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  1. #261
    Ayn
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    If they were to adjust any drop table, I wish they'd adjust Silver Seas to NOT INCLUDE FREYR'S MASK OR JERKIN EVER AGAIN &^$%&^#&^%#

    ..But yeah, after looking at it again I'm echoing what a lot of other people here are saying about the Vajra. The "occassionally attacks twice" element eliminates the whole 'ew ugly delay' argument if it procs anywhere close to a Joyeuse's proc rate. The 'attack/accuracy' boost post WS, depending on how potent, will make it match a Blau Dolch's accuracy/attack latent.

    I'm curious (like everyone else, ha ha) on the enhance SA/TA effect. Will it be something like AF+1 gloves, or what? Not to mention the properties of the WS. . but I think it will turn out being a better weapon than most people feel.

    I just wish I knew the stats on MNK or SAM, so I could at least get a head start on those.

  2. #262
    We built this city
    We built this city on cock and stooooooone

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    Quote Originally Posted by Ayn View Post
    I'm curious (like everyone else, ha ha) on the enhance SA/TA effect. Will it be something like AF+1 gloves, or what? Not to mention the properties of the WS. . but I think it will turn out being a better weapon than most people feel.
    After seeing the perma-veil on the whm weapon, I'm hoping the SA enhancement will be something nuts like letting the use it from anywhere. It's a functional boost that doesn't overpower the job.

  3. #263
    LD
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    Erm, that might work for SA, but TA would need to be something different, since the transfered hate has to have a target, so to speak. That's a good concept though, something other than a straight bonus.

  4. #264
    Relic Horn
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    Could be a 2x Mod on SA and TA but Vaj has to be mainhand to balance a bit

  5. #265
    LD
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    2x DEX/AGI is what I expect, but I wonder if 400+ base damage + a critical and complete hate transfer is giving THF too much to work with.

    It would pretty much solidify THF as a Burst Damage/Hate Control specialist, which is probably a good thing. Oh, also mainhand only or not, I don't think it'd make a crapload of difference either way. That much more damage from abilities THFs use all the time?

  6. #266
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    Sylph

    Here's my biggest question.
    If there is going to be new weapons skills that aren't attached to weapons, is Great Sword going to get a new Weapon skill? Or is it going to be left out?

  7. #267
    the whitest knight u' know
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    Quote Originally Posted by Lasky View Post
    Here's my biggest question.
    If there is going to be new weapons skills that aren't attached to weapons, is Great Sword going to get a new Weapon skill? Or is it going to be left out?
    Pretty sure SE just said job-specific WSs. So, sorry Ragnarok, sorry Yochi.

  8. #268
    Sea Torques
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    Quote Originally Posted by LD View Post
    2x DEX/AGI is what I expect, but I wonder if 400+ base damage + a critical and complete hate transfer is giving THF too much to work with.
    I was wondering about this, and about the similar possibility of making both SA and TA depend on both DEX and AGI. Like, instead of using DEXx2 for SA and AGIx2 for TA, use (DEX + AGI) for both, like it would be for a SATA.

  9. #269
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    Quote Originally Posted by miokomioko View Post
    Pretty sure SE just said job-specific WSs. So, sorry Ragnarok, sorry Yochi.
    I was wondering why RNG don't get a bow, it just makes no sense to have two Marksmanship WSs.

  10. #270
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    Quote Originally Posted by Jkun View Post
    I was wondering why RNG don't get a bow, it just makes no sense to have two Marksmanship WSs.
    May end up being like Detonator vs. Slugshot- at least for us COR players, there's a time for each.

    If Death Penalty can double-damage on a single-hit WS, you might see some utterly awesome shots going off.

  11. #271
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    Quote Originally Posted by Kyreth View Post
    May end up being like Detonator vs. Slugshot- at least for us COR players, there's a time for each.

    If Death Penalty can double-damage on a single-hit WS, you might see some utterly awesome shots going off.
    Since ranged weapons can't double attack, I'm guessing crossbow will also be double damage, though.

  12. #272
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    Occasionally uses 2 Bullets/Bolts?

  13. #273
    New Odin
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    Thats pretty much what "Double Damage" is.

  14. #274
    MaachaQ
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    #4 “Recently it was announced that you would be looking into adjusting the cost of Dynamis. What changes can we expect?”

    Dynamis costs will be lowered in the next update, by decreasing the cost it will make it more accessible to more players. By more players doing Dynamis there will be more Relic weapons and coins, that being said, it willl make it easier for people to obtain relic weapons, but they are still meant to be something difficult to obtain.
    Is it just me, or did none of the other summit sites mention an increased droprate in Dynamis? I remember seeing about costs down, but someone in my LS swore up and down that droprates wre going to be raised...

  15. #275
    LD
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    I severely doubt they'll adjust drop rate, there's enough currency floating around that they don't really have to. If they finally make dynamis like assault, this will be doubly true, since even more currency will hit the market. Can't wait for currency to be 1-3k each.

  16. #276
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  17. #277
    VZX
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    Quote Originally Posted by ronin sparthos View Post
    Thats pretty much what "Double Damage" is.
    No, you don't get TP as if you're shooting 2 bulelts

  18. #278
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Quote Originally Posted by VZX View Post
    No, you don't get TP as if you're shooting 2 bulelts
    I think he knows that, why he put the two words "Double" and "Damage" in quotes.

  19. #279
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  20. #280
    A. Body
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    Quote Originally Posted by Jkun View Post
    Since ranged weapons can't double attack, I'm guessing crossbow will also be double damage, though.
    Theoretically, they could. It'd function like a mini-Barrage. Speaking of Barrage, wonder if the "double damage" mod applies to Barrage shots. Again, that could be very, very nice.

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