So Automatons are suppossed to silence crabs? I don't get it.
So Automatons are suppossed to silence crabs? I don't get it.
Sweet zombie raptor jesus. Now heres hoping the BLM one doesn't suck ass.
Ok wait.
Is the occasionally attacks twice a mixup due to the placing, and is part of the aftermath effect... or does it do that all the time?
In the vid he doubled beforehand.... soooo, are these actually surprisingly jesusgood after all, or is it only after WS, which is neat but not QUITE as droolworthy.
I wonder if "Occasionally attacks twice" will be on Death Penalty. (Someone who speaks German needs to translate for us when it is put up)
I can't find any of the others up. Alla says it'll say the stats tomorrow, the rest don't give a time.
Pikko and Thayos didn't get in till like 4-5am est, which is why they didn't post up anything about the Murgleis yet, but I saw the weapon's effect and Aftermath, and I'll admit that it's good enough to convert "Staff onry" RDM into using it.
I'll wait for them to officially post something up before I say anything about the weapon.
Jesus Christ PUP NEEDS that weapon, purely just to save itself from having no Asuran and low H2H skill. I hope it stacks with AF hands!
Bravo, SE, Bravo.
yeah I noticed that too. pretty embarrassing but it gave me a good chuckle. I almost fell out of my chair when i saw the kenkonken. If Nirvana turns out good as well i might have a tough choice to make.don't wanna pick on them but...
"what does Jump do?"
"sheds hate"
somehow my old account for these forums got removed or something when the forums changed, but this old one works fine. lol guess i'm back to melee smn status.
I won't say that that Rdm still won't need staves for the majority of their functions in a group (party wise or end game) but it has a decent enough special effect to it normally, and the aftermath effects are nice as well.
Drg has enhances jump.
Pup has enhances martial arts.
Watch Drk get enhances Abs spells!
Vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra vajra
I was thinking an Enhance Arcane Circle, but Weapon Bash works too.
i'm feeling good about these weapons. So far they seem to be really trying to make a weapon that focuses on boosting the job specifically that it's for. I could wish the kenkonken had a big automaton boost to it, but I guess we'll leave that to relic gear to do. Also I probably don't need the puppet dying all over the place because you know those things don't know the meaning of "nuke lightly" or "be cautious"
Vajra
-adds Dragon Zord effect
-Triple attack+15%
-missles
so happy i came back to this game