestionably more memorable, but I don't think it was because of any particular failing on TP's part. Dungeons were challenging, bosses were easier for the most part, but were at least fun and epic (water temple in particular), though nothing can match the Raw awesomeness that is Bongo-Bongo. Normal combat to a large step forward and normal mobs were actually a bit harder (you really have to use all the skills you learn). The world was beautiful and huge, the music was excellent. TP had a lot of good stuff going for it, but it lacked the cohesion of OoT. Everything seemed really natural and compelling, making you want to see everything that came next. I think that's what was lacking. Still, it was a great game and I love playing it, even though parts of it are kinda weak.


    I'd like to see something different in the next Zelda. Maybe something where Ganon is no longer the holder of the Triforce of Power. Maybe something where the new owner slowly becomes Ganon. Maybe something where the Triforce being completed and used is part of the back story or is something that happens early on, and you have to deal with the after effects. Maybe you're not actually Link this time and you don't get his stuff, but have to clean up after some of the crap he messes up. Just all reminds me of Yahtzee's take on nNntendo. They need to do some different stuff. Make a new Mischief Makers, ffs. Have Toad lead an army against Bowser. Samus' ship is towed for leaving it parked for too long. MAKE A NEW GOD DAMNED MISCHIEF MAKERS. The fact that Marina Liteyears wasn't in Brawl killed me a little inside. If she and Crono aren't in 'Super Smash Brothers: Kerfuffle' I got some bricks with nintendo's name on 'em.

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