Item Search
     
BG-Wiki Search
Page 10 of 15 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 181 to 200 of 284
  1. #181
    Banned.

    Join Date
    Mar 2008
    Posts
    212
    BG Level
    4

    Doesn't justice proc more than joy? And +7STR?

  2. #182
    Nidhogg
    Join Date
    Sep 2007
    Posts
    3,933
    BG Level
    7
    FFXIV Character
    Serefina Solfyre
    FFXIV Server
    Odin
    FFXI Server
    Bahamut

    I'm pretty sure that Joyeuse procs more than Justice Sword, just my personal observations though.

  3. #183
    Sea Torques
    Join Date
    Mar 2008
    Posts
    519
    BG Level
    5
    FFXI Server
    Bahamut

    Quote Originally Posted by LinktheDeme View Post
    Or you could just SJ RNG and use kclub like they've been doing. And it's possible to get 30+ without enspell 2
    That would require an insane amount of enhancing skill..

  4. #184
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,835
    BG Level
    10

    Quote Originally Posted by LinktheDeme View Post
    Or you could just SJ RNG and use kclub like they've been doing. And it's possible to get 30+ without enspell 2
    Explain, seriously because I'm interested on how you can possibly get 30+ enspells with whats currently available in a realistic scenario.

  5. #185
    PUP Power!
    Join Date
    Apr 2006
    Posts
    4,040
    BG Level
    7
    FFXI Server
    Sylph

    I really doubt your base hits on a kraken would match up to sword damage. I was thinking more of a combination of sword damage and enspell additional effects.

  6. #186
    Black Belt
    Join Date
    Apr 2005
    Posts
    5,930
    BG Level
    8
    FFXI Server
    Bahamut

    Quote Originally Posted by akoru View Post
    Is it just me, or does Death Blossom (RDM ws) remind you of
    Am I the only person who instantly thought "The Last Starfighter?" Holy crap, I'm old.

  7. #187
    Official THE Alpha and Omega
    Moderator

    Join Date
    Sep 2004
    Posts
    5,892
    BG Level
    8
    FFXI Server
    Bahamut

    Quote Originally Posted by Hirokei Kiaza View Post
    Explain, seriously because I'm interested on how you can possibly get 30+ enspells with whats currently available.
    300-320 skill = 20 base damage. Enhancing sword + hollow earring = 28. I guess fencer's ring could be 33.

  8. #188
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,835
    BG Level
    10

    Yeah forgot about Fencer's Ring.

  9. #189
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Quote Originally Posted by Raen Ryong View Post
    I'm pretty sure that Joyeuse procs more than Justice Sword, just my personal observations though.
    Don't have justice, but have joy and fort axe and joy felt like the 50% number quoted was accurate, whereas fort (and justice if you have DA anywhere) will randomly do a bit fewer doubles, but triple instead, and I'd say Fort axe feels more like 33% ~ <50% to me.

    I'd like to know what the proc rules used for the aftermath occasionally attacks twice will be, if it stacks with double, that will be... well... insaneoflexysexy.

  10. #190
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Mar 2008
    Posts
    15,071
    BG Level
    9
    WoW Realm
    Kil'jaeden

    OMFG ... DO WANT!! ^_^

  11. #191
    Fake Numbers
    Join Date
    Jun 2008
    Posts
    87
    BG Level
    2

    All this talk and no one has wondered about;

    "An addition to the battle system is being planned to encourage melee and mage jobs to work together to coordinate attacks."

    Nothing major has been added to the battle system since like, uhhh... the game's release. I'm talking in terms of base mechanics, skillchains, and magicbursts. Sounds like they are adding a whole new element. Or prehaps is some kind of XP-bonus deal for 'coordinated attacks'.

  12. #192
    Banned.

    Join Date
    Jul 2005
    Posts
    17,471
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by Freijah View Post
    All this talk and no one has wondered about;

    "An addition to the battle system is being planned to encourage melee and mage jobs to work together to coordinate attacks."

    Nothing major has been added to the battle system since like, uhhh... the game's release. I'm talking in terms of base mechanics, skillchains, and magicbursts. Sounds like they are adding a whole new element. Or prehaps is some kind of XP-bonus deal for 'coordinated attacks'.
    Or perhaps just a small skillchain/magic burst change. >_> They might add a T4 skillchain with all those new Weapon skill.

    [edit]
    An interesting twist could be to give skillchain some sort of debuffs. Make a scision to slow the monsters, make a light skillchain to heal the melee...etc. That would add a whole new dynamics to the skillchain system

  13. #193
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    I can see it now.

    "While under the status of Sigil (assumption cause it's lacking a good reason to choose to exp there currently) Skillchains will add a 10+(variable based on Campaign Rank)% boost to Experience received upon defeating a monster, Magic Bursts will add another 10+(rank variable)% Boost."

    SC's having debuffs would rock, would be an interesting reason to use the new WSes if they added that property to SC's made with them/new SC's they might make had that effect.

  14. #194
    Banned.

    Join Date
    Jul 2008
    Posts
    2,862
    BG Level
    7

    COR/DNC Relics revealed!

    Most of the players have been wondering what the new Nyzul Relic weapons would be like and how they will work and today we have some answers.

    At this year's summit, we had a chance to sit down and take the first look on their details. The way they will be working is different than the other relic weapons obtained from Dynamis. With the upcoming patch in September, the final quest will be unlocked for people to finalize their new Nyzul relics. From what could be seen on the Atomos server, those new weapons are called Mythic Weapons. Their true potential will be unlocked after completing the newest quest to complete the upgrade. That quest was said to be a battleground type so you will probably require many players to complete it although the details are scarce about it.

    What's so special about those new weapons? Well first of all, the weapon skill they bring forth are visually sunning and very effective, but the best part of it is, once unlocked, you will not be required to hold the Mythic Weapon in order to use the new Weapon Skill. But you will want to actually do it because once you have the fully upgraded Mythic Weapon and the new Weapon Skill, you will be gaining the aftermath effect.

    The aftermath effect is a new way to benefit players from wielding and using the weapon skill from the mythic weapon. After using the Weapon skill, you will receive the aftermath effect and gain extra bonuses related to your job. The effect will vary depending on the amount of TP you use.

    Let's take a closer look at our exclusive: Terpsichore.


    Will we take a look at this, please keep in mind that the Damage and Delay are still under revision meaning they could be no way near that when the patch comes. The Mythic Weapons we got to try Friday were just completed for testing the night before the summit and we actually got to test them out for the first time in the world, not even the debug team tested them yet.


    As we can see, the Dancer's Mythic Weapon is called Terpsichore. It's aftermath effect will result in an Enhanced "Steps" effect. What it basically do is that when you use a step to gain Finishing Moves, you will get an extra point. Therefor, you would be gaining 3 of them instead of 2 or 2 instead of 1.


    All of the new weapon skills look stunning with new animation and graphics and are doing well in their damage, even though we can't judge damage before they are live. I have tried to self skill chain with the new weapon skill, using Wild Flourish, but it doesn't seem to work so far or perhaps just isn't implemented yet. No clues have been given to know if it could be used with sneak attack either as we had warrior as a subjob.


    So far the new Mythic weapons seems well worth the effort of getting and they might be the beginning of a new weapon skill system well worth the effort. Players will also be happy to hear that the required amount of Alexandrites will be reduced at the next patch to reflect a more fair number corresponding to players are currently obtaining.

    http://ffo.warcry.com/images/full/49936.jpg
    http://ffo.warcry.com/images/thumbnail/49938.jpg
    http://ffo.warcry.com/images/thumbnail/49939.jpg
    http://ffo.warcry.com/images/thumbnail/49940.jpg
    Not much provided about the COR...

    Onlinewelten had the great chance to play with the new Corsair Weapon "Death Penalty"

    Stats and Damage are not final and may change.

    These new Nyzul Relics weren't only made to deal damage. but also to back up the jobs role in the game.

    Too bad i wasn't able to test the "Quick Draw" enhancement since i had no cards...

    Ranged attacks were stronger after the ws. Can't really say anything about the accuracy since the mobs had no evasion at all.

    http://i243.photobucket.com/albums/f...eiriem/COR.png
    http://i243.photobucket.com/albums/f...Corsair_01.jpg
    http://i243.photobucket.com/albums/f...Corsair_03.jpg
    http://i243.photobucket.com/albums/f...Corsair_04.jpg

  15. #195
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,772
    BG Level
    8

    The Mythic Weapons we got to try Friday were just completed for testing the night before the summit and we actually got to test them out for the first time in the world, not even the debug team tested them yet.
    Man, I wish I had a job programming at SE if they let that kind of shit slides

  16. #196
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,835
    BG Level
    10

    Seriously, the whole "no cards" thing for COR is ridiculous.

  17. #197
    Fake Numbers
    Join Date
    Jun 2008
    Posts
    87
    BG Level
    2

    Wait, does the COR gun/WS put alittle red laser dot on the mob or is this normal or am I stupid or... ?

  18. #198
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Quote Originally Posted by Hirokei Kiaza View Post
    Seriously, the whole "no cards" thing for COR is what Enhances Quick Draw should do on top of the damage boost.
    I'm just dying to see if they do something silly like Enhances Warcry effect for Conqueror.

  19. #199
    New Merits
    Join Date
    Apr 2006
    Posts
    249
    BG Level
    4

    why does RDM get a fucking rose ws? isn't that dancer shit

  20. #200
    Relic Weapons
    Join Date
    Jun 2007
    Posts
    393
    BG Level
    4
    FFXI Server
    Alexander

    Quote Originally Posted by Max™ View Post
    I can see it now.

    "While under the status of Sigil (assumption cause it's lacking a good reason to choose to exp there currently) Skillchains will add a 10+(variable based on Campaign Rank)% boost to Experience received upon defeating a monster, Magic Bursts will add another 10+(rank variable)% Boost."

    SC's having debuffs would rock, would be an interesting reason to use the new WSes if they added that property to SC's made with them/new SC's they might make had that effect.
    This is SE, it will be something like

    "In order to make mages and melee work together, monsters will now build resistance to once kind of attack, that is negated by damage of the other kind."

Page 10 of 15 FirstFirst ... 8 9 10 11 12 ... LastLast

Similar Threads

  1. I found a thing in Mount Zhayolm
    By Almalexia in forum FFXI: Everything
    Replies: 36
    Last Post: 2006-11-17, 21:31